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2018-04-19save a few nsUbitUmarov1-4/+6
2018-04-14 save a few ns on lsl vector rotationsUbitUmarov1-5/+7
2018-04-10 sound radius is a prim prop only set by llSetSoundRadius, fix it in case ↵UbitUmarov2-14/+14
viewers do fix its use (ignored for now)
2018-04-10YEngine: apply a few fixes by Mike RiekerUbitUmarov1-4/+9
2018-04-10 mantis 8305: add osTriggerSoundLimited(..)UbitUmarov3-0/+29
2018-04-09 some cleanup on ll sound functionsUbitUmarov1-38/+62
2018-04-09 mantis 8305: add several ossl sound funtions that accept a link number for ↵UbitUmarov3-0/+253
the prim associated to that sound. The link number must point to a single prim
2018-04-04fix the comment about return value of osAngleBetween() its 0 to PIUbitUmarov1-2/+2
2018-04-03add auxiliar functions float osVecMagSquare(a), float osVecDistSquare(vector ↵UbitUmarov4-0/+60
a), float osAngleBetween(vector a, vector b) and float osRound(ffloat value, integer ndigits)
2018-04-01 several changes to materials, add llSet*PrimtiveParams*() support for them. ↵UbitUmarov1-80/+467
They may be very broken now :(
2018-03-09Yengine: only retry compile if there was a object file in cache with wrong ↵UbitUmarov4-18/+6
version or signature
2018-03-09remove a unnecessay file checkUbitUmarov1-2/+1
2018-03-09Yengine temp file delete was still bad in case of script errorsUbitUmarov3-51/+53
2018-03-05fix some LSL functions to return type Key as they should and not stringUbitUmarov3-39/+39
2018-03-05 make more clear some magic numbers on SOP getnumberofsides(), reduce ↵UbitUmarov1-40/+68
unnecessary calls to it on LSL api
2018-03-04Remove the work around for sphere number of faces since as of commit 846f35 ↵mewtwo06411-9/+1
it initially has the correct number of faces and the workaround returns 2 more than the correct number of faces.
2018-02-25Yengine: change filename extentions on scripts state (better delete contents ↵UbitUmarov6-376/+374
of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore )
2018-02-25Y(xmr)engine cosmetics...UbitUmarov19-3776/+2058
2018-02-23Yengine replace xmr by yeng on console comandsUbitUmarov2-19/+19
2018-02-23rename XMREngine as Yengine (still not all done), big mess source formating ↵UbitUmarov53-32086/+36949
changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
2018-02-18COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov1-2/+3
to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
2018-02-18COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov1-2/+6
to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
2018-02-11Oops... don't leave script source out of compilation in same casesUbitUmarov1-2/+5
2018-02-07try to fix xmr on multiregions per instance. Ugly spargetti ...; remove ↵UbitUmarov8-435/+332
fixes for 2 llparcel functions that should not be needed; remove xmr own API, it has no business having one.
2018-02-07some more code from mrieker for system threads, give up of all the other ↵UbitUmarov7-1383/+872
mono dependent theading models only availble for linux (and possible not all platforms). This only has impact on micro-threading switching, and this only happens on long events and only every 60ms, aditionally we do remove a totally extra set of threads (that could grow in a uncontroled way on win) and their hanshake with main ones. This may of course be even more broken now :P
2018-02-05add mrieker fresh optimization on heap trackerUbitUmarov5-62/+151
2018-02-03pesty warningsUbitUmarov1-1/+1
2018-02-03just DIE damm thread (recent monos issue)UbitUmarov2-12/+23
2018-02-03XMR: there is no need for a slice thread, it also causes timing issues; ↵UbitUmarov6-237/+353
BelowNormal mb 2 Below on win; cosmetics
2018-02-02 add experimental script engine XMRengine donated by mrieker (DreamNation) ↵UbitUmarov39-13/+41913
And our Melanie. ***DANGER*** ***TESTONLY*** ***disable HG*** dont leave running when not looking... tp/crossing to Xengine will reset scripts. i do see a few issues but should be testable, so we can decide if we should invest more on it.
2018-02-02let ossl have its own config sectionUbitUmarov1-5/+10
2018-01-18pesty warningUbitUmarov1-1/+1
2018-01-17remove more xml things no longer needed on .net >4.5.2UbitUmarov2-3/+1
2018-01-16update lsl2c tools and parsing files. This may fix some issues with ↵UbitUmarov2-30478/+30457
precendence of unary operators in same case, hope not break on others :(
2018-01-15shut up some pesty warningsUbitUmarov1-1/+0
2018-01-14 fix a string formatUbitUmarov1-1/+1
2018-01-12fix a string formatUbitUmarov1-1/+1
2018-01-04disable some XmlResolverUbitUmarov2-0/+3
2017-11-14 add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to ↵UbitUmarov2-0/+11
exclude NPCs
2017-10-26Corrected name of function in call to CheckThreatLevel.Kevin Cozens1-1/+1
2017-10-26Whitespace cleanup.Kevin Cozens1-19/+19
2017-10-15add osGetSimulatorMemoryKB(). This allows work around the fact ↵UbitUmarov3-1/+23
osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while
2017-10-01bug fix: add missing stub for osSetInertiaUbitUmarov2-0/+6
2017-09-04Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch.Kevin Cozens1-3/+3
2017-08-24change a few more parcel eject code pathsUbitUmarov1-1/+1
2017-08-16fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()UbitUmarov1-14/+9
2017-07-26avoid leasing issues on lsl_list on domain crossings. This will make their ↵UbitUmarov1-1/+1
use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance
2017-07-25fix lsl group role powers to change parcel passesUbitUmarov1-2/+2
2017-07-12 osSetParcelDetails: add more land update codeUbitUmarov1-5/+21
2017-07-12 osSetParcelDetails: make seeAVs send updates. This is a temporary patch, ↵UbitUmarov1-0/+15
this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now)