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2009-11-24Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵CasperW3-256/+334
lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
2009-11-23Swap the locking of m_EventQueue and m_Script to ease locks on script ↵CasperW1-115/+119
inventory operations
2009-11-23Added some [DebuggerNonUserCode] modifiers to functions that throw ↵CasperW5-1/+15
EventAbortException() to ease debugging on Visual Studio
2009-11-23Formatting cleanup.Jeff Ames2-15/+15
2009-11-20Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)1-1/+19
statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
2009-11-17refactor: move AnimationSetJustin Clark-Casey (justincc)1-1/+2
2009-11-17refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2-14/+18
ScenePresenceAnimator class
2009-11-12Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)3-32/+81
Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
2009-11-10Add IScriptModuleComms interface and region module to handle dispatch ofMelanie1-3/+16
script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
2009-11-10Add modSendCommand function (note, this is a new API module, using the APIMelanie4-0/+234
extension mechanism, it's not a osFunction!
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman1-5/+2
unknown asset type, and log an error if it ever does happen
2009-11-04Removing EntityBase.RotationJohn Hurliman1-1/+8
2009-11-03Remove parallel loading from XEngine, but retain the new design whereMelanie1-8/+19
all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman1-2/+1
2009-10-31Patch + minor formatting fixes.Diva Canto1-1/+1
2009-10-31http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles1-1/+1
2009-10-29More performance improvements to XEngine script loadingJohn Hurliman2-54/+37
2009-10-29* Misc. formatting cleanup for the previous patchJohn Hurliman3-37/+40
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29OptimizationsDan Lake5-118/+123
2009-10-27Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman10-3221/+0
checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-4/+4
2009-10-26Add llRotLookat pt1.KittoFlora1-7/+11
2009-10-23Inconsistent locking of SenseRepeaters in Script Engine.unknown1-8/+11
When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData()
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2-9/+12
avoiding locking and copying the list each time it is accessed
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman3-54/+49
use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22Fixing the patch to the patchSnowcrash1-3/+6
2009-10-22Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParamsSnowcrash1-3/+4
2009-10-22Make the LSL scripting delays take full effect. To tune, tweat theMelanie1-56/+49
ScriptDelayFactor in config
2009-10-21Fix llParticleSystem to accept LSL variables and LSL constants in placeMelanie1-1/+1
of the named constants for the rule selector. Information provided by Snowcrash
2009-10-20* Removing ODEPrim and ODECharacter GetHashCode() overrides since they were ↵John Hurliman1-1/+1
based on something that could change * Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations
2009-10-20Fix for index error in llList2StringSnowcrash1-6/+6
2009-10-17Add support for display of the script compilation errors in the script editor'sMelanie2-20/+38
debug pane. This will still use DEBUG_CHANNEL currently, since it is not fully implemented. This also removes the "Compiled successfully" message that pops up in the viewer.
2009-10-15Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵John Hurliman2-11/+11
implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-14Enable LSL dialogs to display group names properlyMelanie1-0/+10
2009-10-09Apply http://opensimulator.org/mantis/view.php?id=4066Justin Clark-Casey (justincc)1-1/+1
If XEngine compile fails, show script name in error message in-world as well as the exception itself Thanks Luca Peck
2009-10-06* Added a sanity check for Mono before trying to enumerate over an empty ↵John Hurliman1-4/+4
SortedDictionary * Changed the order of a log line from DotNetEngine so you can tell whether or not it is actually loading
2009-10-06Fixing a few compile errors in the previous commitJohn Hurliman3-3/+0
2009-10-02* Creates Util.UTF8 and switches some references of Encoding.UTF8 to ↵John Hurliman2-2/+2
Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) * Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
2009-10-02reducing script engine log spamdr scofield (aka dirk husemann)1-4/+4
2009-10-02- cleaning up LandData/ILandObject capitalization issuesdr scofield (aka dirk husemann)2-26/+29
- adding LandDataSerializer to OAR mechanics
2009-10-02Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2-9/+11
of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
2009-10-02Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵Melanie2-9/+11
of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
2009-09-30Commit initial version of KittoFlora's vehicle changesopensim1-14/+17
2009-10-01Formatting cleanup.Jeff Ames6-16/+16
2009-09-29 Given the perverse way that strided works, ifAlan M Webb1-4/+7
there is only one element in the range, it must also coincide with the specified stride. The existing code assumes that the stride starts at start ( which is the expected and most useful behavior). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-29Add copyright header. Formatting cleanup.Jeff Ames1-28/+22
2009-09-26First pass at the heart surgery for grid services. Compiles and runs ↵Diva Canto2-14/+22
minimally. A few bugs to catch now.
2009-09-23* fix endlines in LSL_api.csTeravus Ovares (Dan Olivares)1-6/+6
2009-09-23Added delay loop to give a newly created assembly time to appear. OnAlan M Webb1-32/+71
Linux (as an example), it is possible for the existence check to fail because the file is not yet recognized by the file system. Although the loop has a 250mS delay, in practise, the existence test in the for loop is successful and no delay is introduced. Next, this takes care of the two, unpredictable, situations where a script fails to compile. The first is caused by an occasional SEGV in the underlying mono VM while mcs is running, the second is caused by file system latency. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-09-22Moved RegionName from RegionInfo to SimpleRegionInfo.Diva Canto1-5/+5