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* Whitespace cleanupMelanie2010-01-113-14/+14
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* Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-113-16/+22
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Adds land collision events.Revolution2010-01-101-17/+54
| | | | | | CRs cleaned from patch Signed-off-by: Melanie <melanie@t-data.com>
* Cause llSetText to send prim updates.Melanie2010-01-031-0/+1
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* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-046-113/+113
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* Add virtual method StateChange to ScriptBaseClassMelanie2010-01-021-0/+4
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* Readds llCollisionFilter and adds llPassCollision.Revolution2009-12-311-2/+17
| | | | | | Applied with whitespace cleanup Signed-off-by: Melanie <melanie@t-data.com>
* This patch caused serialization errors and needs to be reexaminedMelanie2009-12-311-44/+4
| | | | | | Revert "[PATCH] Adds llCollisionFilter" This reverts commit eab2b4c6a96cd5b2a0f079f27a9c2ac15273d3f0.
* [PATCH] Adds llCollisionFilterMelanie2009-12-311-4/+44
| | | | Thank you, Revolution. Applied with minor changes.
* Adds osKickUser and osSetSpeedunknown2009-12-313-0/+97
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Fix an omission in LSL that causes a viewer crashMelanie2009-12-301-0/+5
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* Clear Shape.SculptEntry if prim type is not a sculptie in ↵dahlia2009-12-241-0/+4
| | | | llSetPrimitiveParams() - addresses Mantis #4462
* Add the LSL List Size propertyMelanie2009-12-241-1/+40
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* Remove GetState. It is really unused and was reinstated by the revertMelanie2009-12-221-7/+0
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* Revert "Remove an insterface member that was never used"Melanie2009-12-222-0/+16
| | | | | | | It was used. By the API, which is dynamically loaded. So it didn't complain until it hit Bamboo This reverts commit 33d5018e94e52cb875bf43bced623bdc6aa41ef0.
* Remove an insterface member that was never usedMelanie2009-12-222-16/+0
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* FINALLY! Script compile errors now appear in the script error pane,Melanie2009-12-225-75/+98
| | | | not in a funky debug window.
* Add a data path for error messagesroot2009-12-221-0/+5
| | | | | | Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-2/+4
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* Fixes some incorrect values returned by llGetPrimitiveParams() and ↵Jeff Lee2009-12-211-7/+20
| | | | | | osGetLinkPrimitiveParams(). Signed-off-by: Melanie <melanie@t-data.com>
* Script State Fix: Part 2Melanie2009-12-211-16/+20
| | | | | | Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
* Remove extra checking on the itemID of saved state, since it changes duringMelanie2009-12-211-4/+5
| | | | rez from inventory.
* Script State Fix: Step 1Melanie2009-12-211-0/+6
| | | | | Add Engine=xxx attribute and check for it's presence. Ignore state data written bby another engine
* random drive-by minor math optimization. No need for concern, bitshed was ↵dahlia2009-12-151-2/+2
| | | | within acceptable limits
* Prevent OSSL from crashing if the sim was loaded from a remote config andMelanie2009-12-151-3/+3
| | | | osGetGridName, osGetGridNick or osGetGridLoginURI is used.
* * Mistaken ThreatLevel classification on osGetSimulatorMemory - should have ↵Adam Frisby2009-12-131-1/+1
| | | | been MODERATE.
* * Implements OSSL function: osGetSimulatorMemory - returns the current ↵Adam Frisby2009-12-133-0/+25
| | | | | | | | amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData
* Eliminate multiple updates on link/unlinkMelanie2009-12-061-0/+8
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* Add some conditionals to references to the WorldComm module, so that theMelanie2009-11-282-8/+18
| | | | module can be disabled without crashing the sim
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2009-11-271-1/+1
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* Make locking of timers and listeners in script related functions consistentJustin Clark-Casey (justincc)2009-11-271-1/+4
| | | | | See http://opensimulator.org/mantis/view.php?id=4316 Thanks KittyLiu!
* Make llDie virtual, since it's functionality is engine specificMelanie2009-11-271-1/+1
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* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-261-1/+8
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* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-265-0/+45
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* Fix a small bug. Trusted script crossings now work againMelanie2009-11-261-1/+1
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-11-261-0/+12
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| * * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵Teravus Ovares (Dan Olivares)2009-11-261-0/+12
| | | | | | | | | | | | | | | | | | SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd
* | Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-263-14/+116
| | | | | | | | | | | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* | Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie2009-11-261-9/+86
|/ | | | internally
* Change osTeleportAgent parameters from long to int. That numerical range isMelanie2009-11-253-5/+5
| | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply.
* Formatting cleanup.Jeff Ames2009-11-232-15/+15
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* Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)2009-11-201-1/+19
| | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-1/+2
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* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-172-14/+18
| | | | ScenePresenceAnimator class
* Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)2009-11-123-32/+81
| | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
* Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-3/+16
| | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
* Add modSendCommand function (note, this is a new API module, using the APIMelanie2009-11-104-0/+234
| | | | extension mechanism, it's not a osFunction!
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-5/+2
| | | | unknown asset type, and log an error if it ever does happen
* Removing EntityBase.RotationJohn Hurliman2009-11-041-1/+8
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* Remove parallel loading from XEngine, but retain the new design whereMelanie2009-11-031-8/+19
| | | | | | all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.