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* Remove a superfluous array creationMelanie2010-03-041-1/+0
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* Formatting cleanup.Jeff Ames2010-02-151-32/+32
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* Revolution is on the roll again! :)Revolution2010-02-142-55/+210
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522Justin Clark-Casey (justincc)2010-02-122-17/+17
| | | | | | These patch should allow people using systems that do not have their locale set to En_US or similar to use OpenSim without suffering effects such as being a million miles up in the air on login. The problem was caused by parsing strings without forcing that parse to be En_US (hence different decimal and digit group symbols were causing problems). Thanks very much to VikingErik for doing the legwork on this fix and phacelia for spotting it in the first place.
* minor: rename GetScriptPrimType() to GetPrimType()Justin Clark-Casey (justincc)2010-02-011-2/+2
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* move hollow sphere faces bug back up to LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-36/+51
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* remove now duplicated shape code from LSL_Api.csJustin Clark-Casey (justincc)2010-02-011-190/+45
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* Copy prim face color setting code from LSL_Api down into SOP so that non-LSL ↵Justin Clark-Casey (justincc)2010-02-011-1/+0
| | | | callers can use it
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-01-123-5/+9
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| * minor: formattingJustin Clark-Casey (justincc)2010-01-111-1/+5
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| * Whitespace cleanupMelanie2010-01-112-4/+4
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| * Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-112-8/+8
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
* | Bug in llGetNumberOfPrims always returns to script when no clients are ↵Dan Lake2010-01-121-14/+3
|/ | | | connected to the simulator.
* Cause llSetText to send prim updates.Melanie2010-01-031-0/+1
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* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-045-112/+112
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* Add virtual method StateChange to ScriptBaseClassMelanie2010-01-021-0/+4
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* Readds llCollisionFilter and adds llPassCollision.Revolution2009-12-311-2/+17
| | | | | | Applied with whitespace cleanup Signed-off-by: Melanie <melanie@t-data.com>
* This patch caused serialization errors and needs to be reexaminedMelanie2009-12-311-44/+4
| | | | | | Revert "[PATCH] Adds llCollisionFilter" This reverts commit eab2b4c6a96cd5b2a0f079f27a9c2ac15273d3f0.
* [PATCH] Adds llCollisionFilterMelanie2009-12-311-4/+44
| | | | Thank you, Revolution. Applied with minor changes.
* Adds osKickUser and osSetSpeedunknown2009-12-313-0/+97
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Fix an omission in LSL that causes a viewer crashMelanie2009-12-301-0/+5
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* Clear Shape.SculptEntry if prim type is not a sculptie in ↵dahlia2009-12-241-0/+4
| | | | llSetPrimitiveParams() - addresses Mantis #4462
* Add the LSL List Size propertyMelanie2009-12-241-1/+40
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* FINALLY! Script compile errors now appear in the script error pane,Melanie2009-12-224-5/+5
| | | | not in a funky debug window.
* Glue code for a couple of new LSL function implementationsMelanie2009-12-221-2/+4
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* Fixes some incorrect values returned by llGetPrimitiveParams() and ↵Jeff Lee2009-12-211-7/+20
| | | | | | osGetLinkPrimitiveParams(). Signed-off-by: Melanie <melanie@t-data.com>
* random drive-by minor math optimization. No need for concern, bitshed was ↵dahlia2009-12-151-2/+2
| | | | within acceptable limits
* Prevent OSSL from crashing if the sim was loaded from a remote config andMelanie2009-12-151-3/+3
| | | | osGetGridName, osGetGridNick or osGetGridLoginURI is used.
* * Mistaken ThreatLevel classification on osGetSimulatorMemory - should have ↵Adam Frisby2009-12-131-1/+1
| | | | been MODERATE.
* * Implements OSSL function: osGetSimulatorMemory - returns the current ↵Adam Frisby2009-12-133-0/+25
| | | | | | | | amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData
* Eliminate multiple updates on link/unlinkMelanie2009-12-061-0/+8
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* Add some conditionals to references to the WorldComm module, so that theMelanie2009-11-282-8/+18
| | | | module can be disabled without crashing the sim
* Make locking of timers and listeners in script related functions consistentJustin Clark-Casey (justincc)2009-11-271-1/+4
| | | | | See http://opensimulator.org/mantis/view.php?id=4316 Thanks KittyLiu!
* Make llDie virtual, since it's functionality is engine specificMelanie2009-11-271-1/+1
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* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-261-1/+8
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* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-265-0/+45
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-11-261-0/+12
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| * * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵Teravus Ovares (Dan Olivares)2009-11-261-0/+12
| | | | | | | | | | | | | | | | | | SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd
* | Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-5/+0
|/ | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* Change osTeleportAgent parameters from long to int. That numerical range isMelanie2009-11-253-5/+5
| | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply.
* Formatting cleanup.Jeff Ames2009-11-232-15/+15
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* Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)2009-11-201-1/+19
| | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-1/+2
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* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-172-14/+18
| | | | ScenePresenceAnimator class
* Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)2009-11-123-32/+81
| | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
* Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-3/+16
| | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
* Add modSendCommand function (note, this is a new API module, using the APIMelanie2009-11-104-0/+234
| | | | extension mechanism, it's not a osFunction!
* Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-5/+2
| | | | unknown asset type, and log an error if it ever does happen
* Removing EntityBase.RotationJohn Hurliman2009-11-041-1/+8
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* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-2/+1
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