Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add some conditionals to references to the WorldComm module, so that the | Melanie | 2009-11-28 | 2 | -8/+18 |
| | | | | module can be disabled without crashing the sim | ||||
* | Make locking of timers and listeners in script related functions consistent | Justin Clark-Casey (justincc) | 2009-11-27 | 1 | -1/+4 |
| | | | | | See http://opensimulator.org/mantis/view.php?id=4316 Thanks KittyLiu! | ||||
* | Make llDie virtual, since it's functionality is engine specific | Melanie | 2009-11-27 | 1 | -1/+1 |
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* | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 2009-11-26 | 1 | -1/+8 |
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* | Added osGetRegionStats() function, to return a number of sim statistics | Jeff Lee | 2009-11-26 | 5 | -0/+45 |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2009-11-26 | 1 | -0/+12 |
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| * | * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵ | Teravus Ovares (Dan Olivares) | 2009-11-26 | 1 | -0/+12 |
| | | | | | | | | | | | | | | | | | | SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd | ||||
* | | Remove the old (Remoting) region crossing code. Fix the new code to | Melanie | 2009-11-26 | 1 | -5/+0 |
|/ | | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work. | ||||
* | Change osTeleportAgent parameters from long to int. That numerical range is | Melanie | 2009-11-25 | 3 | -5/+5 |
| | | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply. | ||||
* | Formatting cleanup. | Jeff Ames | 2009-11-23 | 2 | -15/+15 |
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* | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 2009-11-20 | 1 | -1/+19 |
| | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | ||||
* | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 |
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* | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 2 | -14/+18 |
| | | | | ScenePresenceAnimator class | ||||
* | Apply patch http://opensimulator.org/mantis/view.php?id=4369 | Justin Clark-Casey (justincc) | 2009-11-12 | 3 | -32/+81 |
| | | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids | ||||
* | Add IScriptModuleComms interface and region module to handle dispatch of | Melanie | 2009-11-10 | 1 | -3/+16 |
| | | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1. | ||||
* | Add modSendCommand function (note, this is a new API module, using the API | Melanie | 2009-11-10 | 4 | -0/+234 |
| | | | | extension mechanism, it's not a osFunction! | ||||
* | Changing the AssetBase constructors to avoid initializing assets with an ↵ | John Hurliman | 2009-11-05 | 1 | -5/+2 |
| | | | | unknown asset type, and log an error if it ever does happen | ||||
* | Removing EntityBase.Rotation | John Hurliman | 2009-11-04 | 1 | -1/+8 |
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* | Removing duplicate SceneObjectPart.RotationalVelocity property | John Hurliman | 2009-11-02 | 1 | -2/+1 |
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* | Patch + minor formatting fixes. | Diva Canto | 2009-10-31 | 1 | -1/+1 |
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* | http://opensimulator.org/mantis/view.php?id=4337 | Douglas R. Miles | 2009-10-31 | 1 | -1/+1 |
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* | More performance improvements to XEngine script loading | John Hurliman | 2009-10-29 | 1 | -12/+12 |
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* | * Misc. formatting cleanup for the previous patch | John Hurliman | 2009-10-29 | 2 | -28/+31 |
| | | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config | ||||
* | Optimizations | Dan Lake | 2009-10-29 | 3 | -95/+91 |
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* | Experimental change of PhysicsVector to Vector3. Untested | John Hurliman | 2009-10-26 | 1 | -4/+4 |
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* | Inconsistent locking of SenseRepeaters in Script Engine. | unknown | 2009-10-23 | 1 | -8/+11 |
| | | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData() | ||||
* | Experimental change to use an immutable array for iterating ScenePresences, ↵ | John Hurliman | 2009-10-23 | 2 | -9/+12 |
| | | | | avoiding locking and copying the list each time it is accessed | ||||
* | Implemented a Watchdog class. Do not manually create Thread objects anymore, ↵ | John Hurliman | 2009-10-22 | 1 | -5/+3 |
| | | | | use Watchdog.StartThread(). While your thread is running call Watchdog.UpdateThread(). When it is shutting down call Watchdog.RemoveThread(). Most of the threads in OpenSim have been updated | ||||
* | Merge branch 'vehicles' | Melanie | 2009-10-22 | 1 | -14/+17 |
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| * | Merge branch 'master' into vehicles | Melanie | 2009-10-22 | 3 | -75/+68 |
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| * \ | Merge branch 'master' into vehicles | Melanie | 2009-10-19 | 1 | -7/+6 |
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| * \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-15 | 1 | -0/+10 |
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| * \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-08 | 1 | -1/+0 |
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| * \ \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-05 | 2 | -2/+2 |
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| * \ \ \ \ \ | Merge branch 'master' into vehicles | Melanie | 2009-10-02 | 2 | -26/+29 |
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| * | | | | | | | Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization ↵ | Melanie | 2009-10-02 | 2 | -9/+11 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" This reverts commit 39842eb4af3b5a8c52d56c0f7f05ad54f0651bb0. | ||||
| * | | | | | | | Merge branch 'master' into vehicles | Melanie | 2009-10-01 | 6 | -63/+66 |
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| * \ \ \ \ \ \ \ | Merge branch '0.6.7-post-fixes' into vehicles | Kitto Flora | 2009-09-30 | 4 | -40/+83 |
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| * | | | | | | | | | Commit initial version of KittoFlora's vehicle changes | opensim | 2009-09-30 | 1 | -14/+17 |
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* | | | | | | | | | | Fixing the patch to the patch | Snowcrash | 2009-10-22 | 1 | -3/+6 |
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* | | | | | | | | | | Fix rounding error in PRIM_SIZE portion of llSetPrimitiveParams | Snowcrash | 2009-10-22 | 1 | -3/+4 |
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* | | | | | | | | | Make the LSL scripting delays take full effect. To tune, tweat the | Melanie | 2009-10-22 | 1 | -56/+49 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ScriptDelayFactor in config | ||||
* | | | | | | | | | Merged master into prioritization | John Hurliman | 2009-10-21 | 1 | -7/+7 |
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| * | | | | | | | | | Fix llParticleSystem to accept LSL variables and LSL constants in place | Melanie | 2009-10-21 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | of the named constants for the rule selector. Information provided by Snowcrash | ||||
| * | | | | | | | | | Fix for index error in llList2String | Snowcrash | 2009-10-20 | 1 | -6/+6 |
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* | | | | | | | | | * Removing ODEPrim and ODECharacter GetHashCode() overrides since they were ↵ | John Hurliman | 2009-10-20 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | based on something that could change * Tweaked a few other GetHashCode() overrides to bring them in line with MSDN recommendations | ||||
* | | | | | | | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵ | John Hurliman | 2009-10-19 | 1 | -7/+6 |
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| * | | | | | | | | Add support for display of the script compilation errors in the script editor's | Melanie | 2009-10-17 | 1 | -7/+6 |
| | |_|_|_|_|_|/ | |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | debug pane. This will still use DEBUG_CHANNEL currently, since it is not fully implemented. This also removes the "Compiled successfully" message that pops up in the viewer. | ||||
* | | | | | | | | Object update prioritization by Jim Greensky of Intel Labs, part one. This ↵ | John Hurliman | 2009-10-15 | 2 | -11/+11 |
|/ / / / / / / | | | | | | | | | | | | | | | | | | | | | | implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon | ||||
* | | | | | | | Enable LSL dialogs to display group names properly | Melanie | 2009-10-14 | 1 | -0/+10 |
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