Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit '3fc47275cff5f74e370a24f63f42a6bee023ee17' into bigmerge | Melanie | 2011-10-25 | 1 | -0/+3 |
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| * | Add case to Lightshare/Windlight | BlueWall | 2011-10-22 | 1 | -0/+3 |
| | | | | | | | | Thanks thomax for a patch to add handling for Sun/Moon pos. | ||||
* | | Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 |
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| * | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵ | Dan Lake | 2011-10-19 | 1 | -1/+1 |
| | | | | | | | | scene presence by client ID. | ||||
* | | Merge commit '5607fd3af828846291de3358067bb1214619489e' into bigmerge | Melanie | 2011-10-25 | 1 | -22/+46 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | ||||
| * | Fix resume scripts. | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -8/+32 |
| | | | | | | | | | | On resume, we need to place requeue the script for event processing if there are any events on the queue. Also need to do this under m_Script lock in order to avoid a race | ||||
* | | Merge commit '3cf7fb4eca2ad57835311e8098868f2571709392' into bigmerge | Melanie | 2011-10-25 | 1 | -4/+4 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | ||||
| * | Add "scripts suspend" and "scripts resume" commands. | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -2/+4 |
| | | | | | | | | | | These aim currently to suspend and resume all scripts. However, resume isn't currently working due to what looks like a bug in resume functionality itself. | ||||
* | | Merge commit '116fbe8258e336be3f6ac1e11119214629799faa' into bigmerge | Melanie | 2011-10-25 | 1 | -4/+5 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | ||||
| * | add current script status to "scripts show" command (running, suspended, etc.) | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -4/+5 |
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* | | Merge commit 'ecad9f9fd589f90d1c7a20faf14af0304804b616' into bigmerge | Melanie | 2011-10-25 | 1 | -2/+0 |
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| * | Add "show scripts" command to show all scripts currently known to the script ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -2/+0 |
| | | | | | | | | | | | | engine in the current region. Also added synonym of "scripts show" | ||||
* | | Merge commit '62a63f834b7cc056ee37c396034d0e268f66b4a8' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | refactor: Use SOP.SitTargetAvatar instead of calling a special ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -1/+1 |
| | | | | | | | | GetAvatarOnSitTarget() which returned exactly the same thing | ||||
* | | Merge commit '79c13cd99728f09a5175dff1750dcb9d7790fcdc' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 |
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| * | rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more ↵ | Justin Clark-Casey (justincc) | 2011-10-17 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | understandable This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); This is why it's in development :) | ||||
* | | Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge | Melanie | 2011-10-25 | 3 | -0/+17 |
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| * | Implement osNpcStand(<npc-id>) | Justin Clark-Casey (justincc) | 2011-10-17 | 3 | -0/+17 |
| | | | | | | | | Allows you to stand an NPC that has sat. | ||||
* | | Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge | Melanie | 2011-10-25 | 4 | -0/+19 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 2011-10-17 | 4 | -0/+19 |
| | | | | | | | | | | | | | | | | | | Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :) | ||||
* | | Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmerge | Melanie | 2011-10-25 | 1 | -2/+0 |
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| * | Get rid of some traces of the old pre-ROBUST grid architecture config | Justin Clark-Casey (justincc) | 2011-10-12 | 1 | -2/+0 |
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* | | Merge commit 'ea7366ddc6f0e13519589fcaa3729fd36b5eef79' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | ||||
| * | When shutting down XEngine, log how many scripts are being shutdown so the ↵ | Justin Clark-Casey (justincc) | 2011-10-12 | 1 | -1/+1 |
| | | | | | | | | user knows why they are waiting. | ||||
* | | Merge commit '28f549bd64eb423ae43a5c23c1da5094e6269150' into bigmerge | Melanie | 2011-10-12 | 2 | -21/+32 |
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| * | osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE | Pixel Tomsen | 2011-10-11 | 2 | -21/+32 |
