Commit message (Collapse) | Author | Files | Lines | ||
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2012-08-30 | fixing bug where last element in list is ignored | SignpostMarv | 1 | -1/+1 | |
2012-08-30 | refactoring as the list funcs either skip invalid values or recall ToDoubleList | SignpostMarv | 1 | -12/+11 | |
2012-08-29 | This partially implements the LSL function to set the response | Mic Bowman | 3 | -1/+28 | |
type for an HTTP request. Since the "official" LSL function limits the use of the response type, it is implemented as osSetContentType with a string for the content mime type and a threat level of high. With this function you should be able to implement rather functional media-on-a-prim application with much less difficulty. | |||||
2012-08-29 | implementing rule tracking | SignpostMarv | 1 | -6/+9 | |
2012-08-29 | track originating IScriptApi method for SL-like error messages. Will add ↵ | SignpostMarv | 3 | -13/+17 | |
rule number tracking in next commit. | |||||
2012-08-28 | copying documentation from http://opensimulator.org/wiki/Threat_level | SignpostMarv | 1 | -0/+59 | |
2012-08-25 | implementing PRIM_LINK_TARGET on GetPrimParams ala SetPrimParams | SignpostMarv | 2 | -11/+60 | |
2012-08-25 | minor formatting | SignpostMarv | 1 | -2/+2 | |
2012-08-25 | refactoring to local variable for cleaner code | SignpostMarv | 1 | -2/+5 | |
2012-08-25 | since we will be making the Get return type the remaining ruleset as with ↵ | SignpostMarv | 2 | -18/+22 | |
the Set return type, we need to move the original return type to a ref param | |||||
2012-08-25 | use SceneObjectPart instead of var | SignpostMarv | 1 | -3/+3 | |
2012-08-25 | renaming to be similar to equivalent Set command | SignpostMarv | 3 | -8/+8 | |
2012-08-25 | Log initial script startup info notice when xengine actually starts to do ↵ | Justin Clark-Casey (justincc) | 1 | -2/+4 | |
this for debugging purposes, rather than before it actually starts to do this. | |||||
2012-08-24 | stripping superfluous whitespace | SignpostMarv | 1 | -3/+0 | |
Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-08-24 | immediately returning the string.Join operation instead of checking if the ↵ | SignpostMarv | 1 | -11/+5 | |
list has members | |||||
2012-08-24 | refactoring using List.ConvertAll<string> | SignpostMarv | 1 | -6/+5 | |
2012-08-24 | Revert "implementing function to allow scripts to self-replicate as if the ↵ | Justin Clark-Casey (justincc) | 3 | -62/+0 | |
owner duplicated them, using the same script delay as llRezObject()" This reverts commit 2ad9d656b3a1a0c519c9599d7680f98eba7e82b8. Reverted pending consideration of associated issues. | |||||
2012-08-24 | implementing function to allow scripts to self-replicate as if the owner ↵ | SignpostMarv | 3 | -0/+62 | |
duplicated them, using the same script delay as llRezObject() | |||||
2012-08-24 | Removed land checking as suggested by SignpostMarv. | TBG Renfold | 1 | -12/+2 | |
Now whatever remaining health the avatar has is displayed (float). This will be 100% (100.000000) if no damage has occurred (as what the viewer should really be seeing anyway). Returns -1.000000 if the avatar is not found. | |||||
2012-08-24 | Adds osGetHealth. | TBG Renfold | 3 | -1/+28 | |
Returns the amount of health (in an integer) that an avatar has left in the scene. If an avatar is not found or safe is enabled on a region, -1 is returned. Example usage: default { touch_end(integer _t) { key agentID = llDetectedKey(0); osCauseDamage(agentID, 50); llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left."); } } | |||||
2012-08-23 | If a script state save fails for some reason on shutdown/region removal, get ↵ | Justin Clark-Casey (justincc) | 1 | -2/+25 | |
xengine to spit out some useful information and continue to save other script states | |||||
