Commit message (Collapse) | Author | Files | Lines | ||
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2009-12-23 | Added some null reference and deleted group checks to certain functions to ↵ | CasperW | 1 | -29/+85 | |
fix region crash scenarios. | |||||
2009-12-22 | Remove GetState. It is really unused and was reinstated by the revert | Melanie | 1 | -7/+0 | |
2009-12-22 | Revert "Remove an insterface member that was never used" | Melanie | 2 | -0/+16 | |
It was used. By the API, which is dynamically loaded. So it didn't complain until it hit Bamboo This reverts commit 33d5018e94e52cb875bf43bced623bdc6aa41ef0. | |||||
2009-12-22 | Remove an insterface member that was never used | Melanie | 2 | -16/+0 | |
2009-12-22 | FINALLY! Script compile errors now appear in the script error pane, | Melanie | 5 | -75/+98 | |
not in a funky debug window. | |||||
2009-12-22 | Add a data path for error messages | root | 1 | -0/+5 | |
2009-12-22 | Add a data path for error messages | root | 1 | -0/+5 | |
Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com> | |||||
2009-12-22 | Glue code for a couple of new LSL function implementations | Melanie | 1 | -2/+4 | |
2009-12-21 | Fixes some incorrect values returned by llGetPrimitiveParams() and ↵ | Jeff Lee | 1 | -7/+20 | |
osGetLinkPrimitiveParams(). Signed-off-by: Melanie <melanie@t-data.com> | |||||
2009-12-21 | Script State Fix: Part 2 | Melanie | 1 | -16/+20 | |
Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core. | |||||
2009-12-21 | Remove extra checking on the itemID of saved state, since it changes during | Melanie | 1 | -4/+5 | |
rez from inventory. | |||||
2009-12-21 | Script State Fix: Step 1 | Melanie | 1 | -0/+6 | |
Add Engine=xxx attribute and check for it's presence. Ignore state data written bby another engine | |||||
2009-12-17 | Add cmSetWindlightSceneTargeted. Add restrictions on windlight script use. | CasperW | 3 | -180/+229 | |
2009-12-15 | random drive-by minor math optimization. No need for concern, bitshed was ↵ | dahlia | 1 | -2/+2 | |
within acceptable limits | |||||
2009-12-15 | Prevent OSSL from crashing if the sim was loaded from a remote config and | Melanie | 1 | -3/+3 | |
osGetGridName, osGetGridNick or osGetGridLoginURI is used. | |||||
2009-12-13 | * Mistaken ThreatLevel classification on osGetSimulatorMemory - should have ↵ | Adam Frisby | 1 | -1/+1 | |
been MODERATE. | |||||
2009-12-13 | * Implements OSSL function: osGetSimulatorMemory - returns the current ↵ | Adam Frisby | 3 | -0/+25 | |
amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData | |||||
2009-12-09 | Move osFunctions into a new Careminster script interface | CasperW | 8 | -387/+597 | |
2009-12-09 | Enable scripting interface for windlight | unknown | 4 | -1/+387 | |
2009-12-06 | Fix to existing ReaderWriterLockSlim implementations | CasperW | 1 | -2/+8 | |
2009-12-06 | Eliminate multiple updates on link/unlink | Melanie | 1 | -0/+8 | |
2009-12-06 | Eliminate multiple updates on link/unlink | Melanie | 1 | -0/+8 | |
2009-11-30 | Convert multiple lock()s which directly hinder script performance in ↵ | CasperW | 2 | -172/+254 | |
linksets to ReaderWriterLockSlim. | |||||
2009-11-28 | Add some conditionals to references to the WorldComm module, so that the | Melanie | 2 | -8/+18 | |
module can be disabled without crashing the sim | |||||
2009-11-27 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2009-11-27 | Make locking of timers and listeners in script related functions consistent | Justin Clark-Casey (justincc) | 1 | -1/+4 | |
See http://opensimulator.org/mantis/view.php?id=4316 Thanks KittyLiu! | |||||
2009-11-27 | Make llDie virtual, since it's functionality is engine specific | Melanie | 1 | -1/+1 | |
2009-11-26 | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 1 | -1/+8 | |
2009-11-26 | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 5 | -0/+45 | |
2009-11-26 | Fix a small bug. Trusted script crossings now work again | Melanie | 1 | -1/+1 | |
2009-11-26 | Remove the old (Remoting) region crossing code. Fix the new code to | Melanie | 3 | -14/+116 | |
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work. | |||||
2009-11-26 | Remove GetAssemblyName and friends from the SE interface. It's now handled | Melanie | 1 | -9/+86 | |
internally | |||||
2009-11-26 | Remove GetAssemblyName and friends from the SE interface. It's now handled | Melanie | 1 | -9/+86 | |
internally | |||||
2009-11-26 | * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵ | Teravus Ovares (Dan Olivares) | 1 | -0/+12 | |
SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd | |||||
2009-11-25 | Add the dummy "Size" property to the list type | Melanie | 1 | -0/+5 | |
2009-11-25 | Change osTeleportAgent parameters from long to int. That numerical range is | Melanie | 3 | -5/+5 | |
not even supported by the underlying type, so there is no need to ask for a type the script can not even supply. | |||||
2009-11-25 | Change osTeleportAgent parameters from long to int. That numerical range is | Melanie | 3 | -5/+5 | |
not even supported by the underlying type, so there is no need to ask for a type the script can not even supply. | |||||
2009-11-24 | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵ | CasperW | 3 | -256/+334 | |
lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console | |||||
2009-11-23 | Swap the locking of m_EventQueue and m_Script to ease locks on script ↵ | CasperW | 1 | -115/+119 | |
inventory operations | |||||
2009-11-23 | Added some [DebuggerNonUserCode] modifiers to functions that throw ↵ | CasperW | 5 | -1/+15 | |
EventAbortException() to ease debugging on Visual Studio | |||||
2009-11-23 | Formatting cleanup. | Jeff Ames | 2 | -15/+15 | |
2009-11-20 | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 1 | -1/+19 | |
statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | |||||
2009-11-17 | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 1 | -1/+2 | |
2009-11-17 | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2 | -14/+18 | |
ScenePresenceAnimator class | |||||
2009-11-12 | Apply patch http://opensimulator.org/mantis/view.php?id=4369 | Justin Clark-Casey (justincc) | 3 | -32/+81 | |
Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids | |||||
2009-11-10 | Add IScriptModuleComms interface and region module to handle dispatch of | Melanie | 1 | -3/+16 | |
script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1. | |||||
2009-11-10 | Add modSendCommand function (note, this is a new API module, using the API | Melanie | 4 | -0/+234 | |
extension mechanism, it's not a osFunction! | |||||
2009-11-05 | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 1 | -5/+2 | |
unknown asset type, and log an error if it ever does happen | |||||
2009-11-04 | Removing EntityBase.Rotation | John Hurliman | 1 | -1/+8 | |
2009-11-03 | Remove parallel loading from XEngine, but retain the new design where | Melanie | 1 | -8/+19 | |
all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure. |