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path: root/OpenSim/Region/ScriptEngine/YEngine/MMRScriptCompile.cs (unfollow)
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2019-04-15mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count ↵UbitUmarov1-1/+1
released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
2018-03-09Yengine: only retry compile if there was a object file in cache with wrong ↵UbitUmarov1-7/+1
version or signature
2018-03-09remove a unnecessay file checkUbitUmarov1-2/+1
2018-03-09Yengine temp file delete was still bad in case of script errorsUbitUmarov1-17/+16
2018-02-25Yengine: change filename extentions on scripts state (better delete contents ↵UbitUmarov1-3/+3
of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore )
2018-02-23rename XMREngine as Yengine (still not all done), big mess source formating ↵UbitUmarov1-98/+77
changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit
2018-02-02 add experimental script engine XMRengine donated by mrieker (DreamNation) ↵UbitUmarov1-0/+216
And our Melanie. ***DANGER*** ***TESTONLY*** ***disable HG*** dont leave running when not looking... tp/crossing to Xengine will reset scripts. i do see a few issues but should be testable, so we can decide if we should invest more on it.