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2009-12-22Remove GetState. It is really unused and was reinstated by the revertMelanie1-7/+0
2009-12-22Revert "Remove an insterface member that was never used"Melanie2-0/+16
It was used. By the API, which is dynamically loaded. So it didn't complain until it hit Bamboo This reverts commit 33d5018e94e52cb875bf43bced623bdc6aa41ef0.
2009-12-22Remove an insterface member that was never usedMelanie2-16/+0
2009-12-22FINALLY! Script compile errors now appear in the script error pane,Melanie5-75/+98
not in a funky debug window.
2009-12-22Add a data path for error messagesroot1-0/+5
Committed from my other box where git is not configured properly Signed-off-by: Melanie <melanie@t-data.com>
2009-12-22Glue code for a couple of new LSL function implementationsMelanie1-2/+4
2009-12-21Fixes some incorrect values returned by llGetPrimitiveParams() and ↵Jeff Lee1-7/+20
osGetLinkPrimitiveParams(). Signed-off-by: Melanie <melanie@t-data.com>
2009-12-21Script State Fix: Part 2Melanie1-16/+20
Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
2009-12-21Remove extra checking on the itemID of saved state, since it changes duringMelanie1-4/+5
rez from inventory.
2009-12-21Script State Fix: Step 1Melanie1-0/+6
Add Engine=xxx attribute and check for it's presence. Ignore state data written bby another engine
2009-12-15random drive-by minor math optimization. No need for concern, bitshed was ↵dahlia1-2/+2
within acceptable limits
2009-12-15Prevent OSSL from crashing if the sim was loaded from a remote config andMelanie1-3/+3
osGetGridName, osGetGridNick or osGetGridLoginURI is used.
2009-12-13* Mistaken ThreatLevel classification on osGetSimulatorMemory - should have ↵Adam Frisby1-1/+1
been MODERATE.
2009-12-13* Implements OSSL function: osGetSimulatorMemory - returns the current ↵Adam Frisby3-0/+25
amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData
2009-12-06Eliminate multiple updates on link/unlinkMelanie1-0/+8
2009-11-28Add some conditionals to references to the WorldComm module, so that theMelanie2-8/+18
module can be disabled without crashing the sim
2009-11-27minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2009-11-27Make locking of timers and listeners in script related functions consistentJustin Clark-Casey (justincc)1-1/+4
See http://opensimulator.org/mantis/view.php?id=4316 Thanks KittyLiu!
2009-11-27Make llDie virtual, since it's functionality is engine specificMelanie1-1/+1
2009-11-26Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee1-1/+8
2009-11-26Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee5-0/+45
2009-11-26Fix a small bug. Trusted script crossings now work againMelanie1-1/+1
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie3-14/+116
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie1-9/+86
internally
2009-11-26* Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵Teravus Ovares (Dan Olivares)1-0/+12
SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd
2009-11-25Change osTeleportAgent parameters from long to int. That numerical range isMelanie3-5/+5
not even supported by the underlying type, so there is no need to ask for a type the script can not even supply.
2009-11-23Formatting cleanup.Jeff Ames2-15/+15
2009-11-20Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)1-1/+19
statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
2009-11-17refactor: move AnimationSetJustin Clark-Casey (justincc)1-1/+2
2009-11-17refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2-14/+18
ScenePresenceAnimator class
2009-11-12Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)3-32/+81
Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
2009-11-10Add IScriptModuleComms interface and region module to handle dispatch ofMelanie1-3/+16
script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
2009-11-10Add modSendCommand function (note, this is a new API module, using the APIMelanie4-0/+234
extension mechanism, it's not a osFunction!
2009-11-05Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman1-5/+2
unknown asset type, and log an error if it ever does happen
2009-11-04Removing EntityBase.RotationJohn Hurliman1-1/+8
2009-11-03Remove parallel loading from XEngine, but retain the new design whereMelanie1-8/+19
all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
2009-11-02Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman1-2/+1
2009-10-31Patch + minor formatting fixes.Diva Canto1-1/+1
2009-10-31http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles1-1/+1
2009-10-29More performance improvements to XEngine script loadingJohn Hurliman2-54/+37
2009-10-29* Misc. formatting cleanup for the previous patchJohn Hurliman3-37/+40
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29OptimizationsDan Lake5-118/+123
2009-10-27Removed the DotNetEngine scripting engine. You will need to create a fresh ↵John Hurliman10-3221/+0
checkout or clean out all *DotNet*.dll assemblies from the bin/ directory to run OpenSim moving forward
2009-10-26Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman1-4/+4
2009-10-23Inconsistent locking of SenseRepeaters in Script Engine.unknown1-8/+11
When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData()
2009-10-23Experimental change to use an immutable array for iterating ScenePresences, ↵John Hurliman2-9/+12
avoiding locking and copying the list each time it is accessed
2009-10-22Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵John Hurliman3-54/+49
use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated
2009-10-22Fixing the patch to the patchSnowcrash1-3/+6
2009-10-22Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParamsSnowcrash1-3/+4
2009-10-22Make the LSL scripting delays take full effect. To tune, tweat theMelanie1-56/+49
ScriptDelayFactor in config