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directly instead of an item ID to then shuffle through attachments, saving CPU busywork.
Almost all callers already had the sog to hand.
Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
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XEngine if engine specified does not exist.
This is to take account of situations where the user was intending to specify a script engine using colon using its default language.
This probably generates few false positive as scripts are less likely to end a first line colon with a comment for other purposes.
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line of a script where the user was not trying to select a different script engine.
This works by only posting the "Selected engine unavailable" message if we're falling back on XEngine and the language is one handled by XEngine.
In cases where the language is not handled or not allowed, the user will still be notified by the later compiler error.
This avoids the overwhelming majority of false positives where the first line contains a : for other reasons (e.g. source control systems, vim settings, etc.)
Ultimately, I think it would be better to detect script language/engine with a mechanism that didn't just rely on : detection (e.g like #! in unix scripts).
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colon is found on the first line will always be the same as for the whole script.
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Unchecking "Running" box in script editor now persists. This fixes http://opensimulator.org/mantis/view.php?id=6057
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XEngine.PostObjectEvent and places where the list is modified by extending the m_PrimObjects lock.
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each time 50 scripts have been started.
This is to provide an indication of what's happening now that the default isn't to report every single script start.
Changes XEngine logging level in OpenSim.exe.config from WARN to INFO.
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XEngine.DoOnRezScriptQueue()
The later invocation of this function will happen on an empty compile queue.
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loading fails.
Drop logging about memory limit exceeded to warn from error
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retrieving state (e.g. exceeds memory limit)
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when compile queue empties for now
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line with other similar cases.
Remove more unnecessary Close() calls - these are being triggered by the Dispose() called when exiting the using statement for these sdk io objects.
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started.
Adds DebugLevel infrastructure to XEngine though currently commented out and unused.
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XEngine.SetXMLState() if the trust binaries flag is set.
This doesn't affect other locations where the map is written, such as on script compilation.
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Also removes superflous Close() commands for statements taking place within using() constructs
Also adds some comment out debug log messages for future use.
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return "Configuration Error", as already happens if there is no GridInfoURI
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wich does it's thing independently of physics. Enjoy!
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LSL where these aren't evaluated propertly."
This reverts commit a8a9d13dc07bc9e23ebf439cbea5ece6ae002315.
Accidentally committed, this patch might not be the correct approach.
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llTeleportAgentGlobalCoords. These do NOT use PERMISSION_TELEPORT like
their SL counterparts because that permission is not yet understood by TPVs
based on v1.x.
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where these aren't evaluated propertly.
Addresses http://opensimulator.org/mantis/view.php?id=3268
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If the script requesting permissions is owned by either the NPC or
the NPCs owner (if the NPC is created as owned) then grant any
permissions automatically.
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Also removes small bug where calling this method would add 1 to LPS, evne though all callers already did this.
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instead of searching the task inventory manually.
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SceneObjectPartInventory.GetInventoryItem(string)
Also gets llStopAnimation() to call KeyOrName rather than duplicating logic.
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Corrected to stop animations using the animation UUID similar to llStopAnimation.
See http://opensimulator.org/wiki/OsAvatarStopAnimation
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of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Details in the lsl wiki
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This is always available from m_host.LocalId
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in self item on initialization.
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osGetGridCustom(), try to read from the [GridInfoService] section on standalone rather than [GridInfo]
[GridInfoService] is the section that's actually in bin/config-include/StandaloneCommon.ini.example
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moving NPCs
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a runtime error.
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UUID.Random().ToString();
Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk>
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of the root prim.
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the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
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OSSL permissions are now controlled in OpenSim.ini.
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osNpcSay(UUID npc, string message) left untouched
New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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scripts work. Fixes Mantis #5990
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Eliminated an extra newline in the console if the log line doesn't contain a category (example of a category: "[ASSETS]").
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