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path: root/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs (unfollow)
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2013-05-01Update SmartThreadPool to latest version 2.2.3 with a major and minor change.Justin Clark-Casey (justincc)1-2/+2
2013-04-02Use Output instead of OutputFormat in appropriate places of XEngine status re...Justin Clark-Casey (justincc)1-2/+2
2013-01-29minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)1-2/+0
2013-01-23Improve logging by making it clearer which script is failing if an assembly f...Justin Clark-Casey (justincc)1-7/+6
2013-01-23If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then cont...Justin Clark-Casey (justincc)1-6/+20
2013-01-22minor: comment out Console.WriteLine debugging message in XEngineJustin Clark-Casey (justincc)1-1/+1
2013-01-19Assign the SmartThreadPool name in the constructorOren Hurvitz1-2/+2
2013-01-17Implement non-wait co-operative termination of scripts for XEngine in additio...Justin Clark-Casey (justincc)1-1/+16
2013-01-16JustinCC's core re-mergeMelanie1-5/+9
2013-01-16Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)1-0/+5
2013-01-16Revert "Implement co-operative script termination if termination comes during...Justin Clark-Casey (justincc)1-5/+0
2013-01-16Implement co-operative script termination if termination comes during a scrip...Justin Clark-Casey (justincc)1-0/+5
2013-01-15Instead of passing separate engine, part and item components to script APIs, ...Justin Clark-Casey (justincc)1-5/+5
2013-01-10Add "show sensors" command to show script sensor information for debug purposes.Justin Clark-Casey (justincc)1-0/+5
2013-01-09minor: Fix command match of "debug script" command to "debug scripts" to matc...Justin Clark-Casey (justincc)1-1/+1
2013-01-09minor: Allow "script *" console commands to take multiple script item idsJustin Clark-Casey (justincc)1-30/+32
2013-01-01minor: Assign names to the different SmartThreadPools for debugging purposes.Justin Clark-Casey (justincc)1-0/+1
2012-12-17Extend default 1 second wait for event completion to other thread script rese...Justin Clark-Casey (justincc)1-1/+1
2012-12-13Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefau...Justin Clark-Casey (justincc)1-10/+24
2012-12-12Add "debug script log" command to allow setting a numeric debug level on indi...Justin Clark-Casey (justincc)1-5/+48
2012-12-12Add asset id to "show script" and "show scripts" command output to make it ea...Justin Clark-Casey (justincc)1-0/+1
2012-12-05Add engine-wide events queued and events processed numbers to output of "xeng...Justin Clark-Casey (justincc)1-1/+14
2012-12-05Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c...Justin Clark-Casey (justincc)1-4/+1
2012-12-05For now, sort "show scripts" output in descending order sorted by events proc...Justin Clark-Casey (justincc)1-3/+21
2012-12-05Add IScriptInstance.EventsProcessed stat so that we can record this informati...Justin Clark-Casey (justincc)1-0/+1
2012-12-05In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constru...Justin Clark-Casey (justincc)1-2/+1
2012-12-05On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on ev...Justin Clark-Casey (justincc)1-2/+1
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-42/+15
2012-08-25Log initial script startup info notice when xengine actually starts to do thi...Justin Clark-Casey (justincc)1-2/+4
2012-08-23If a script state save fails for some reason on shutdown/region removal, get ...Justin Clark-Casey (justincc)1-2/+25
2012-08-18constructor means not having to manually refer to individual propertiesSignpostMarv1-2/+2
2012-08-18refactoring for Vector3 operator & constructor tweaksSignpostMarv1-2/+2
2012-08-17minor: Make xengine debug message on script load a scripting loading message ...Justin Clark-Casey (justincc)1-7/+9
2012-07-25Make SceneManager.OnRegionsReadyStatusChange event available.Justin Clark-Casey (justincc)1-1/+1
2012-07-18Stop the 15 second initial script compile wait if a script is being rezzed on...Justin Clark-Casey (justincc)1-0/+4
2012-07-17Make the scrpt running flag work properlyMelanie1-0/+16
2012-07-16Revert "Fix script "Running" behavior"Melanie1-7/+0
2012-07-11Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than c...Justin Clark-Casey (justincc)1-1/+1
2012-07-11Allow XEngine StartDelay to be configured in the [XEngine] config section.Justin Clark-Casey (justincc)1-2/+9
2012-07-11Add regression TestDetachScriptedAttachmentToInventory()Justin Clark-Casey (justincc)1-2/+2
2012-07-10If a script is being stopped manually, then give the scriptpool thread 1 seco...Justin Clark-Casey (justincc)1-1/+5
2012-07-10 console region restart: Let Xengine not cry all over the place withUbitUmarov1-6/+10
2012-07-01Add preservation of running state of scripts when drag-copying.Melanie1-0/+12
2012-06-28If rest of first line after colon is blank then still warn about running in X...Justin Clark-Casey (justincc)1-11/+18
2012-06-28Avoid reporting false positives when a colon is in a comment in the first lin...Justin Clark-Casey (justincc)1-17/+41
2012-06-28minor: reuse colon index calculation in XEngine.OnRezScript. The index if a ...Justin Clark-Casey (justincc)1-2/+2
2012-06-23Fix script "Running" behaviorBlueWall1-0/+7
2012-06-22Avoid race condition between m_PrimObjects iteration in XEngine.PostObjectEve...Justin Clark-Casey (justincc)1-14/+14
2012-06-22If starting scripts on initial sim start, provide INFO level log feedback eac...Justin Clark-Casey (justincc)1-6/+10
2012-06-22Eliminate unnecessary extra call to TriggerEmptyScriptCompileQueue in XEngine...Justin Clark-Casey (justincc)1-9/+2