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* Implement LSL-function llSetClickAction.Homer Horwitz2008-09-252-1/+13
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* Some script engine interface changesMelanie Thielker2008-09-253-6/+27
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* Implement LSL-function llGetRegionAgentCount.Homer Horwitz2008-09-251-2/+1
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* Fix script engine name parsing for DotNetEngine to make that actually workMelanie Thielker2008-09-252-2/+2
| | | | | | Add a reference for Windows builds
* Add an extension to allow registering multiple interfaces of a type withMelanie Thielker2008-09-256-71/+106
| | | | | | | | | | Scene. Make the script engines check that the engine name in the //Engine:language comment is a valid engine and treat it as a normal comment if it's not. //DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since that is it's real internal name. //XEngine: still works
* Mantis#2017. Thank you kindly, Tyre, for a patch that solves:Charles Krinke2008-09-251-1/+1
| | | | | | | | | | Check the client dialog box (from top menu) WORLD / REGION ESTATE / REGION tab. The client dialog box seems to have a hard limit of about 32 characters per line available for displaying the region version number. Our regions are sending a string which is greater than the limit, causing the client to wrap the text and look ugly.
* Fixes an exception that is seen on regions running XEngine, where DNEMelanie Thielker2008-09-251-8/+3
| | | | | | tries to stop a script that is not run by it
* CONVERGENCE!!!!!!Melanie Thielker2008-09-257-16443/+8347
| | | | | | | | The entire LSL API is now in the single, shared file OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs This is for both engines. The OSSL function are still separate.
* Convergence is almost complete. This brings the diff between the API to < 10kMelanie Thielker2008-09-2525-1674/+368
| | | | | | | | and makes it use a common set of types in both engine. Fixes the issues with running both engines and HTTP requests / listens / timers etc.. Also fixes a couple of minor Scene issues and a CTB by nullref.
* Mantis#2123. Thank you kindly, Idb for a patch that solves:Charles Krinke2008-09-252-4/+40
| | | | | | | | | Under both DotNetEngine and XEngine, if an agent's UUID is passed as the parameter to llGetObjectMass(), it throws an exception.
* Rename lots of stuff in DNE to reduce source code differences in theMelanie Thielker2008-09-248-295/+376
| | | | | | | LSL implementation files. Rename lots of stuff in XEngine for the same reason. Move methods between interfaces. Just refactor stuff.
* Mantis #2250Melanie Thielker2008-09-241-1/+1
| | | | | | Make ambiguous implicit conversion from LSLInteger to uint explicit
* Decouple AsyncCommands from XEngine and the script instance. MakeMelanie Thielker2008-09-247-102/+110
| | | | | | | | all methods needed outside the API ststic. Async command processing is now wholly internal to the API. This sets the stage for the next convergence step.
* Update svn properties, formatting cleanup.Jeff Ames2008-09-232-4/+4
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* Add the missing fileMelanie Thielker2008-09-231-2/+2
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* Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the laterMelanie Thielker2008-09-233-214/+214
| | | | | | code merging and transition to Shared/
* Remove some debug outputMelanie Thielker2008-09-231-3/+0
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* Switches the direct event postings in the API file over to the Shared/Melanie Thielker2008-09-234-56/+131
| | | | | | new style of parameter passing, using the IEventReceiver interface.
* Add IEventReceiver to DNE - a consolidation series patchMelanie Thielker2008-09-233-9/+38
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* Remove Common/LSL_Types.cs. Both script engines now use a single versionMelanie Thielker2008-09-2320-2889/+36
| | | | | | | | of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs Also changes the compiler in DotNetEngine to use that. You _will_ need to let your region recompile all your scripts!
* Add constants wrapping code from XEngine to DNE. This syncs up the parsersMelanie Thielker2008-09-233-370/+9
| | | | | | | between the engines again. Also, committed r60 in opensim libs with the parser source changes.
* Refactor XEngine parser as per suggestions from mikemMelanie Thielker2008-09-235-85/+32
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* Add file missed in last commit (which never completed)Melanie Thielker2008-09-231-0/+55
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* Alter tests to match up with the results after tyre's patchMelanie Thielker2008-09-232-29/+19
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* Mantis #2243Melanie Thielker2008-09-239-3873/+3685
| | | | | | | | Thank you, tyre, for a patch that refactors LSL to use a unified set of method signatures and type names, reorders methods and removes unused and adds new method stubs.
