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* Merge branch 'master' into bigmergeMelanie2011-10-271-1/+4
|\ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * For now, comment out error message on new script engine console commands.Justin Clark-Casey (justincc)2011-10-271-1/+4
| | | | | | | | This causes false positives if a simulator has more than 1 region and the current region is 'root' since this sends the command separately to each region and each region has its own XEngine
* | Merge commit '601dabb1b73a894e4f2f61abe6e9053d380008cd' into bigmergeMelanie2011-10-251-36/+109
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| * Extend scripts stop/start/suspend/resume console commands to allow action on ↵Justin Clark-Casey (justincc)2011-10-191-67/+91
| | | | | | | | | | | | a single script by giving the script item id (which can be found via scripts show). Not an ideal way to do this on a region with many scripts. Needs refinement later.
| * Add "scripts stop" and "scripts start" console commands.Justin Clark-Casey (justincc)2011-10-191-2/+48
| | | | | | | | | | These will stop all running scripts and start all stopped scripts respectively. A stopped script does not save any events for later processing.
| * minor: improve command help on scripts suspend/resumeJustin Clark-Casey (justincc)2011-10-191-2/+5
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* | Merge commit '5607fd3af828846291de3358067bb1214619489e' into bigmergeMelanie2011-10-251-0/+8
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Fix resume scripts.Justin Clark-Casey (justincc)2011-10-191-1/+1
| | | | | | | | | | On resume, we need to place requeue the script for event processing if there are any events on the queue. Also need to do this under m_Script lock in order to avoid a race
* | Merge commit '3cf7fb4eca2ad57835311e8098868f2571709392' into bigmergeMelanie2011-10-251-0/+48
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)2011-10-191-1/+49
| | | | | | | | | | These aim currently to suspend and resume all scripts. However, resume isn't currently working due to what looks like a bug in resume functionality itself.
* | Merge commit 'b45219065c7a81b3ec488b3a6734773c34268618' into bigmergeMelanie2011-10-251-2/+2
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * on log and "show scripts" messages, show script item UUID rather than asset UUIDJustin Clark-Casey (justincc)2011-10-191-4/+4
| | | | | | | | The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available
* | Merge commit '116fbe8258e336be3f6ac1e11119214629799faa' into bigmergeMelanie2011-10-251-2/+20
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
| * add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)2011-10-191-2/+20
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* | Merge commit 'ecad9f9fd589f90d1c7a20faf14af0304804b616' into bigmergeMelanie2011-10-251-0/+28
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| * Add "show scripts" command to show all scripts currently known to the script ↵Justin Clark-Casey (justincc)2011-10-191-0/+28
| | | | | | | | | | | | engine in the current region. Also added synonym of "scripts show"
* | Merge commit 'ee84c0589ccca1e7f3216ca1395c3002b773f30f' into bigmergeMelanie2011-10-251-0/+5
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Don't execute rest of code in XEngine.RemoveRegion() and Close() if the ↵Justin Clark-Casey (justincc)2011-10-141-0/+6
| | | | | | | | module is disabled.
* | Merge commit 'ea7366ddc6f0e13519589fcaa3729fd36b5eef79' into bigmergeMelanie2011-10-251-1/+1
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * When shutting down XEngine, log how many scripts are being shutdown so the ↵Justin Clark-Casey (justincc)2011-10-121-1/+4
| | | | | | | | user knows why they are waiting.
* | Bring us up to date.Tom2011-09-141-1/+4
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| * minor: if the script engine fails to find a prim for a script, also print ↵Justin Clark-Casey (justincc)2011-09-121-1/+1
| | | | | | | | out that prim's local id in the error message.
| * Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-091-0/+3
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* | Resolve merge commits, stage 1Tom2011-09-042-6/+11
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| * Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-5/+1
| | | | | | | | It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
| * Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-2/+2
| | | | | | | | | | The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
| * Fix llAttachToAvatar()Justin Clark-Casey (justincc)2011-08-241-0/+9
| | | | | | | | | | | | Apart from one obvious bug, this was failing because attempting to serialize the script from inside the script (as part of saving the attachment as an inventory asset) was triggering an extremely long delay. So we now don't do this. The state will be serialized anyway when the avatar normally logs out. The worst that can happen is that if the client/server crashes, the attachment scripts start without previous state.
| * Create a method to force the script engine to save state from outsideMelanie2011-05-241-4/+9
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* | Create a method to force the script engine to save state from outsideMelanie2011-05-241-4/+9
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* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-221-1/+0
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| * Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)2011-05-211-1/+0
| | | | | | | | OpenSim.Tests.Common instead
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-051-2/+1
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| * First stab at cleaning up Caps. Compiles. Untested.Diva Canto2011-04-301-2/+1
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| * Add configurable path to script engine assembliesBlueWall2010-09-261-10/+17
| | | | | | | | | | | | | | | | | | Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com>
* | Preserve the script running flag when copying an object.Melanie2011-01-081-0/+12
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* | Actually set the PrivateBinPath in XEngine so relocating the scriptsMelanie2010-10-161-3/+3
| | | | | | | | directory works
* | Merge MasterMelanie2010-09-261-7/+14
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-09-131-1/+1
|\ \ | |/ | | | | | | The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.
| * Formatting cleanup.Jeff Ames2010-09-121-1/+1
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-08-231-1/+1
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| * Remove various warnings and improve logging messages. No functional changes.Justin Clark-Casey (justincc)2010-08-231-1/+1
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* | For my own sanity, fix a bug in xenginemeta72010-08-091-1/+2
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-07-201-14/+18
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| * Adding it again.Diva Canto2010-07-201-28/+36
| | | | | | | | | | | | Revert "Reverting this for now, but this needs to go in again." This reverts commit c0d9ab941dd1ab88f00f6d4f2a53a4fe5c605e57.
| * Reverting this for now, but this needs to go in again.Diva Canto2010-07-191-36/+28
| | | | | | | | | | | | Revert "Another stab at http://opensimulator.org/mantis/view.php?id=4858. Eliminated more nested locks." This reverts commit ffbae52a130376ecaa04d7d475709985c62c06ed.
| * Another stab at http://opensimulator.org/mantis/view.php?id=4858. Eliminated ↵Diva Canto2010-07-191-28/+36
| | | | | | | | more nested locks.
| * One more stab at http://opensimulator.org/mantis/view.php?id=4858.Diva Canto2010-07-191-33/+33
| | | | | | | | Eliminated the nested locks of m_Scripts and m_PrimObjects.
| * Revert "A stab in the dark. Revert the compile lockout temporarily. If you ↵Melanie2010-07-191-20/+20
| | | | | | | | | | | | know what" This reverts commit f798679b8005e532f933553007cca989112f4a1d.
| * A stab in the dark. Revert the compile lockout temporarily. If you know whatMelanie2010-07-191-20/+20
| | | | | | | | this is, you should test it. If you don't, don't use it.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-07-112-41/+86
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