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2012-06-05 revert last bad commit but fix recoil directionUbitUmarov1-4/+4
2012-06-05 Stop llRezAtRoot() from applying velocity setting impulse in ↵UbitUmarov1-2/+3
World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
2012-06-04Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie1-1/+1
positions.
2012-06-01Fix LSL animation state reporting and animation state transitions on crossingMelanie1-7/+33
2012-05-30Prevent multiple requests to go physical from reaching the physics pluginMelanie1-0/+4
2012-05-16 Added a invalidCollisionSoundUUID so that scripts can stop all collision ↵UbitUmarov2-2/+10
sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.
2012-05-14make llGetCameraPos and llGetCameraRot apply to avatar that granted ↵UbitUmarov1-4/+14
permission and not owner
2012-05-14Completely revamp collision handling. Now works as it is supposed to.Melanie1-10/+11
2012-05-11Mantis 6015 new LSL function llGetAgentList.Talun4-0/+96
Details in the lsl wiki
2012-04-29 llGetGeometricCenter...UbitUmarov1-1/+2
2012-04-28fix llGetCenterOfMass ( checked with ubitODE only)UbitUmarov1-1/+1
2012-04-16fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ↵UbitUmarov1-2/+23
bad for sitted avatars not checking for the null physicsactor
2012-04-16 Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ↵UbitUmarov1-22/+86
should be checked. PROBLEM: it will not detect nonphysical phantons :(
2012-04-09 llGetMass and llGetObjectMass (and push estimation) always use object mass ↵UbitUmarov3-9/+30
as in current SL ( push is what makes sense or impulse will depend on what prim it is and not object). Added llGetMassMKS() that just returns 100 x llGetMass() as it seems to be in SL.
2012-04-08Fix a LSL merge artefactMelanie1-10/+2
2012-04-07Store FromItemID for attachments once on SOG instead of on every SOP and ↵Justin Clark-Casey (justincc)1-1/+1
only ever using the root part entry. This eliminates some pointless memory use.
2012-04-06Implement PRIM_POS_LOCAL on llSetPrimitiveParams() and other prim params LSL ↵Justin Clark-Casey (justincc)1-0/+1
functions. This is the same as PRIM_POSITION
2012-04-06refactor: Use clearer part.ParentGroup.IsAttachment in LSL_Api.GetPartLocalPos()Justin Clark-Casey (justincc)1-4/+4
2012-04-06Fix llGetLinkPrimParams for PRIM_POS_LOCAL for child prims whether in scene ↵Justin Clark-Casey (justincc)1-10/+11
or attachments. Return relative position to root prim rather than 0,0,0. Should fix same issue with llGetLocalPos() http://opensimulator.org/mantis/view.php?id=5951
2012-04-06For llGetMass(), return the mass of the avatar is the object is attached.Justin Clark-Casey (justincc)1-3/+24
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass This is the mass as used by the physics engine (ODE or Bullet).
2012-04-06Addition of missing constants for llGetObjectDetails including for Mantis 5502Talun2-0/+82
Signed-off-by: nebadon <michael@osgrid.org>
2012-04-06Make llGetMass() return total mass of object when called on root prim.Justin Clark-Casey (justincc)1-1/+4
As per http://lslwiki.net/lslwiki/wakka.php?wakka=llGetMass Aims to resolve http://opensimulator.org/mantis/view.php?id=5954
2012-04-03Fix more SOP.PhysActor race conditions in LSL_ApiJustin Clark-Casey (justincc)1-7/+19
2012-03-31Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing ↵Justin Clark-Casey (justincc)1-3/+3
ContainsPart method and remove method duplication. HasChildPrim is also misleading since the 'root' prim can also be returned.
2012-03-29Allow llTeleportAgent to work in attachmentsMelanie1-0/+10
2012-03-27Two new scripting functions osInviteToGroup(userID) and ↵Snoopy Pfeffer3-0/+82
osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups.
2012-03-27User level based restrictions for HyperGrid teleports, asset uploads, group ↵Snoopy Pfeffer1-0/+3
creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users.
2012-03-26Add a hust UUID to the script invocationsMelanie3-1/+16
2012-03-24Add support for key, vector, rotation and list types for bothMic Bowman3-74/+229
arguments and return values to the modInvoke family of functions. See http://opensimulator.org/wiki/OSSL_Script_Library/ModInvoke
2012-03-23fix yield prolog so it compiles with mono 2.11 there has been a bugzillanebadon2-6/+6
report files with mono project in regards to this change, this simply lets us move forward with using mono 2.11 for now : https://bugzilla.xamarin.com/show_bug.cgi?id=4052
2012-03-22Fix llGiveInventory() so that it checks the destination part for ↵Justin Clark-Casey (justincc)1-1/+58
AllowInventoryDrop, not the source. This allows llAllowInventoryDrop() to work. Regression test added for this case.
