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path: root/OpenSim/Region/ScriptEngine/YEngine/XMRHeapTracker.cs (unfollow)
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2019-04-15mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count ↵UbitUmarov1-24/+88
released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
2018-02-23rename XMREngine as Yengine (still not all done), big mess source formating ↵UbitUmarov1-73/+101
changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
2018-02-07some more code from mrieker for system threads, give up of all the other ↵UbitUmarov1-0/+1
mono dependent theading models only availble for linux (and possible not all platforms). This only has impact on micro-threading switching, and this only happens on long events and only every 60ms, aditionally we do remove a totally extra set of threads (that could grow in a uncontroled way on win) and their hanshake with main ones. This may of course be even more broken now :P
2018-02-05add mrieker fresh optimization on heap trackerUbitUmarov1-30/+128
2018-02-02 add experimental script engine XMRengine donated by mrieker (DreamNation) ↵UbitUmarov1-0/+172
And our Melanie. ***DANGER*** ***TESTONLY*** ***disable HG*** dont leave running when not looking... tp/crossing to Xengine will reset scripts. i do see a few issues but should be testable, so we can decide if we should invest more on it.