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2009-12-21Script State Fix: Part 2Melanie1-16/+20
Change the reader to wrap old-style definitions in new style wrappers. Change importer to not check irrelevant data that can't be reconstructed This removes the last bit of knowledge of XEngine's .state files from core.
2009-12-21Remove extra checking on the itemID of saved state, since it changes duringMelanie1-4/+5
rez from inventory.
2009-12-21Script State Fix: Step 1Melanie1-0/+6
Add Engine=xxx attribute and check for it's presence. Ignore state data written bby another engine
2009-12-06Fix to existing ReaderWriterLockSlim implementationsCasperW1-2/+8
2009-11-30Convert multiple lock()s which directly hinder script performance in ↵CasperW1-171/+244
linksets to ReaderWriterLockSlim.
2009-11-27minor: remove mono compiler warningJustin Clark-Casey (justincc)1-1/+1
2009-11-26Fix a small bug. Trusted script crossings now work againMelanie1-1/+1
2009-11-26Remove the old (Remoting) region crossing code. Fix the new code toMelanie1-8/+116
pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie1-9/+86
internally
2009-11-26Remove GetAssemblyName and friends from the SE interface. It's now handledMelanie1-9/+86
internally
2009-11-23Added some [DebuggerNonUserCode] modifiers to functions that throw ↵CasperW1-0/+3
EventAbortException() to ease debugging on Visual Studio
2009-11-03Remove parallel loading from XEngine, but retain the new design whereMelanie1-8/+19
all scripts are loaded from the same thread, rather than launching a new one for each script. This is only marginally slower, but avoids the race condition that led to script engine failure.
2009-10-29More performance improvements to XEngine script loadingJohn Hurliman1-42/+25
2009-10-29* Misc. formatting cleanup for the previous patchJohn Hurliman1-9/+9
* Added the new AppDomainLoading variable to the [XEngine] section in the example config
2009-10-29OptimizationsDan Lake1-20/+31
2009-10-17Add support for display of the script compilation errors in the script editor'sMelanie1-13/+32
debug pane. This will still use DEBUG_CHANNEL currently, since it is not fully implemented. This also removes the "Compiled successfully" message that pops up in the viewer.
2009-10-09Apply http://opensimulator.org/mantis/view.php?id=4066Justin Clark-Casey (justincc)1-1/+1
If XEngine compile fails, show script name in error message in-world as well as the exception itself Thanks Luca Peck
2009-10-01Formatting cleanup.Jeff Ames1-4/+4
2009-08-31Change the return value if the compiler to "object" to allow compilersMelanie1-2/+2
to return dynamic method objects
2009-08-16* minor: commentsTeravus Ovares (Dan Olivares)1-0/+16
2009-08-15* whoops, missing a /Teravus Ovares (Dan Olivares)1-1/+1
2009-08-15* Comment out XEngineTest that doesn't appear to test anything. It just ↵Teravus Ovares (Dan Olivares)1-0/+3
creates a scene named 'My Test' which just happens to be the last scene displayed in the nunit log before it goes boom.
2009-08-14Add some extra info to script load messagesMelanie1-2/+2
2009-08-10Replace the Replaceable modules nameMelanie1-1/+1
2009-08-07Another stab at cmickeyb's patch for script GC.Melanie1-7/+7
Moved the Close() for the appdomain-hosted parts into a new destructor on ScriptInstance.
2009-08-07Revert the XEngine memleak patch, it causes premature GC.Melanie1-7/+7
This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
2009-08-06|From: James J Greensky <jame.j.greensky@intel.com>Melanie1-7/+7
|Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
2009-08-04 This change adds support for the attach event in scripts.Alan Webb1-0/+1
[1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
2009-08-04Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie1-0/+9
allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
2009-07-10Committing the interface change and the addition to the modules to getMelanie Thielker1-0/+5
the ball rolling on replacable modules. No user functionality yet
2009-06-25From: Alan Webb <alan_webb@us.ibm.com>Dr Scofield1-1/+1
After noticing on several occasions that the thread counts we see when running OpenSIm were bordering on the astronomical I decided to seriously investigate. After much poking I discovered that the problem is actually very simple. The XEngine secition of the example ini says that the timeout for an iden thread is in seconds, and an example value of 60 is specified. In fact, this is actually resulting in a 60mS idle timeout, which is not normally enough for a smart thread to survive. I have added a multiplier to the XEngine constructor so that the number now matches the published behavior.
2009-06-19From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague1-1/+7
This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
2009-06-06Correct an error where the config file name was always considered to be aMelanie Thielker1-0/+7
local file. This caused llHttpRequest and llSetInventoryPermsMask to fail on regions that load their config from a web server
2009-06-05Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker1-1/+1
scripting. Fixes Mantis #2862
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames4-4/+4
LICENSE.txt.
2009-04-15Add the XML manifests needed to get the new style modules to load.Melanie Thielker1-0/+13
Scripting now works again
2009-04-15minor: Remove some mono compiler warnings. Uncomment code when it's ↵Justin Clarke Casey1-2/+2
actually being used.
2009-04-15Convert both script engines to new region module format. Add proper unloadMelanie Thielker2-11/+60
handling to XEngine. Add needed stubs to DotNetEngine.
2009-04-12Fix a regression where animations would only be sent if the avatar hasMelanie Thielker1-2/+36
attachments. Convert base types to LSL types for event marshalling through IScriptModule to avoid parameter errors.
2009-04-11Adding a script event, changed(CHANGED_ANIMATION)Melanie Thielker1-0/+9
This is sent to all root prims of all attachments of an avatar when the animation state changes. llGetAnimation() can thenbe used to find the new movement animation. This eliminates the need for fast timers in AOs
2009-04-10Make the scrpt engines ignore any script that begins with //MRM:Melanie Thielker1-0/+3
2009-04-10Introduce IXmlRpcRouter, an interface that allows registering XMLRPCMelanie Thielker1-0/+18
UUIDs with a central marshaller for grids, or publish the ULS for objects elsewhere.
2009-04-10Add events to IScriptEngine to notify scripting modules of the removalMelanie Thielker1-0/+14
of objects from the scene, and of scripts from objects. This facilitates the development of modules that can register prims with externall servers for inbound email and XMLRPC. Currently implemented in XEngine only. Also applying cmickeyb's compiler locking patch, since it seems risk-free.
2009-04-07* Remove unnecessary build dependencies on the ExamplemoneyModule stub. Teravus Ovares1-1/+0
(??? using OpenSim.Region.CoreModules.Avatar.Currency.SampleMoney ???)
2009-03-26Read the .map files in on sim startup. Also clean them up when an assemblyMelanie Thielker1-0/+3
is deleted.
2009-03-26Make the error messages passed to RegionReady more descriptiveMelanie Thielker1-3/+4
Patch by antont, thank you. Fixes Mantis #3338
2009-03-22Thank you, dslake, for a patch that fixes XEngine linemap handling.Melanie Thielker1-1/+4
Fixes Mantis #3321
2009-02-23Mantis#3187. Thank you kindly, DoranZemlja for a patch that:Charles Krinke1-0/+32
Adds a warning for an LSL construct that exploits a popular list memory saving hack.
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-1/+1
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2009-02-22Refactor log4net logger handling in script engine. (#3148)Jeff Ames2-7/+6