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2019-09-11Hack around some tests failing.OpenSim_SC_0.9.0.1_1onefang1-9/+16
Fix the tests later.
2019-08-25Gods can do anything they want, including bypassing OhSilly threat levels.onefang1-0/+11
2019-08-22OhSillyThreatLevels should throw an exception when not allowed.onefang1-7/+3
2019-07-25Gatekeeper -> GatekeeperURIonefang1-2/+2
Coz it says all over the source code - // Legacy. Remove soon! And has since later OpenSim 0.7s.
2019-07-24Revert list content type check.onefang1-6/+10
https://sledjhamr.org/mantisbt/view.php?id=19
2019-07-21TPs from scripts avoid all that silly raycasting nonsense, just go where we ask.onefang2-8/+8
2019-07-20Allow menu items longer than 24 characters once more.onefang1-5/+2
I've never seen any problems with allowing this, my NPC tool does that.
2019-06-04Warnings--onefang3-3/+3
2019-05-19Remove some script distance limits.onefang1-5/+1
2019-05-19One last big source of script slowness removed.onefang2-181/+14
No need to artificially slow stuff down. lol
2019-05-19More script speed ups.onefang4-540/+0
Don't waste time collecting bogus statistics. At least I think they are bogus.
2019-05-19Less Oh Silly Threat detection.onefang1-214/+24
Scripts run a little faster if they don't stop to be overly paranoid all the time.
2019-05-19Move cache, config, logs out of tree, and various related clean ups.onefang2-3/+3
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang65-4238/+8464
2016-11-22Don't throw exceptions on threat level checks and a few other script ↵David Walter Seikel3-96/+105
function errors. Instead, just complain quickly and return without doing the function.
2016-11-07Fix file execute permissions, coz Windows.David Walter Seikel1-0/+0
2016-11-07Adjust OS script functions threat levels, and don't bother wasting time ↵David Walter Seikel1-139/+39
checking those with no threat level. Some went up, some went down. Should be more sane now.
2016-11-07Remove silly rezzing distance limits. They just make scripters work around ↵David Walter Seikel2-9/+1
them.
2016-11-07Excess white space removal.David Walter Seikel1-9/+9
2016-11-05Sleep is for the weak. No wonder the standard script engines are so slow.David Walter Seikel2-170/+0
2016-11-04Attempt to move everything writable, and the configs, out of the bin directory.David Walter Seikel2-3/+3
Log configs are still in the bin directory.
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel71-27908/+22759
2013-02-08minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)1-2/+0
2013-02-08Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun1-3/+10
Correction so that scripts can turn Flexi off as well as on.
2013-02-08Assign the SmartThreadPool name in the constructorOren Hurvitz1-2/+2
This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-02-08Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun1-2/+2
The type of the keys returned by llGetAgentList corrected to LSL_Key
2013-01-25Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)2-2/+2
default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
2013-01-25New constants for llGetObjectDetailsTalun2-0/+92
New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetails
2013-01-25Add "show script timers" command to show script timers. For debug purposes.Justin Clark-Casey (justincc)3-35/+81
Also, "show sensors" changes to "show script sensors".
2013-01-25Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)3-32/+153
2013-01-25minor: Fix command match of "debug script" command to "debug scripts" to ↵Justin Clark-Casey (justincc)1-1/+1
match other scripts commands (and it's own short help text)
2013-01-25minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)1-30/+32
2013-01-04Set default particle burst count to 1 instead of 0 in any set particle ↵Justin Clark-Casey (justincc)1-3/+3
system script call that does not have an empty list. As per http://opensimulator.org/mantis/view.php?id=6353
2013-01-04Fix build break caused by missing ) from dce2809.Justin Clark-Casey (justincc)1-1/+1
Was hand-typing in a line of code I had tested before but not retested this time
2013-01-04Automatically grant sit-related llRequestPermissions() for subsequent ↵Justin Clark-Casey (justincc)1-15/+1
avatars sitting on the same scene obejct, instead of wrongly popping up request permissions dialog. Resolves http://opensimulator.org/mantis/view.php?id=6478
2013-01-04refactor: simplify llGetNumberOfPrims() to return prim count + sitting ↵Justin Clark-Casey (justincc)1-7/+1
avatar count rather than independently inspecting every scene presence
2013-01-04Fix llGetLinkName() to return the name of the last avatar sat as the last ↵Justin Clark-Casey (justincc)1-41/+35
link number. As per http://wiki.secondlife.com/wiki/LlGetLinkName
2013-01-04Fix llGetLinkKey() to return the last sat avatar as the last link number.Justin Clark-Casey (justincc)1-17/+31
As per http://wiki.secondlife.com/wiki/LlGetLinkKey This is done by keeping a scene-object wide list of sitters. This also fixes bugs in this function where linknums 0 and 1 weren't treated properly if there were sitting avatars on a single prim. This also fixes a minor race condition for multiple concurrent sitters on a prim with no current sitters by locking on the object-wide list rather than individual sop lists Addresses http://opensimulator.org/mantis/view.php?id=6477
2013-01-04Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs ↵SignpostMarv1-8/+15
based on doxygen error output
2013-01-04If an NPC is unowned, then always auto-grant permissions requested via ↵Justin Clark-Casey (justincc)1-1/+1
llRequestPermissions() This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated. Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-01minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)1-0/+1
A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462 that doesn't involve further forking of SmartThreadPool
2012-12-31Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480)Robert Adams1-2/+11
by reversing the sign on the recoil computation and adding a [XEngine]RecoilScaleFactor parameter which defaults to zero. Testing in SL seems to show that there is not a recoil action there. Or, at least, it is very small. If someone knows how small, the default for the scale factor should be changed.
2012-12-18Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. ↵Robert Adams1-3/+4
Also made it so llSetStatus() can individually enable disable rotation axi using the bitmask of flags.
2012-12-17Extend default 1 second wait for event completion to other thread script ↵Justin Clark-Casey (justincc)3-4/+33
reset (as called by llResetOtherScript()). As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script. On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas. This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
2012-12-13Add WaitForEventCompletionOnScriptStop [XEngine] config param to ↵Justin Clark-Casey (justincc)1-10/+24
OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread Default is 1000, as has previously been the case. This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-12Log situations where workitem event threads are aborted on stop request ↵Justin Clark-Casey (justincc)1-3/+3
because they failed to complete event processing within the given timeout. This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
2012-12-12Add "debug script log" command to allow setting a numeric debug level on ↵Justin Clark-Casey (justincc)3-13/+89
individual IScriptInstances for debugging purposes. Current, state changes and event fires can be logged for individual scripts. See command help for more details.
2012-12-12Add asset id to "show script" and "show scripts" command output to make it ↵Justin Clark-Casey (justincc)1-0/+1
easier to extract and inspect the script's asset via "dump asset"
2012-12-06Instead of printing script errors out to console, put to debug log so that ↵Justin Clark-Casey (justincc)1-1/+11
we also get timestamps. This commit also adds script name, part name, uuid, etc. for later identification. This information has been sent to console since 2009 but may be turned down if it proves too noisy. However, I still currently need it to investigate some region problems probably triggered by scripting.
2012-12-05Add engine-wide events queued and events processed numbers to output of ↵Justin Clark-Casey (justincc)1-1/+14
"xengine status" console command. For debugging purposes.