| Commit message (Collapse) | Author | Files | Lines |
|
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|
http://wiki.secondlife.com/wiki/LlGetStartParameter
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
|
|
|
|
This reverts commit a3681f3052fb5e98e31e7051329a5b748a8bdd8d until
further testing. Jenkins now fails ossl tests.
|
|
Add permission by identifying uuid (owner/creator/group) and function. Revoke
permission in the same manner. Permission adjustments immediately effect
running scripts ability to call os functions.
osGrantScriptPermissions(UUID key,string function) Threat Level Severe
osRevokeScriptPermissions(UUID key,string function) Threat Level Severe
work sponsored by: Rage
|
|
them usable in tests with no scene present
|
|
|
|
|
|
|
|
detected to log actual strategy rather than true/false
|
|
EventQueue lock in ScriptInstance.SaveState()
This takes the AsyncCommandHandler.staticLock.
However, AsyncCommandHandler.DoOneCmdHandlerPass() already holds staticLock and may attempt to take the EventQueue lock via ScriptInstance.PostEvent() in XEngine.CheckListeners()
This is a regression from faaf47a (Fri Jan 16 2015) but not simply reverting that commit since it will reintroduce a race between script removal, backup and event queue manipulating code.
|
|
|
|
strategy, ask user to manually set DeleteScriptsOnStartup = true for at least one simuator session rather than auto-recompiling.
This does not work on Windows since the VM retains a handle to the DLL even if class instantiation was unsuccessful.
Which causes deletion of the old DLL to fail with access sharing violations.
Instead, log a warning in this situation asking the user to manually set DeleteScriptsOnStartup = true for a session (or one could separately delete the DLLs in the relevant bin/scriptengines/<region-uuid> dir
For the current session, the script engine will continue using the script compiled stop strategy as before.
Relates to http://opensimulator.org/mantis/view.php?id=7278
|
|
only fail a single script rather than halting the exntire script startup process.
|
|
the appropriate script engines subdir is loaded rather than always that of the first engine to load the DLL.
This resolves a DLL load failure on my Linux box when an attachment script was present on another region before the avatar arrived.
|
|
deletion.
This is to see if this helps with the problem in http://opensimulator.org/mantis/view.php?id=7278 where some DLLs are not allowing this.
Since OpenSim created the file it should always be allowed to delete it.
|
|
rezzed from inventory (e.g. attachments) was no longer loaded.
Likely a regression since f132f642 (2014-08-28)
Relates to http://opensimulator.org/mantis/view.php?id=7278
|
|
|
|
|
|
|
|
removal by locking on the script's EventQueue and only proceeding if it's flagged as still running.
Relates to http://opensimulator.org/mantis/view.php?id=7407
|
|
one as these are ignored since .state is saved in the attachment's asset.
This eliminates pointless work and exceptions when an appdomain is unloaded whilst an attachment script state is persisted.
Adds test for this case.
Relates to http://opensimulator.org/mantis/view.php?id=7407
|
|
with an exception. To aid debugging.
|
|
|
|
- It establishes 4 digits for opensim versions
- It uses the same number between opensim releases and mono addins versions
It also eliminates the last addin.xml files that were still there, for consistency.
|
|
doesn't need to match the release version number, but I think it's a very good idea that they do.
|
|
This provides no obvious benefit as far as I can tell but has a definite cost in keep script strings in memory for the entire simulator session.
|
|
their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest.
This was beause the code was finding the script DLL compiled for the source region as everything is in the same appdomain and using this as the location for the destination script state, etc.
This resolves the regression by passing the proper destination separately from the DLL retrieved.
Probably a regression since commit d7b92604 (11 July 2014).
Added regression test for this case.
At least partly addresses http://opensimulator.org/mantis/view.php?id=7278
|
|
could complete but see OnRezScript() insert a new job and complete before it set m_CurrentCompile = null
If the above happened, it would mean the new script would not compile until some script was added for compilation.
|
|
m_CompileDict to avoid a rare but not impossible race condition.
|
|
config change (a rare situation), then explicitly log this for debug purposes.
|
|
controlled at runtime with the command "debug xengine log <level>", as with similar commands.
If log level is 1 then every script load is logged.
This means the <logger name="OpenSim.Region.ScriptEngine.XEngine"> section in OpenSim.exe.config is no longer needed to avoid log spam on regions with many scripts and can be removed.
|
|
writing the linemap.
The previous error report of already exists is inaccurate since existing files do get overwritten.
|
|
streams in the script engine even if exceptions are thrown.
|
|
DoOnRezScriptQueue()(and now the scene name).
|
|
error and always set m_CurrentCompile = null
Setting m_CurrentCompile = null in the finally block reduces the risk that an exception could permanently stop any future scripts compiling until the simulator is restarted.
If an exception is seen from this then please report and further changes to fix the bug or improve compiling reliability can be made.
|
|
m_ScriptFailCount as set in XEngine.DoOnRezScriptQueue()
|
|
thread and run work in the jobengine from Watchdog to a WorkManager class.
This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management.
Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget.
Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
|
|
|
|
valid set pin in a destination prim rather than the unset no pin state
Adds regression test for this case.
|
|
problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
|
|
|
|
package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
|
|
Signed-off-by: James Hughes <jamesh@ascent.bluewallgroup.com>
|
|
valid set pin in a destination prim rather than the unset no pin state
Adds regression test for this case.
|
|
|
|
This is somewhat more in keeping with something like osForceAttachToOtherAvatarFromInventory()
and potentially allows a separate osForceSit() command with High threat rather than VeryHigh that only sits the owner and can be enabled without enabling sit of other avatars.
|
|
|