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* DNE code cleanupsMelanie Thielker2008-09-263-102/+82
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* Adds support for the "Running" checkbox and the "Reset" button, as well asMelanie Thielker2008-09-261-0/+44
| | | | | | | ResetScripts In Selection, Set Script to [not] Running In Selection from the tools menu. Allows DNE script reset without a full recompile.
* Pluggable API module (XEngine style) support for DNEMelanie Thielker2008-09-261-7/+14
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* Compiler Connection! One world, one compiler!Melanie Thielker2008-09-2625-47590/+22
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* After the last commit, the old Common assembly was still being loaded.Melanie Thielker2008-09-261-2/+2
| | | | | | | Removing it made DNE scripts crash. Fixed here. Now on to converge the compilers.
* Yay! Common/ is gone! One API is achieved!Melanie Thielker2008-09-269-2949/+22
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* * minor: remove warningsJustin Clarke Casey2008-09-261-1/+1
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* * Apply http://opensimulator.org/mantis/view.php?id=2274Justin Clarke Casey2008-09-261-1/+3
| | | | | | | * Reapply homer's click action implementation, which accidentally got blatted * Thanks tyre
* Add per-instance date to DNE to avoid serializing stuff 10 times a second.Melanie Thielker2008-09-267-250/+180
| | | | | | Clode cleanup and removal of commented stuff in ScriptManager.
* And another fileMelanie Thielker2008-09-261-0/+479
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* Pushing the missing fileMelanie Thielker2008-09-261-0/+35
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* Remove all the subclassing complexity and script server interfaces fromMelanie Thielker2008-09-2614-1367/+721
| | | | | | | | DNE and move all of DNE into the DotNetEngine directory. Remove references that would cause the script runtime to load the entire engine + scene into each script appdomain. This might help DNE memory consumption.
* Remove interfaces that are no longer used from DNEMelanie Thielker2008-09-263-98/+2
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* Bringing the OSSLPrim back. Prim.Rotation, etc, will now work again.Melanie Thielker2008-09-262-1/+187
| | | | | | As a bonus, the OSSLPrim has now come to XEngine, too!
* Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.Melanie Thielker2008-09-2618-9970/+8389
| | | | | | | | | The binaries are still different, but that is only a small step away now. The OSSLPrim has been removed. This commit will breal all scripts using Prim.Scale(), etc, syntax. It was not secure and will have to be brought back in another form.
* Mantis#2265. Thank you kindly, Idb for a patch that:Charles Krinke2008-09-261-2/+1
| | | | | Implements the LSL function llGetAttached().
* Implement LSL-function llSetClickAction.Homer Horwitz2008-09-252-1/+13
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* Some script engine interface changesMelanie Thielker2008-09-253-6/+27
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* Implement LSL-function llGetRegionAgentCount.Homer Horwitz2008-09-251-2/+1
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* Fix script engine name parsing for DotNetEngine to make that actually workMelanie Thielker2008-09-252-2/+2
| | | | | | Add a reference for Windows builds
* Add an extension to allow registering multiple interfaces of a type withMelanie Thielker2008-09-256-71/+106
| | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
* Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke2008-09-251-1/+1
| | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
* Fixes an exception that is seen on regions running XEngine, where DNEMelanie Thielker2008-09-251-8/+3
| | | | | | tries to stop a script that is not run by it
* CONVERGENCE!!!!!!Melanie Thielker2008-09-257-16443/+8347
| | | | | | | | The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate.
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-2525-1674/+368
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* Mantis#2123. Thank you kindly, Idb for a patch that solves:Charles Krinke2008-09-252-4/+40
| | | | | | | | | Under both DotNetEngine and XEngine, if an agent's UUID is passed as the parameter to llGetObjectMass(), it throws an exception.
* Rename lots of stuff in DNE to reduce source code differences in theMelanie Thielker2008-09-248-295/+376
| | | | | | | LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
* Mantis #2250Melanie Thielker2008-09-241-1/+1
| | | | | | Make ambiguous implicit conversion from LSLInteger to uint explicit
* Decouple AsyncCommands from XEngine and the script instance. MakeMelanie Thielker2008-09-247-102/+110
| | | | | | | | all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step.
* Update svn properties, formatting cleanup.Jeff Ames2008-09-232-4/+4
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* Add the missing fileMelanie Thielker2008-09-231-2/+2
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* Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the laterMelanie Thielker2008-09-233-214/+214
| | | | | | code merging and transition to Shared/
* Remove some debug outputMelanie Thielker2008-09-231-3/+0
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* Switches the direct event postings in the API file over to the Shared/Melanie Thielker2008-09-234-56/+131
| | | | | | new style of parameter passing, using the IEventReceiver interface.
* Add IEventReceiver to DNE - a consolidation series patchMelanie Thielker2008-09-233-9/+38
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* Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker2008-09-2320-2889/+36
| | | | | | | | of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
* Add constants wrapping code from XEngine to DNE. This syncs up the parsersMelanie Thielker2008-09-233-370/+9
| | | | | | | between the engines again. Also, committed r60 in opensim libs with the parser source changes.
* Refactor XEngine parser as per suggestions from mikemMelanie Thielker2008-09-235-85/+32
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* Add file missed in last commit (which never completed)Melanie Thielker2008-09-231-0/+55
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* Alter tests to match up with the results after tyre's patchMelanie Thielker2008-09-232-29/+19
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* Mantis #2243Melanie Thielker2008-09-239-3873/+3685
| | | | | | | | Thank you, tyre, for a patch that refactors LSL to use a unified set of method signatures and type names, reorders methods and removes unused and adds new method stubs.
* Update the permissions system to handle scripts and notecards the wayMelanie Thielker2008-09-232-2/+2
| | | | | | it was meant to. No functional changes, just better code
* * Apply http://opensimulator.org/mantis/view.php?id=2234Justin Clarke Casey2008-09-222-2/+24
| | | | | | | * Exceptions can thrown by llGetOwnerKey() * Thanks idb
* Remove the script engine identifier tag, so the compiler just seesMelanie Thielker2008-09-222-0/+2
| | | | | | | the language specifier. Makes language specifiers work again with script engine specifiers.
* Prevent scripts from running under multiple engines at onceMelanie Thielker2008-09-222-8/+16
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* Allows to use the new script engine feature. Begin your script withMelanie Thielker2008-09-212-0/+18
| | | | | | | //XEngine: or //DotNetEnine: , optionally followed by a language like //XEngine:lsl, and it will be run on the chosen engine.
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-218-441/+95
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* * minor: warnings removalJustin Clarke Casey2008-09-212-2/+2
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* Mantis#2233. Thank you kindly, Idb, for a patch that solves:Charles Krinke2008-09-212-0/+14
| | | | | | The constants for llGetParcelDetails were missing for DotNetEngine and XEngine.
* Mantis #2232Melanie Thielker2008-09-214-26/+70
| | | | | | | Thank you, idb, for a patch that fixes an overflow issue in casting string -> int for both engines, and adds tests!