* Update the permissions system to handle scripts and notecards the wayMelanie Thielker2008-09-232-2/+2
| | | | | | it was meant to. No functional changes, just better code
* * Apply http://opensimulator.org/mantis/view.php?id=2234Justin Clarke Casey2008-09-222-2/+24
| | | | | | | * Exceptions can thrown by llGetOwnerKey() * Thanks idb
* Remove the script engine identifier tag, so the compiler just seesMelanie Thielker2008-09-222-0/+2
| | | | | | | the language specifier. Makes language specifiers work again with script engine specifiers.
* Prevent scripts from running under multiple engines at onceMelanie Thielker2008-09-222-8/+16
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* Allows to use the new script engine feature. Begin your script withMelanie Thielker2008-09-212-0/+18
| | | | | | | //XEngine: or //DotNetEnine: , optionally followed by a language like //XEngine:lsl, and it will be run on the chosen engine.
* Change the scirpt engine loading mechanism. Script engines are nowMelanie Thielker2008-09-218-441/+95
| | | | | | | | | ordinary region modules and are able to coexist in one instance. See http://opensimulator.org/wiki/ScriptEngines for details. There were changes to OpenSim.ini.example, please note DefaultScriptEngine. Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
* * minor: warnings removalJustin Clarke Casey2008-09-212-2/+2
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* Mantis#2233. Thank you kindly, Idb, for a patch that solves:Charles Krinke2008-09-212-0/+14
| | | | | | The constants for llGetParcelDetails were missing for DotNetEngine and XEngine.
* Mantis #2232Melanie Thielker2008-09-214-26/+70
| | | | | | | Thank you, idb, for a patch that fixes an overflow issue in casting string -> int for both engines, and adds tests!
* Mantis #2230Melanie Thielker2008-09-211-0/+12
| | | | | | | The result of constants arithmetic can be a CLI type. This allows floating point CLI types to be parsed out of lists properly.
* Change XEngine startup to enable it to run as a normal region moduleMelanie Thielker2008-09-211-27/+40
| | | | | | rather than a special one
* Update svn properties, minor formatting cleanup.Jeff Ames2008-09-215-15/+15
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* XEngine: Fix loading lists from saved stateMelanie Thielker2008-09-201-1/+1
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* Fix up some ScriptBase detailsMelanie Thielker2008-09-201-10/+9
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* - Consistency fix: Like llGetNumberOfNotecardLines, llGetNotecardLine ↵Homer Horwitz2008-09-201-1/+13
| | | | | | | | | | returns NULL_KEY on error now - Conformance fix: If the notecard can't be found, shout on DEBUG_CHANNEL as the docs state - Bug fix: Don't let llGetNotecardLine throw an exception on freshly created notecards
* * Fix build error, (maybe)Teravus Ovares2008-09-201-3/+4
| | | | | * Might break something.. hard to say.. 0.o
* XEngine: Fix llGetListEntryType to return the correct type for the LSL types.Melanie Thielker2008-09-202-7/+23
| | | | | | Change serialization to omit types it can't deal with.
* Fix Mantis #2215: llGetNotecardLine() not detecting EOF under DNEHomer Horwitz2008-09-201-9/+23
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* * Duh, forgot I had undone some of the changes I meant to include in the ↵Justin Clarke Casey2008-09-192-14/+7
| | | | previous commit
* * Remove one possible deadlock situation as seen todayJustin Clarke Casey2008-09-191-1/+7
| | | | | | | | * On script rez, XEngine was taking an m_scripts lock and then later on an m_parts lock when looking for a part by local id * In the meantime, a scene object being deleted would take an m_parts lock and then later on try to take an m_scripts lock when it tried to trigger script removal * There may be better ways to resolve this, but I believe that in general, we must always take an m_parts lock before an m_scripts lock
* Guard LLRezObject against NaNMelanie Thielker2008-09-192-2/+6
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* Mantis #2217Melanie Thielker2008-09-192-2/+18
| | | | | | | Guard against NaN being returned from llRotBetween. Return a zero rotation if the result is NaN.
* Fix issue introduces by a fix in 6256. Fixes mantis #2214Melanie Thielker2008-09-191-4/+6
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* Fix llParcelMedia queries. Correct types and add a missing ToString() (XEngine)Melanie Thielker2008-09-181-3/+3
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* * Apply http://opensimulator.org/mantis/view.php?id=2212Justin Clarke Casey2008-09-183-16/+23
| | | | | | | * Update llGetNumberOfNotecardLines() and llGetNotecardLine() to use dataserver on dotnetengine * Thanks M.Igarashi