2012-03-22Add llGiveInventory() test from object to object where both objects are ↵Justin Clark-Casey (justincc)1-0/+111
owned by the same user.
2012-03-22Fix merge issue from coreMelanie1-1/+1
2012-03-22refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵Justin Clark-Casey (justincc)1-3/+3
clarity since non-default animations are handled completely separately from this class
2012-03-21Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)1-3/+3
AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
2012-03-19Stop console command "xengine status" throwing an exception if there are no ↵Justin Clark-Casey (justincc)1-4/+4
scripts in a region. Addresses http://opensimulator.org/mantis/view.php?id=5940
2012-03-17Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927Justin Clark-Casey (justincc)3-0/+30
This allows one to get description data for a given prim inventory item. Thanks MarcelEdward and GuduleLapointe!
2012-03-16refactor: separate out console and status report generation parts of XEngineJustin Clark-Casey (justincc)1-1/+6
2012-03-16Aggregate script execution times by linksets rather than individual prims.Justin Clark-Casey (justincc)3-3/+19
This is for the top scripts report.
2012-03-16Replace script-lines-per-second with the script execution time scaled by its ↵Justin Clark-Casey (justincc)3-1/+88
measurement period and an idealised frame time. The previous lines-per-second measurement used for top scripts report was inaccurate, since lines executed does not reflect time taken to execute. Also, every fetch of the report would reset all the numbers limiting its usefulness and we weren't even guaranteed to see the top 100. The actual measurement value should be script execution time per frame but XEngine does not work this way. Therefore, we use actual script execution time scaled by the measurement period and an idealised frame time. This is still not ideal but gives reasonable results and allows scripts to be compared. This commit moves script execution time calculations from SceneGraph into IScriptModule implementations.
2012-03-15Protect the scriptmodulecomms interface.Mic Bowman1-1/+4
2012-03-15Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman5-3/+163
from region modules. The LSL translator is extended to generate the modInvoke format of commands for directly inlined function calls. A region module can register a function Test() with the name "Test". LSL code can call that function as "Test()". The compiler will translate that invocation into modInvoke("Test", ...)
2012-03-15Remove property/field duplication in ScriptInstance where it's unnecessary.Justin Clark-Casey (justincc)2-170/+115
2012-03-15Simplify some logic in the ScriptInstance constructor - running is set to ↵Justin Clark-Casey (justincc)1-9/+3
false in both if/else branches
2012-03-15minor: correct indentation levelsJustin Clark-Casey (justincc)1-13/+12
2012-03-15Remove duplication of m_RunEvents and RunningJustin Clark-Casey (justincc)1-17/+11
2012-03-15Fix a problem where multiple near simultaneous calls to llDie() from ↵Justin Clark-Casey (justincc)1-10/+9
multiple scripts in the same linkset can cause unnecessary thread aborts. The first llDie() could lock Scene.m_deleting_scene_object. The second llDie() would then wait at this lock. The first llDie() would go on to remove the second script but always abort it since the second script's WorkItem would not go away. Easiest solution here is to remove the m_deleting_scene_object since it's no longer justified - we no longer lock m_parts but take a copy instead. This also requires an adjustment in XEngine.OnRemoveScript not to use instance.ObjectID instead when firing the OnObjectRemoved event.
2012-03-15Alleviate an issue where calling Thread.Abort() on script WorkItems can fail ↵Justin Clark-Casey (justincc)2-4/+15
to release locks, resulting in a crippled simulator. This seems to be a particular problem with ReaderWriterLockSlim, though other locks can be affected as well. It has been seen to happen when llDie() is called in a linkset running more than one script. Alleviation here means supplying a ScriptInstance.Stop() timeout of 1000ms rather than 0ms, to give events a chance to complete. Also, we check the IsRunning status at the top of the ScriptInstance.EventProcessor() so that another event doesn't start in the mean time. Ultimately, a better solution may have to be found since a long-running event would still exceed the timeout and be aborted.
2012-03-14Allow llTeleportAgent to teleport gods when not in god modeMelanie1-1/+1
2012-03-14refactor: rename ScriptInstance.m_CurrentResult to m_CurrentWorkItem to make ↵Justin Clark-Casey (justincc)3-25/+50
it more understandable as to what it is and what it does (hold a thread pool work item for a waiting of in-progress event) Also add other various illustrative comments