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path: root/OpenSim/Region/ScriptEngine/YEngine/MMRScriptCodeGen.cs (follow)
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* Yengine: change binary code version, so scripts are automaticly recompiled ↵UbitUmarov2019-04-161-1/+1
| | | | with new changes
* mantis 8518: Yengine; we can't wait for GC (worse finalizers) to count ↵UbitUmarov2019-04-151-13/+35
| | | | released memory of some local variables, so add a pseudo free; fix memory account on timeslice rentry; change the folder for the debug IL files; fix memory usage on reset. This changes will only take effect on new compiles
* Yengine: only retry compile if there was a object file in cache with wrong ↵UbitUmarov2018-03-091-7/+1
| | | | version or signature
* Yengine temp file delete was still bad in case of script errorsUbitUmarov2018-03-091-19/+27
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* Yengine: change filename extentions on scripts state (better delete contents ↵UbitUmarov2018-02-251-1/+1
| | | | of bin/scriptengines/yengine .. btw bin/scriptdata is not used anymore )
* Y(xmr)engine cosmetics...UbitUmarov2018-02-251-1288/+663
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* rename XMREngine as Yengine (still not all done), big mess source formating ↵UbitUmarov2018-02-231-0/+7170
changes, move state files to proper folder, fix a source file locking on errors, more changes for cross platform including from Mike,... yes yes i know a messy commit