| Commit message (Collapse) | Author | Age | Files | Lines |
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Set thread culture for event processing threads in DotNetEngine.
XEngine already had this. Maybe someone with a French OS can verify
the fix.
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Changes erroneous return value of llGetLinkname() to "" for nonexistent
prims. Corrects an issue where the root prim of a linked set, upon
delink, retains the part number 1.
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Not all combinations of list order equally likely with llListRandomize()
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1832.
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-fix formatting
-remove CompilerTest test since it seems to fail randomly
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units may not match the Linden implementation.
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r5487.
Also put the unit tests back for Bamboo to execute them, let's see how this
goes.
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are stored in the db.
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Fetches the correct link part to chenge.
Please provide feedback, since I was not able to test all variants of this huge function.
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Corrects reported agent positions.
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the properties a bit to be more consistant with other objects (having things
like .Name .Description, etc).
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exception.
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the user in-world. This method is not yet perfect but is an improvement in accuracy over the existing method.
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I found a problem trying to get s value directly from a quaternion q.
Compiling a script which directly access to q.s value, caused the
following error:
CS0103: 'The . symbol cannot be used in LSL except in float values
or vector components'. Detected around: q.s
I did a small change to allow alphabetic letter "s" to be interpretated
as valid identifier. This solves the problem.
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llRot2Up. llAxes2Rot now uses these functions for sign error correction instead of vector*quat products.
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the sign of the s term if a discrepency is found. This helps llAxes2Rot more closely match the Linden implementation.
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Defaulted to 65536 and 10, respectively
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llAxes2Rot now implemented. Important note: quaternion <x,y,z,s>
is equal to <-x,-y,-z,-s>. The result may be different from LSL
output, but it is correct. A problem of rounding caused an error
of square rooting of zero as negative number, corrected by squaring
again. Function tested 360° along 3 axes. Vector fwd, left and up
have to be normalized.
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Implements additional unlink modes (unlink root prim from link set, some
multi-set operations). Linking (single and mutiple) fully implemented.
Consistent numbering of links while in world. Link/delink with predictable
link numbering. Correct link numbers in LSL.
Not all multi-set ops implemented. Link numbers still change when taken and
re-rezzed.
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llRot2Left and llRot2Up functions modified, using fast algebric
calculations instead of vectors and quaternions products.
The accuracy is the same. Normalization is now implemented.
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* Now llGetLinkNumber() returns 0 if the prim is not linked, instead of 1
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could be implemented many other places, but let's do that on a case-by-case basis.
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llRot2Fwd function modified, using fast algebric calculations
instead of vectors and quaternions products. The accuracy is
the same. Normalization is now implemented.
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The previous implementation of llEuler2Rot was not mathematically
incorrect, but it was an awkward way of posing the problem that
led to a few degenerate cases which were not handled correctly -
for example, PI rotations around X and Z axes were wrong. I put
some comments in the source about how I arrived at the current
implementation, which I think is easier to read, and gives
results that match SL.
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When using math operators +,-,*,/ in an LSL script with an LSLFloat
and an integer literal the wrong result is returned. This patch
adds operators to the LSLFloat type to handle this case.
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I needed to apply the patch a little better then last night
for: Dot product operator in LSL_Types.cs incorrectly returns
a component-wise vector multiplication; it should return a
scalar dot product. Thanks to M. Igarashi for the patch.
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is 1500. If it was longer than 1500, it was being truncated to 1501 characters. This caused an exception and prevented the errors from reaching the console and the user in-world.
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Brings Yield Prolog up to date with sourceforge version 0.9.10
Patched applies to both DotNet and XEngine.
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with Windows compiled, the automated build failed.
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Dot product operator in LSL_Types.cs incorrectly returns a
component-wise vector multiplication; it should return a scalar
dot product. Thanks to M. Igarashi for the patch.
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Changed code to include Melanie's advice about X-SecondLife-Region,
then put the exact same content format as a llHTTPRequest issued by
other grids.
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Implements X-SecondLife-* HTTP Headers for llHTTPRequest
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Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
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Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
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The compiler was missing grammar rules for += etc. operators on
vector.member variables, which the attached patch implements.
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they already exist in the scene
* (ability to give objects new uuids will come later)
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count is actually a prim local id dispenser
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