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path: root/OpenSim/Region/ScriptEngine/YEngine/XMRInstBackend.cs (unfollow)
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2018-02-25Y(xmr)engine cosmetics...UbitUmarov1-56/+23
2018-02-23rename XMREngine as Yengine (still not all done), big mess source formating ↵UbitUmarov1-206/+201
changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
2018-02-07try to fix xmr on multiregions per instance. Ugly spargetti ...; remove ↵UbitUmarov1-7/+6
fixes for 2 llparcel functions that should not be needed; remove xmr own API, it has no business having one.
2018-02-03XMR: there is no need for a slice thread, it also causes timing issues; ↵UbitUmarov1-36/+50
BelowNormal mb 2 Below on win; cosmetics
2018-02-02 add experimental script engine XMRengine donated by mrieker (DreamNation) ↵UbitUmarov1-0/+644
And our Melanie. ***DANGER*** ***TESTONLY*** ***disable HG*** dont leave running when not looking... tp/crossing to Xengine will reset scripts. i do see a few issues but should be testable, so we can decide if we should invest more on it.