| Commit message (Collapse) | Author | Files | Lines |
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Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
* Shrinks the largest in-memory object, the LLRAW.HeightmapLookupValue struct (only used for exporting to LLRAW terrain files), to the minimum possible size. This seems to have the odd side effect of cutting the size of the two double[256,256] terrain objects in half. Possibly an alignment optimization?
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- adding LandDataSerializer to OAR mechanics
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of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
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of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0.
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there is only one element in the range, it must
also coincide with the specified stride. The
existing code assumes that the stride starts at
start ( which is the expected and most useful
behavior).
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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minimally. A few bugs to catch now.
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Linux (as an example), it is possible for the existence check to fail
because the file is not yet recognized by the file system. Although
the loop has a 250mS delay, in practise, the existence test in the for
loop is successful and no delay is introduced.
Next, this takes care of the two, unpredictable, situations where a
script fails to compile. The first is caused by an occasional SEGV in
the underlying mono VM while mcs is running, the second is caused by
file system latency.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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Http-in and makes the host name for URL generation configurable.
Applied with changes:
llGetSimulatorHostname was not changed, because the change breaks
existing behavior and carries a data exposure risk. That value needs
to be configurable, the proposed fixed change is not acceptable.
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in the Regions.ini (or xml) to the XmlRpcGridRouterModule
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now including iVoiceModule
This patch allows the land owner to dynamically set the SIP address of a particular land parcel from script. This allows predetermined SIP addresses to be used, making it easier to allow non OpenSim users to join a regions voice channel.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity
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association. Then, whenever there is an llSay to that channel,
the message is directed to the OpenSim console log (and NOT
forwarded to the client). This is a great way to capture scripting
events to the log. To enable, add ScriptConsoleChannel = -xxx to
the ScriptEngine parameters in the .ini file. Note that the
message is written using Console.WriteLine rather than
the rather more fragile log4net service. The console channel is
also not subjected to the 1024 character limit imposed on regular
say traffic.
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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implementation. If the range included only a single item
an empty list was always returned (has no-one been using
this function?)
Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
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perhaps).
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to return dynamic method objects
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via
[VectorRender]
font_name = "Comic Sans MS"
in OpenSim.ini
- adding osSetFontName OSSL function
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using arrow, diamond, round and flat caps.
* Made image request safer, if it can't find an image for any reason, draws a square where the image should be and a message alerting the user.
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functions, this one has no start and end point, but a number of points that will form the desired polygon. Only FilledPolygon implemented so far.
* Also added some LSL transparent type conversion, as it's done in LSL scripting (string to integer, float to string, etc)
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* Implements some OSSL commands:
key osNpcCreate(string user, string name, vector position, key cloneFrom);
void osNpcMoveTo(key npc, vector position);
void osNpcSay(key npc, string message);
void osNpcRemove(key npc);
* Untested. Requires ThreatLevel.High.
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it's blocking a pull
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randomly occurs.
* LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
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creates a scene named 'My Test' which just happens to be the last scene displayed in the nunit log before it goes boom.
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This needs to be looked into. This commit, unfortunately, reinstates
a memory leak in regions that see significant script fluctuation,
e.g. lots of scripted attachments, or script development.
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