2012-08-22 | this should be an if-else block in case the non-phys min/max are smaller ↵ | SignpostMarv | 1 | -5/+7 | |
than the physical min/max | |||||
2012-08-20 | refactoring out SetFaceColor | SignpostMarv | 1 | -2/+2 | |
2012-08-20 | making use of implicit operators and Util.Clip handling of Vector3 | SignpostMarv | 1 | -1/+1 | |
2012-08-20 | single operation for PRIM_COLOR | SignpostMarv | 1 | -2/+1 | |
2012-08-20 | Add --force flag to "kick user" console command to allow bypassing of recent ↵ | Justin Clark-Casey (justincc) | 1 | -2/+2 | |
race condition checks. This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once). You should only attempt --force if a normal kick fails. This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive. This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place. | |||||
2012-08-18 | Add a reference to OpenMetaverseType.dll to compiled script assemblies. | Melanie | 1 | -0/+2 | |
2012-08-18 | integrating redundant code into operator | SignpostMarv | 2 | -14/+7 | |
2012-08-18 | Rot2Quaternion is now redundant | SignpostMarv | 2 | -12/+11 | |
2012-08-18 | constructor means not having to manually refer to individual properties | SignpostMarv | 3 | -6/+6 | |
2012-08-18 | implicit operators mean one does not need to instantiate new objects manually | SignpostMarv | 2 | -7/+5 | |
2012-08-18 | adding missing refactor for LSL_Vector | SignpostMarv | 1 | -1/+1 | |
2012-08-18 | Implementing operators & constructors for Quaternion | SignpostMarv | 1 | -0/+18 | |
2012-08-18 | Fix the whitespace formatting error introduced by the last patch | Melanie | 1 | -2/+2 | |
2012-08-18 | refactoring for Vector3 operator & constructor tweaks | SignpostMarv | 9 | -125/+119 | |
2012-08-17 | adding null return to fix building | SignpostMarv | 1 | -1/+1 | |
2012-08-17 | fixing bug that get/set the wrong property for prim types other than sphere ↵ | SignpostMarv | 1 | -2/+4 | |
& box | |||||
2012-08-17 | implemented | SignpostMarv | 2 | -0/+14 | |
2012-08-17 | attempt to handle InvalidCastException in a manner similar to Second Life | SignpostMarv | 2 | -2/+17 | |
2012-08-17 | minor: Make xengine debug message on script load a scripting loading message ↵ | Justin Clark-Casey (justincc) | 1 | -7/+9 | |
instead. This is more useful if compilation fails due to an uncatchable exception since we know what was being compiled. | |||||
2012-08-17 | adding a clip method to handle Vector3 objects to enable a minor amount of ↵ | SignpostMarv | 1 | -6/+5 | |
refactoring | |||||
2012-08-16 | Do a proper null check to avoid the overloaded operator == trap | Melanie | 1 | -1/+1 | |
2012-08-15 | enables configurable minimum sizes for physical & non-physical prims | SignpostMarv | 1 | -20/+8 | |
2012-08-15 | Implementing PRIM_LINK_TARGET in a non-recursive fashion | SignpostMarv | 1 | -49/+74 | |
2012-08-15 | adding ATTACH_*_PEC constants | SignpostMarv | 1 | -0/+2 | |
2012-08-15 | Let the temp attachment module add a command to allow attaching without ↵ | Melanie | 1 | -31/+39 | |
permissions and add support for this (incomplete!) to LSL | |||||
2012-08-14 | Prevent race conditions when one thread removes an NPC SP before another ↵ | Justin Clark-Casey (justincc) | 1 | -5/+20 | |
thread has retreived it after checking whether the NPC exists. | |||||
2012-08-14 | Lay some groundwork for temp attachments. Decouple attachments from inventory. | Melanie | 1 | -1/+1 | |
2012-08-13 | attempt at replicating behaviour of llList2thing functions in SL | SignpostMarv | 1 | -7/+69 | |
Committed with changes. Please don't sign comments with your name. Please don't use your own coding style, use the OpenSim project style. Please don't modify unrelated whitespace. Signed-off-by: Melanie <melanie@t-data.com> | |||||
2012-08-07 | Release http-in URLs when llResetScript is called | Melanie | 1 | -0/+6 | |