| Commit message (Collapse) | Author | Age | Files | Lines |
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added void osSetParcelMediaTime(double time) command to script engines.
which sets the position of the media that is playing. Time is in seconds.
Doesn't do any security checking (should be checking that the object/script is owned by the parcel owner). So could be abused, if it is then we should remove it, or add the security.
Only tested in dotnet scripting engine, but should work in XEngine too.
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esets script permissions when a script is recompiled.
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Phrearch's iiGetCameraPos() patch, but not the original
yet. Thank you Phrearch and Melanie.
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as well. Thanks Mike
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initializations
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Changes ...TimeOfDay.Milliseconds to ...TimeOfDay.TotalMilliseconds
for llGetTimeOfDay() in both LSL_Api.cs and LSL_BuiltIn_Commands.cs
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This patch fixes an error in llSetPrimitiveParams() that
prevents correctly setting the type of the prim to SCULPT_TYPE.
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In LSL, the state command should have an immediate effect.
The OpenSim script engine seems to wait until the function
ends to process the state transition.
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Attached patch changes TRUE and FALSE to be LSLIntegers.
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Adds IEmailModule and a module skelaton
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Updates llGetPrimitiveParams() and associated files.
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Implements llGetTimeOfDay().
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Applies the patch to LSL_Api.cs
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This patch adds the ability to set the prim type using llSetPrimitiveParams().
Seems to work ok, but there are a staggering number of cases to test,
so I have not yet tested them all.
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Fix a script Xengine deadlock/hang if llResetScript is used in changed()
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In the new runtime, there is a flag to diable all os* comamnds.
The implementation of osGetScriptEngineName ignored it.
This patch fixes this.
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It would appear that calling llResetScript() in state_entry() causes deadlock of region.
Probably due to llResetScript calling state_entry again. llResetScript should see who called it,
and not recall state_entry() after a state/variable reset. Once this script is in a prim,
the region/world/debug/script window shows it consuming the server (from 2,400 to 800,000 milliseconds).
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Another new OSSL function for returning the name of the script engine
currently running, osGetScriptEngineName, added to both DotNet and XEngine
OSSL API.
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massaging OSHttpRequestPump to not abort on exceptions...
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Sets XEngine threads to en-US culture before calling script events,
fixes i18n issues with european locales.
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Fully defines the equality operators on the lsl types and plubs
in the script engine side of the work begun in 0001616 (aly, this one's for you)
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not break trunk.
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Patch to fix the passed parms and properly show llTakeCamera and
llReleaseCamera as deprecated. Patch for both XEngine and DotNetEngine.
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hers, I mean, fire.
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causes deprecated LSL functions to throw the deprecated
exception rather than not-implemented.
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SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up
* This also means that force-update on the console will not trigger repersistence.
* Also, in other places persistence is no longer done where it wasn't actually necessary
* I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped
* Please patch or mantis if this is the case
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Adds the beginnints of llRemoteLoadScriptPin() and
llSetRemoteScriptAccessPin().
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Implements the beginning of llInventoryDrop. Doesn't cover
the actual dropping yet, just the permissions for it.
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Fixes persistence of variable values to address
broken persistence in the big refactor.
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Patch to activate YieldProlog on Xengine.
Only adds YieldProlog to assembly if required.
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Fixes:
- Wearable icon and name sreset to default on copy/paste
- Cache is not updated when renaming/moving folders
- Partial refactor to make inventory less dependen on AssetBase having a "Name" field
- Add llGiveInventoryList() function
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Makes items appear in the item type folder, rather than in the root
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Add permissions magling to llGiveInventoryItem,
correct some corner case functionality
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to add the beginnings of llGiveInventory().
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api and compiler out of XEngine"
"First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done."
Thank you, Melanie!
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* This is stage 1, the field will be removed from AssetType and the assets table if this change doesn't prove problematic
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LSL subroutine implementation to solve an infinite loop
in llParseString2List() under certain circumstances.
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