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path: root/OpenSim/Region/ScriptEngine/YEngine/XMRInstBackend.cs (follow)
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* Yengine: clear events queue on reset. Also keep clearing all on state ↵UbitUmarov2019-04-011-2/+7
| | | | change. (Linked message events are deleted at sl)
* Yengine: let llminEventDelay do something: it just ignores a more limited ↵UbitUmarov2019-02-201-6/+6
| | | | set of events than Xengine (neither do as SL)
* Yengine: ignore llResetScript() in default state_entry like X does. No idea ↵UbitUmarov2018-11-151-0/+3
| | | | why some do it, but do
* a few changes to ScriptSleep() functionsUbitUmarov2018-09-041-2/+2
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* Add YEngine support for ScriptDelayFactormewtwo06412018-09-041-0/+4
| | | | Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* Y(xmr)engine cosmetics...UbitUmarov2018-02-251-56/+23
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* rename XMREngine as Yengine (still not all done), big mess source formating ↵UbitUmarov2018-02-231-0/+652
changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit