Commit message (Collapse) | Author | Age | Files | Lines | |
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* | DNE code cleanups | Melanie Thielker | 2008-09-26 | 3 | -102/+82 |
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* | Adds support for the "Running" checkbox and the "Reset" button, as well as | Melanie Thielker | 2008-09-26 | 1 | -0/+44 |
| | | | | | | | ResetScripts In Selection, Set Script to [not] Running In Selection from the tools menu. Allows DNE script reset without a full recompile. | ||||
* | Pluggable API module (XEngine style) support for DNE | Melanie Thielker | 2008-09-26 | 1 | -7/+14 |
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* | Compiler Connection! One world, one compiler! | Melanie Thielker | 2008-09-26 | 25 | -47590/+22 |
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* | After the last commit, the old Common assembly was still being loaded. | Melanie Thielker | 2008-09-26 | 1 | -2/+2 |
| | | | | | | | Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers. | ||||
* | Yay! Common/ is gone! One API is achieved! | Melanie Thielker | 2008-09-26 | 9 | -2949/+22 |
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* | * minor: remove warnings | Justin Clarke Casey | 2008-09-26 | 1 | -1/+1 |
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* | * Apply http://opensimulator.org/mantis/view.php?id=2274 | Justin Clarke Casey | 2008-09-26 | 1 | -1/+3 |
| | | | | | | | * Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre | ||||
* | Add per-instance date to DNE to avoid serializing stuff 10 times a second. | Melanie Thielker | 2008-09-26 | 7 | -250/+180 |
| | | | | | | Clode cleanup and removal of commented stuff in ScriptManager. | ||||
* | And another file | Melanie Thielker | 2008-09-26 | 1 | -0/+479 |
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* | Pushing the missing file | Melanie Thielker | 2008-09-26 | 1 | -0/+35 |
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* | Remove all the subclassing complexity and script server interfaces from | Melanie Thielker | 2008-09-26 | 14 | -1367/+721 |
| | | | | | | | | DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption. | ||||
* | Remove interfaces that are no longer used from DNE | Melanie Thielker | 2008-09-26 | 3 | -98/+2 |
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* | Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again. | Melanie Thielker | 2008-09-26 | 2 | -1/+187 |
| | | | | | | As a bonus, the OSSLPrim has now come to XEngine, too! | ||||
* | Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs. | Melanie Thielker | 2008-09-26 | 18 | -9970/+8389 |
| | | | | | | | | | The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form. | ||||
* | Mantis#2265. Thank you kindly, Idb for a patch that: | Charles Krinke | 2008-09-26 | 1 | -2/+1 |
| | | | | | Implements the LSL function llGetAttached(). | ||||
* | Implement LSL-function llSetClickAction. | Homer Horwitz | 2008-09-25 | 2 | -1/+13 |
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* | Some script engine interface changes | Melanie Thielker | 2008-09-25 | 3 | -6/+27 |
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* | Implement LSL-function llGetRegionAgentCount. | Homer Horwitz | 2008-09-25 | 1 | -2/+1 |
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* | Fix script engine name parsing for DotNetEngine to make that actually work | Melanie Thielker | 2008-09-25 | 2 | -2/+2 |
| | | | | | | Add a reference for Windows builds | ||||
* | Add an extension to allow registering multiple interfaces of a type with | Melanie Thielker | 2008-09-25 | 6 | -71/+106 |
| | | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works | ||||
* | Mantis#2017. Thank you kindly, Tyre, for a patch that solves: | Charles Krinke | 2008-09-25 | 1 | -1/+1 |
| | | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly. | ||||
* | Fixes an exception that is seen on regions running XEngine, where DNE | Melanie Thielker | 2008-09-25 | 1 | -8/+3 |
| | | | | | | tries to stop a script that is not run by it | ||||
* | CONVERGENCE!!!!!! | Melanie Thielker | 2008-09-25 | 7 | -16443/+8347 |
| | | | | | | | | The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate. | ||||
* | Convergence is almost complete. This brings the diff between the API to < 10k | Melanie Thielker | 2008-09-25 | 25 | -1674/+368 |
| | | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref. | ||||
* | Mantis#2123. Thank you kindly, Idb for a patch that solves: | Charles Krinke | 2008-09-25 | 2 | -4/+40 |
