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path: root/OpenSim/Region/ScriptEngine/XMREngine/XMRInstAbstract.cs (follow)
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* try to fix xmr on multiregions per instance. Ugly spargetti ...; remove ↵UbitUmarov2018-02-071-32/+18
| | | | fixes for 2 llparcel functions that should not be needed; remove xmr own API, it has no business having one.
* some more code from mrieker for system threads, give up of all the other ↵UbitUmarov2018-02-071-1/+0
| | | | mono dependent theading models only availble for linux (and possible not all platforms). This only has impact on micro-threading switching, and this only happens on long events and only every 60ms, aditionally we do remove a totally extra set of threads (that could grow in a uncontroled way on win) and their hanshake with main ones. This may of course be even more broken now :P
* XMR: there is no need for a slice thread, it also causes timing issues; ↵UbitUmarov2018-02-031-152/+245
| | | | BelowNormal mb 2 Below on win; cosmetics
* add experimental script engine XMRengine donated by mrieker (DreamNation) ↵UbitUmarov2018-02-021-0/+2031
And our Melanie. ***DANGER*** ***TESTONLY*** ***disable HG*** dont leave running when not looking... tp/crossing to Xengine will reset scripts. i do see a few issues but should be testable, so we can decide if we should invest more on it.