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My fork of OpenSim for IG and DG, called SledjChisl.
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2012-08-25
since we will be making the Get return type the remaining ruleset as with the...
Melanie
2
-137
/
+139
2012-08-25
Also move the other avatar based overload out of harms way
Melanie
1
-261
/
+261
2012-08-25
Temprary restructure to avoid conflicts
Melanie
1
-183
/
+183
2012-08-25
use SceneObjectPart instead of var
Melanie
1
-10
/
+8
2012-08-25
renaming to be similar to equivalent Set command
Melanie
3
-10
/
+10
2012-08-25
since we will be making the Get return type the remaining ruleset as with the...
SignpostMarv
2
-18
/
+22
2012-08-25
use SceneObjectPart instead of var
SignpostMarv
1
-3
/
+3
2012-08-25
renaming to be similar to equivalent Set command
SignpostMarv
3
-8
/
+8
2012-08-25
Log initial script startup info notice when xengine actually starts to do thi...
Justin Clark-Casey (justincc)
1
-2
/
+4
2012-08-24
stripping superfluous whitespace
SignpostMarv
1
-3
/
+0
2012-08-24
immediately returning the string.Join operation instead of checking if the li...
SignpostMarv
1
-11
/
+5
2012-08-24
refactoring using List.ConvertAll<string>
SignpostMarv
1
-6
/
+5
2012-08-24
Revert "implementing function to allow scripts to self-replicate as if the ow...
Justin Clark-Casey (justincc)
3
-62
/
+0
2012-08-24
implementing function to allow scripts to self-replicate as if the owner dupl...
SignpostMarv
3
-0
/
+62
2012-08-24
Removed land checking as suggested by SignpostMarv.
TBG Renfold
1
-12
/
+2
2012-08-24
Adds osGetHealth.
TBG Renfold
3
-1
/
+28
2012-08-23
If a script state save fails for some reason on shutdown/region removal, get ...
Justin Clark-Casey (justincc)
1
-2
/
+25
2012-08-22
this should be an if-else block in case the non-phys min/max are smaller than...
SignpostMarv
1
-5
/
+7
2012-08-21
Implement seeing busy status in LSL
Melanie
1
-0
/
+7
2012-08-20
refactoring out SetFaceColor
SignpostMarv
1
-2
/
+2
2012-08-20
making use of implicit operators and Util.Clip handling of Vector3
SignpostMarv
1
-1
/
+1
2012-08-20
single operation for PRIM_COLOR
SignpostMarv
1
-2
/
+1
2012-08-20
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
1
-2
/
+2
2012-08-18
Add a reference to OpenMetaverseType.dll to compiled script assemblies.
Melanie
1
-0
/
+2
2012-08-18
integrating redundant code into operator
SignpostMarv
2
-14
/
+7
2012-08-18
Rot2Quaternion is now redundant
SignpostMarv
2
-12
/
+11
2012-08-18
constructor means not having to manually refer to individual properties
SignpostMarv
3
-6
/
+6
2012-08-18
implicit operators mean one does not need to instantiate new objects manually
SignpostMarv
2
-7
/
+5
2012-08-18
adding missing refactor for LSL_Vector
SignpostMarv
1
-1
/
+1
2012-08-18
Implementing operators & constructors for Quaternion
SignpostMarv
1
-0
/
+18
2012-08-18
Fix the whitespace formatting error introduced by the last patch
Melanie
1
-2
/
+2
2012-08-18
refactoring for Vector3 operator & constructor tweaks
SignpostMarv
9
-125
/
+119
2012-08-17
adding null return to fix building
SignpostMarv
1
-1
/
+1
2012-08-17
fixing bug that get/set the wrong property for prim types other than sphere &...
SignpostMarv
1
-2
/
+4
2012-08-17
implemented
SignpostMarv
2
-0
/
+14
2012-08-17
attempt to handle InvalidCastException in a manner similar to Second Life
SignpostMarv
2
-2
/
+17
2012-08-17
minor: Make xengine debug message on script load a scripting loading message ...
Justin Clark-Casey (justincc)
1
-7
/
+9
2012-08-17
adding a clip method to handle Vector3 objects to enable a minor amount of re...
SignpostMarv
1
-6
/
+5
2012-08-16
Do a proper null check to avoid the overloaded operator == trap
Melanie
1
-1
/
+1
2012-08-16
Remove AreUpdatesSuspended flag because it does nothing
Melanie
1
-12
/
+0
2012-08-16
Change case of areUpdatesSuspended to upper case as is proper for a property
Melanie
1
-12
/
+12
2012-08-16
Fix casts and calls for link primitive param setting for avatars
Melanie
1
-4
/
+14
2012-08-15
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
1
-20
/
+8
2012-08-15
Do a proper null check to avoid the overloaded operator == trap
Melanie
1
-1
/
+1
2012-08-15
Implementing PRIM_LINK_TARGET in a non-recursive fashion
SignpostMarv
1
-49
/
+74
2012-08-15
Implementing PRIM_LINK_TARGET in a non-recursive fashion
SignpostMarv
1
-116
/
+106
2012-08-15
adding ATTACH_*_PEC constants
SignpostMarv
1
-0
/
+2
2012-08-15
Let the temp attachment module add a command to allow attaching without permi...
Melanie
1
-31
/
+39
2012-08-15
Let the temp attachment module add a command to allow attaching without permi...
Melanie
1
-29
/
+22
2012-08-14
Prevent race conditions when one thread removes an NPC SP before another thre...
Justin Clark-Casey (justincc)
1
-5
/
+20
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