| | | | | | | | | | Under both DotNetEngine and XEngine, if an agent's UUID is passed as the parameter to llGetObjectMass(), it throws an exception. | ||||
* | Rename lots of stuff in DNE to reduce source code differences in the | Melanie Thielker | 2008-09-24 | 8 | -295/+376 |
| | | | | | | | LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff. | ||||
* | Mantis #2250 | Melanie Thielker | 2008-09-24 | 1 | -1/+1 |
| | | | | | | Make ambiguous implicit conversion from LSLInteger to uint explicit | ||||
* | Decouple AsyncCommands from XEngine and the script instance. Make | Melanie Thielker | 2008-09-24 | 7 | -102/+110 |
| | | | | | | | | all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step. | ||||
* | Update svn properties, formatting cleanup. | Jeff Ames | 2008-09-23 | 2 | -4/+4 |
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* | Add the missing file | Melanie Thielker | 2008-09-23 | 1 | -2/+2 |
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* | Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the later | Melanie Thielker | 2008-09-23 | 3 | -214/+214 |
| | | | | | | code merging and transition to Shared/ | ||||
* | Remove some debug output | Melanie Thielker | 2008-09-23 | 1 | -3/+0 |
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* | Switches the direct event postings in the API file over to the Shared/ | Melanie Thielker | 2008-09-23 | 4 | -56/+131 |
| | | | | | | new style of parameter passing, using the IEventReceiver interface. | ||||
* | Add IEventReceiver to DNE - a consolidation series patch | Melanie Thielker | 2008-09-23 | 3 | -9/+38 |
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* | Remove Common/LSL_Types.cs. Both script engines now use a single version | Melanie Thielker | 2008-09-23 | 20 | -2889/+36 |
| | | | | | | | | of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts! | ||||
* | Add constants wrapping code from XEngine to DNE. This syncs up the parsers | Melanie Thielker | 2008-09-23 | 3 | -370/+9 |
| | | | | | | | between the engines again. Also, committed r60 in opensim libs with the parser source changes. | ||||
* | Refactor XEngine parser as per suggestions from mikem | Melanie Thielker | 2008-09-23 | 5 | -85/+32 |
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* | Add file missed in last commit (which never completed) | Melanie Thielker | 2008-09-23 | 1 | -0/+55 |
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* | Alter tests to match up with the results after tyre's patch | Melanie Thielker | 2008-09-23 | 2 | -29/+19 |
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* | Mantis #2243 | Melanie Thielker | 2008-09-23 | 9 | -3873/+3685 |
| | | | | | | | | Thank you, tyre, for a patch that refactors LSL to use a unified set of method signatures and type names, reorders methods and removes unused and adds new method stubs. | ||||
* | Update the permissions system to handle scripts and notecards the way | Melanie Thielker | 2008-09-23 | 2 | -2/+2 |
| | | | | | | it was meant to. No functional changes, just better code | ||||
* | * Apply http://opensimulator.org/mantis/view.php?id=2234 | Justin Clarke Casey | 2008-09-22 | 2 | -2/+24 |
| | | | | | | | * Exceptions can thrown by llGetOwnerKey() * Thanks idb | ||||
* | Remove the script engine identifier tag, so the compiler just sees | Melanie Thielker | 2008-09-22 | 2 | -0/+2 |
| | | | | | | | the language specifier. Makes language specifiers work again with script engine specifiers. | ||||
* | Prevent scripts from running under multiple engines at once | Melanie Thielker | 2008-09-22 | 2 | -8/+16 |
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* | Allows to use the new script engine feature. Begin your script with | Melanie Thielker | 2008-09-21 | 2 | -0/+18 |
| | | | | | | | //XEngine: or //DotNetEnine: , optionally followed by a language like //XEngine:lsl, and it will be run on the chosen engine. | ||||
* | Change the scirpt engine loading mechanism. Script engines are now | Melanie Thielker | 2008-09-21 | 8 | -441/+95 |
| | | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine. | ||||
* | * minor: warnings removal | Justin Clarke Casey | 2008-09-21 | 2 | -2/+2 |
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* | Mantis#2233. Thank you kindly, Idb, for a patch that solves: | Charles Krinke | 2008-09-21 | 2 | -0/+14 |
| | | | | | | The constants for llGetParcelDetails were missing for DotNetEngine and XEngine. | ||||
* | Mantis #2232 | Melanie Thielker | 2008-09-21 | 4 | -26/+70 |
| | | | | | | | Thank you, idb, for a patch that fixes an overflow issue in casting string -> int for both engines, and adds tests! |