| | | | | | | | | | | | | | | this new flag set parcels claim date value 0 for this flag set current unixstamp http://opensimulator.org/mantis/view.php?id=5725 | ||||
* | | Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmerge | Melanie | 2011-10-12 | 2 | -2/+2 |
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| * | Convert getLastReportedSimFPS() and getLastReportedSimStats() into more ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 2 | -2/+2 |
| | | | | | | | | idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter | ||||
* | | Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge | Melanie | 2011-10-12 | 2 | -2/+2 |
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| * | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 2 | -2/+2 |
| | | | | | | | | | | | | than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods | ||||
* | | Merge commit '92c88121c72386f85472c6cf4891eca8b62b9867' into bigmerge | Melanie | 2011-10-12 | 1 | -1/+1 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | ||||
| * | Removed all refs to IClientAPI from IAttachmentsModule. Separated client ↵ | Dan Lake | 2011-10-04 | 1 | -1/+1 |
| | | | | | | | | handlers for attachments to call public interface and rearranged module file into sections | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-03 | 1 | -3/+18 |
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* | \ | Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge | Melanie | 2011-10-11 | 1 | -4/+4 |
|\ \ \ | |/ / | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | | Removed redundant code in AttachmentsModule and simplified interfaces which ↵ | Dan Lake | 2011-10-03 | 1 | -2/+1 |
| | | | | | | | | | | | | converted back and forth between ScenePresence and IClientAPI. More to be done still. | ||||
* | | | Merge commit 'c7d0d71666a92b201d639511d062a7c22726b3c9' into bigmerge | Melanie | 2011-10-11 | 1 | -1/+1 |
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| * | | trival tweak to trigger the continuous integration system | Justin Clark-Casey (justincc) | 2011-10-04 | 1 | -1/+1 |
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* | | | Merge commit 'a8af0a5ba873dbb8c447e16b142ba7f5af715bdb' into bigmerge | Melanie | 2011-10-11 | 1 | -1/+1 |
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| * | | Return NULL_KEY from llGetTexture if a non-existent face is indicated, ↵ | Justin Clark-Casey (justincc) | 2011-10-04 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | rather than "" As per http://wiki.secondlife.com/wiki/LlGetTexture | ||||
* | | | Merge commit '8a6e6866d9c6c60e4a2e4b980ca2e35ae3963d0d' into bigmerge | Melanie | 2011-10-11 | 1 | -1/+16 |
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| * | | For llGetTexture(), if the face texture asset is in the inventory, return ↵ | Justin Clark-Casey (justincc) | 2011-10-04 | 1 | -1/+16 |
| |/ | | | | | | | | | | | | | | | the inventory name rather than the asset UUID This is as per http://wiki.secondlife.com/wiki/LlGetTexture Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early. Thanks Michelle Argus! | ||||
* | | Merge commit 'c7db3df3442657cda398ff2f90d387bce98c718a' into bigmerge | Melanie | 2011-10-11 | 1 | -0/+41 |
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| * | llGetLinkKey, llGetLinkName Fix for sitting Avatar | Pixel Tomsen | 2011-10-01 | 1 | -0/+41 |
| | | | | | | | | | | | | when an avatar sits on a prim, we get now his key & name ;-) http://opensimulator.org/mantis/view.php?id=4476 | ||||
* | | Merge commit '528fcede6c31c056c3863fd19528558fcbaf475f' into bigmerge | Melanie | 2011-10-11 | 3 | -0/+20 |
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| * | llAvatarOnLinkSitTarget Implementation | Pixel Tomsen | 2011-09-29 | 3 | -0/+20 |
| | | | | | | | | http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget | ||||
* | | Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmerge | Melanie | 2011-10-11 | 1 | -1/+1 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
* | | Merge commit 'de19dc3024e5359f594d0a32c593d905163c24ea' into bigmerge | Melanie | 2011-10-11 | 1 | -1/+1 |
|\ \ | |/ | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs | ||||
| * | refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵ | Justin Clark-Casey (justincc) | 2011-09-15 | 1 | -1/+1 |
| | | | | | | | | | | | | reflect what it actually does This also makes it consistent with some other methods that send data to the client. | ||||
* | | Bring us up to date. | Tom | 2011-09-14 | 3 | -50/+103 |
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| * | llSetPrimitiveParams Prim type params precision errors | Micheil Merlin | 2011-09-09 | 2 | -44/+90 |
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