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2016-11-09fix some invalid string.format argumentsUbitUmarov1-2/+87
2016-11-08change display and log of normal script errorsUbitUmarov1-20/+47
2016-11-07add a few more lsl constants for attachmentsUbitUmarov1-0/+15
2016-11-06oops bug fixUbitUmarov1-19/+29
2016-11-06restrict ubOde castray with terrain range only on horizontal plane, let it ↵UbitUmarov1-8/+12
find physical avatars.
2016-11-06change llGetTime() source clockUbitUmarov1-10/+9
2016-11-05some types may already be native in MOD_Api ConvertFromLSLUbitUmarov2-2/+6
2016-11-05 Regression, really ???UbitUmarov1-0/+2
2016-11-05add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not ↵UbitUmarov2-2/+54
be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset
2016-11-05add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typosUbitUmarov2-12/+24
2016-11-05add a few lsl constants and move some aroundUbitUmarov1-7/+20
2016-11-04by design HUD objects are privateUbitUmarov1-12/+13
2016-11-04Implementation of new LSL function: list llGetAttachedList(key avatar); It ↵Mandarinka Tasty3-0/+32
also returns HUDs' keys. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-03XEngine: make calls to gc.collect on region startup scripts loading a ↵UbitUmarov1-6/+6
configurable option, since it is very slow operation
2016-10-25ignore prims with shape type none on max size check for physicsUbitUmarov1-6/+5
also on llStatus()
2016-09-22bug fix: add a missing return; add some error messagesUbitUmarov1-2/+7
2016-09-22mantis 8027: let osMessageAttachments also send to attachments child prims.. ↵UbitUmarov1-93/+65
also changed its code structure and could not test
2016-09-03tests making sure evering thing is coerently wrong..UbitUmarov1-1/+1
2016-09-03<0,0,0,0> is not a rotationUbitUmarov2-4/+4
2016-09-01Xengine only do GC.Collect if logins disabledUbitUmarov1-1/+3
2016-08-31Xengine: and fix line count againUbitUmarov2-9/+5
2016-08-31Xengine: put back a newline on scripts preamble, and the ugly filename ↵UbitUmarov1-3/+3
prefix, for now
2016-08-31Xengine: if option AppDomainLoading = true, create script domains for each ↵UbitUmarov1-3/+4
SOG (like already done for attachments) and not per script. This should reduce number of domains without excessive problem of deleted scripts still loaded.
2016-08-31Xengine: coment out tests too dependent on precise characters and lines ↵UbitUmarov1-2/+5
generated on code convertion, viewer error position is what matters
2016-08-31Xengine: also missed a few newlines accountUbitUmarov2-3/+7
2016-08-31Xengine: forgot to do the indent on map tooUbitUmarov1-0/+3
2016-08-31Xengine: fix intermediate csharpe source identation. Not sure why i care, ↵UbitUmarov1-1/+2
compiler sure doesn't and only we bother to create this files on code gen debug
2016-08-31Xengine: try to reduce memory pressure of scripts compile. Still ugly code, ↵UbitUmarov5-356/+337
possible mistakes, but i need to share it before i loose it :) )
2016-08-30Xengine: remove a no thread safe locking, don't allocate a few objects only ↵UbitUmarov1-21/+16
needed if creating a new domain
2016-08-29change my previus fix, change xengine to expect SOG and not attachments ↵UbitUmarov1-1/+8
module, this way not breaking other script engines or modules out there for no valid reason
2016-08-28mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2-0/+6
prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
2016-08-27 experimental function. Results still too volatile to be usefullUbitUmarov3-2/+14
2016-08-27 stack overflow is (not)funny :)UbitUmarov1-1/+7
2016-08-27llCollisionSound(,value) back to disable all sounds. new ↵UbitUmarov4-9/+46
osCollisionSound(..). allows defualt sounds with volume
2016-08-24potencial null refUbitUmarov1-15/+15
2016-08-22minor locking issueUbitUmarov1-11/+11
2016-08-21 add a missing lock()UbitUmarov1-1/+2
2016-08-21 fix llSetText utf8 string size clipingUbitUmarov1-12/+2
2016-08-21 make the case llCollisionSound("",1.0) more clear its retunring to default ↵UbitUmarov1-1/+3
sounds, ie like a prim that never had this funtion called.
2016-08-20 fix llCollisionSound("",0.0) not disabling sounds BUT let ↵UbitUmarov1-1/+4
llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL
2016-08-19 avoid telling a work job to cancel itselfUbitUmarov1-2/+9
2016-08-19do not enqueue next event processing if script is in SelfDelete stateUbitUmarov1-3/+4
2016-08-06 ubOde revert making vehicle hover height disable hover. This at least ↵UbitUmarov1-15/+19
breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments
2016-08-06 fix incorrect ids in llDetected collision parametersUbitUmarov1-2/+4
2016-08-05 fill data for llDetected funtions of collisions closer to the event. ↵UbitUmarov2-31/+64
(xengine wasn't update with this on merge bc was not used there). fix some parameters
2016-08-05 remove country from avatars DetectParams, since it is only used on a cm ↵UbitUmarov2-7/+13
function that can get it directly
2016-08-03Provide tests for native datatypes where LSL Constants are used in lists as ↵BlueWall1-6/+24
JSON elements. Namely: LSL_Float/double, LSL_String/string, LSL_Integer/int. Fixes http://opensimulator.org/mantis/view.php?id=7957 Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-01missed a Math.sqrt ...UbitUmarov1-4/+4
2016-07-31 rename a few things to reduce confusion between regions wold location and ↵UbitUmarov1-6/+6
grid location (a lot more elsewhere)
2016-07-29 fix llEdgeOfWorld() for var regions (someone needs to test this betterUbitUmarov1-45/+41