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2016-12-04Adding new string-parameter: "region_max_prims" for llGetEnv(string name);Mandarinka Tasty1-0/+4
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-30The new Constant: integer OBJECT_TEMP_ATTACHED = 34;Mandarinka Tasty2-0/+14
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-28change last patch a bitUbitUmarov1-19/+25
2016-11-28The implementation of new flags = parameters for llGetObjectDetails - Part ↵Mandarinka Tasty2-0/+27
II Constant: integer OBJECT_TOTAL_INVENTORY_COUNT = 31 Constant: integer OBJECT_GROUP_TAG = 33 Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-28The implementation of new flags = paramters for llGetObjectDetails - Part I ↵Mandarinka Tasty2-0/+26
Constant: integer OBJECT_CLICK_ACTION = 28; Constant: integer OBJECT_OMEGA = 29; Constant: integer OBJECT_PRIM_COUNT = 30; Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-26 don't go seach for info we already have at hand.. and there is no region ↵UbitUmarov1-2/+4
height on osGetRegionSize
2016-11-25 reduce the resolution of llGetTime and llGetAndResetTime, to 1msUbitUmarov1-2/+2
2016-11-25 add llGetMaxScaleFactor and llGetMinScaleFactorUbitUmarov3-0/+34
2016-11-25 change llScaleByFactor (sorry Mandarinka).UbitUmarov1-30/+9
2016-11-25Implementation of LSL_Integer llScaleByFactor(double scaling_factor)Mandarinka Tasty3-0/+52
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-24 work around viewers not suporting large regions on landmark creation. They ↵UbitUmarov1-2/+2
still may display wrong offset; don't let inventory description be limited by asset description side on a ossl method
2016-11-23 fix llRez(AtRoot/Object) error messages on shared code pathUbitUmarov1-3/+3
2016-11-22replace datetime.now on just timming by faster utcnowUbitUmarov1-2/+2
2016-11-16 fix parsing of a vector4 and storing on a lsl quaternion needed for ↵UbitUmarov2-5/+30
lightShare scripts
2016-11-13prevent self call to llSetScriptState(ownname,FALSE) from blocking entire engineUbitUmarov3-5/+13
2016-11-09fix some invalid string.format argumentsUbitUmarov1-2/+87
2016-11-08change display and log of normal script errorsUbitUmarov1-20/+47
2016-11-07add a few more lsl constants for attachmentsUbitUmarov1-0/+15
2016-11-06oops bug fixUbitUmarov1-19/+29
2016-11-06restrict ubOde castray with terrain range only on horizontal plane, let it ↵UbitUmarov1-8/+12
find physical avatars.
2016-11-06change llGetTime() source clockUbitUmarov1-10/+9
2016-11-05some types may already be native in MOD_Api ConvertFromLSLUbitUmarov2-2/+6
2016-11-05 Regression, really ???UbitUmarov1-0/+2
2016-11-05add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not ↵UbitUmarov2-2/+54
be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset
2016-11-05add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typosUbitUmarov2-12/+24
2016-11-05add a few lsl constants and move some aroundUbitUmarov1-7/+20
2016-11-04by design HUD objects are privateUbitUmarov1-12/+13
2016-11-04Implementation of new LSL function: list llGetAttachedList(key avatar); It ↵Mandarinka Tasty3-0/+32
also returns HUDs' keys. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-03XEngine: make calls to gc.collect on region startup scripts loading a ↵UbitUmarov1-6/+6
configurable option, since it is very slow operation
2016-10-25ignore prims with shape type none on max size check for physicsUbitUmarov1-6/+5
also on llStatus()
2016-09-22bug fix: add a missing return; add some error messagesUbitUmarov1-2/+7
2016-09-22mantis 8027: let osMessageAttachments also send to attachments child prims.. ↵UbitUmarov1-93/+65
also changed its code structure and could not test
2016-09-03tests making sure evering thing is coerently wrong..UbitUmarov1-1/+1
2016-09-03<0,0,0,0> is not a rotationUbitUmarov2-4/+4
2016-09-01Xengine only do GC.Collect if logins disabledUbitUmarov1-1/+3
2016-08-31Xengine: and fix line count againUbitUmarov2-9/+5
2016-08-31Xengine: put back a newline on scripts preamble, and the ugly filename ↵UbitUmarov1-3/+3
prefix, for now
2016-08-31Xengine: if option AppDomainLoading = true, create script domains for each ↵UbitUmarov1-3/+4
SOG (like already done for attachments) and not per script. This should reduce number of domains without excessive problem of deleted scripts still loaded.
2016-08-31Xengine: coment out tests too dependent on precise characters and lines ↵UbitUmarov1-2/+5
generated on code convertion, viewer error position is what matters
2016-08-31Xengine: also missed a few newlines accountUbitUmarov2-3/+7
2016-08-31Xengine: forgot to do the indent on map tooUbitUmarov1-0/+3
2016-08-31Xengine: fix intermediate csharpe source identation. Not sure why i care, ↵UbitUmarov1-1/+2
compiler sure doesn't and only we bother to create this files on code gen debug
2016-08-31Xengine: try to reduce memory pressure of scripts compile. Still ugly code, ↵UbitUmarov5-356/+337
possible mistakes, but i need to share it before i loose it :) )
2016-08-30Xengine: remove a no thread safe locking, don't allocate a few objects only ↵UbitUmarov1-21/+16
needed if creating a new domain
2016-08-29change my previus fix, change xengine to expect SOG and not attachments ↵UbitUmarov1-1/+8
module, this way not breaking other script engines or modules out there for no valid reason
2016-08-28mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵UbitUmarov2-0/+6
prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
2016-08-27 experimental function. Results still too volatile to be usefullUbitUmarov3-2/+14
2016-08-27 stack overflow is (not)funny :)UbitUmarov1-1/+7
2016-08-27llCollisionSound(,value) back to disable all sounds. new ↵UbitUmarov4-9/+46
osCollisionSound(..). allows defualt sounds with volume
2016-08-24potencial null refUbitUmarov1-15/+15