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* Remove useless executable bit that Windows adds.onefang2020-09-092-0/+0
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* Move various paths out of the bin directory.onefang2020-09-081-1/+1
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* Yengine: we also need to cancel timer events in queue, because some bad ↵UbitUmarov2019-11-111-0/+4
| | | | scripts that do work on X
* remove some more useless NULL argumentsUbitUmarov2019-10-222-11/+7
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* Massive console refactor. Greatly simplify interface.Melanie2019-08-202-12/+16
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* let Xengine also have that detectedkeyUbitUmarov2019-02-211-2/+15
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* let changed allowed drop have lldetectedkey[0] return the dropped item id, ↵UbitUmarov2019-02-211-1/+1
| | | | Yengine and still testing"
* mantis 6702: fix collisions lldetectedlinknumber also on YengineUbitUmarov2019-01-301-1/+0
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* script mono is meaningless for usUbitUmarov2019-01-251-3/+2
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* remove more xml things no longer needed on .net >4.5.2UbitUmarov2018-01-171-2/+1
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* disable some XmlResolverUbitUmarov2018-01-041-0/+2
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* Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch.Kevin Cozens2017-09-041-3/+3
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* minor cleanupUbitUmarov2017-05-271-3/+4
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* move assetsconnector threads to whatchdog; Abort all alive threads known to ↵UbitUmarov2017-05-251-0/+1
| | | | watchdog before exit
* please DIE! PLEASE??UbitUmarov2017-05-231-0/+3
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* coment out a flodding debug messageUbitUmarov2017-01-071-2/+2
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* Queue all events for a script that is waiting to compileMelanie Thielker2017-01-071-13/+56
| | | | | | This fixes CHANGED_OWNER the right way. It also vastly improves link message handling during object rez, which was iffy before. Now no messages are lost anymore.
* Fix a slew of event like CHANGED_OWNER, attach() etc not working.Melanie Thielker2017-01-061-1/+8
| | | | | | Optimization can ba taken too far. Compile scripts synchronously for interactive rezzing because otherwise all events relating to rezzing/ wearing are lost.
* Massive tab and trailing space cleanupMelanie Thielker2017-01-057-57/+57
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* prevent self call to llSetScriptState(ownname,FALSE) from blocking entire engineUbitUmarov2016-11-131-3/+11
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* XEngine: make calls to gc.collect on region startup scripts loading a ↵UbitUmarov2016-11-031-6/+6
| | | | configurable option, since it is very slow operation
* Xengine only do GC.Collect if logins disabledUbitUmarov2016-09-011-1/+3
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* Xengine: if option AppDomainLoading = true, create script domains for each ↵UbitUmarov2016-08-311-3/+4
| | | | SOG (like already done for attachments) and not per script. This should reduce number of domains without excessive problem of deleted scripts still loaded.
* Xengine: try to reduce memory pressure of scripts compile. Still ugly code, ↵UbitUmarov2016-08-311-2/+7
| | | | possible mistakes, but i need to share it before i loose it :) )
* Xengine: remove a no thread safe locking, don't allocate a few objects only ↵UbitUmarov2016-08-301-21/+16
| | | | needed if creating a new domain
* change my previus fix, change xengine to expect SOG and not attachments ↵UbitUmarov2016-08-291-1/+8
| | | | module, this way not breaking other script engines or modules out there for no valid reason
* fill data for llDetected funtions of collisions closer to the event. ↵UbitUmarov2016-08-051-13/+6
| | | | (xengine wasn't update with this on merge bc was not used there). fix some parameters
* Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global ↵Diva Canto2016-02-211-1/+1
| | | | replace anymore.
* add a delay to consume other change messages on move and crossUbitUmarov2015-11-271-0/+1
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* work around some 'tests' errors: use one autoresetevent per sceneUbitUmarov2015-11-191-5/+9
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* work around some 'tests' errors: reset the event at start of new test.UbitUmarov2015-11-191-1/+5
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* work around some 'tests' errors: just a testUbitUmarov2015-11-191-0/+2
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* work around some 'tests' errors: dont use references to objects that may ↵UbitUmarov2015-11-161-3/+6
| | | | have been deleted
* On to 0.8.3!Diva Canto2015-10-181-1/+1
| | | | | Conflicts: OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
* seems to compile ( tests comented out)UbitUmarov2015-09-022-281/+102
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* bad merge?UbitUmarov2015-09-012-100/+284
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| * remove some Xengine errors on scripted object deleteUbitUmarov2014-10-221-14/+8
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| * populate collision lists with LinkNumber, and detected structure inUbitUmarov2014-09-231-0/+3
| | | | | | | | Xengine
| * Merge branch 'avination-current'Melanie Thielker2014-07-191-7/+6
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
| | * fix Xengine script instance loadUbitUmarov2014-07-181-7/+6
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| * | Intermediate commit. Sill errors.Melanie2014-01-051-15/+5
| |\ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Merge branch 'master' into careminster Conflicts: OpenSim/Data/SQLite/SQLiteUserProfilesData.cs OpenSim/Framework/RegionInfo.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Services/UserProfilesService/UserProfilesService.cs
| * \ \ Merge branch 'master' into careminsterMelanie2013-10-061-1/+1
| |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
| * \ \ \ Merge branch 'avination-current' into careminsterMelanie2013-09-161-11/+45
| |\ \ \ \ | | | |_|/ | | |/| | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
| | * | | * Fix a null ref that causes a stack unwind when crossing borders. Less ↵teravus2013-08-241-11/+45
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | stack unwinding.. the faster it goes. * Tweak XEngine so that it's partially functional again. It's still not great, but basic things work.
| * | | | Merge branch 'master' into careminsterMelanie2013-05-012-5/+5
| |\ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: ThirdParty/SmartThreadPool/SmartThreadPool.cs
| * \ \ \ \ Merge branch 'master' into careminsterMelanie2013-04-021-2/+2
| |\ \ \ \ \ | | |_|/ / / | |/| | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * | | | | Merge branch 'master' into careminsterMelanie2013-02-221-1/+1
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| * \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-02-121-1/+5
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| * \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-02-051-1/+1
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
| * \ \ \ \ \ \ \ Merge branch 'master' into careminsterMelanie2013-01-311-2/+0
| |\ \ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs