| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).
|
| |
|
|
|
|
|
|
|
| |
* Calculate an agents height in LLGetAgentSize() from apperance parameters rather than physics avatar numbers
* Another good looking patch from idb - thanks!
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
sliding doors
|
|
|
|
|
|
| |
module, thus including estate owners and gods.
|
|
|
|
|
|
|
|
| |
using << and >> in scripts, this will fix it.
rm bin/*.dll ; rm bin/ScriptEngines/*.dll ; rm bin/ScriptEngines/*/*.dll
then rebuild and reinstall
|
| |
|
|
|
|
|
|
|
|
| |
* Add missing PARCEL_MEDIA_COMMAND_* constants
* Fix a copy/paste error in SendParcelMediaUpdate
llParcelMediaCommandList should work now
|
|
|
|
|
|
| |
you have expressions with strings.
|
| |
|
|
|
|
|
|
|
| |
* Many llSensor() improvements, though sensoring isn't perfect yet
* thanks idb!
|
|
|
|
|
|
|
| |
* Refactor lLMessageLinked() to use internal method GetLinkParts
* thanks ralphos
|
|
|
|
|
|
|
|
|
| |
If prim is part of SOG, then ask the SOG to update the
position, rather than asking the part itself.
Ghosted child prims should no longer result from llSetPos.
Not sure if this is the right approach for all cases ,
would appreciate feedback on the patch.
|
|
|
|
|
|
| |
Removed cache accesses to obtain sensed object/avatar
name, it is already available.
|
| |
|
| |
|
|
|
|
|
|
|
| |
* Bring llSetLinkTexture into line with llSetLinkColor and lLSetLinkPrimitiveParams() implementations
* Thanks ralphos
|
|
|
|
|
|
|
| |
* Implmements llModifyLand() and a check for the "Allow others to terraform flag"
* Thanks tglion!
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The attached patch fixes mantis bug 2312 (llGetPos() returns incorrect
values for child prims where the root prim is rotated). Regression
tests still pass.
Incidentally AbsolutePosition which was used before looks a little
suspicious to me as its always going to return the wrong value if the
root prim is rotated. GetWorldPosition does take the rotation into
account, but AbsolutePosition is used in a lot of places. Though i
don't understand why there is both GetWorldPosition as well as
AbsolutePosition so I've left the latter alone.
[i also cleaned up some indent problems, --- dr scofield]
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Attached is a patch for LLGround which was just plain broken and could
cause a runtime error. It now returns valid data with valid input (ie
the offset does not take the position off the edge of the sim), but a
runtime error will occur if invalid data is given.
On invalid data the LL servers return the ground height based on a
valid point closest to the effective position calculated using the
supplied offset. Is the OpenSim convention to replicate the LL servers
as closely as possible? If so I can submit an additional patch to
replicate the LL behaviour.
|
|
|
|
|
|
|
| |
llSetLinkApha is not fully implemented and has not been updated
to use the recently added GetLinkParts and associated implementation
pattern as per llSetLinkColor and llSetLinkPrimitiveParams.
|
| |
|
|
|
|
|
|
|
|
| |
Prevent EventAbortException inner exceptions of
TargetInvocationException being re-thrown from
OpenSim.Region.ScriptEngine.Shared.ScriptBase.
Executor.ExecuteEvent
|
|
|
|
|
|
|
|
|
|
| |
Implementation of llModifyLand() and There is a bug on
permission-check of land-terraforming: x an y-coordinates
are interchanged on function-call ExternalChecksCanTerraformLand.
Correct: x is west, and y is north. 2) Missing check of
"Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
| |
Addresses llDie issues. The attached patch catches run time
exceptions that occur during method invocation (of type
TargetInvocationException) and exposes the internal exception.
This makes it possible to pass out the SelfDeleteException.
Also added handlers in a couple places to make sure that
exception was being passed out far enough to be handled
correctly. Tested on DNE.
|
| |
|
|
|
|
|
|
|
| |
Causes the dataserver event to return "OpenSim" when running on OpenSim.
Requires ThreatLevel to be "High" or above to function.
|
|
|
|
|
|
|
|
|
|
|
| |
In Second Life's implementation of llParseString2List(), all spacer
strings which occur within the source string are included in the
resulting list. In OpenSim's implementation, any spacers occurring
at the beginning of the string are discarded; furthermore, if multiple
spacers occur between non-spacer elements, or at the end of the source
string, only the first spacer is added to the resulting list;
the remainder are discarded.
|
|
|
|
|
|
|
|
| |
Thank you, fusspawn, for an implementation of osGetSimulatorVersion.
This patch removes the llRequestSimulatorData(..., 128) hack and
implements the functionality as an osFunction.
|
|
|
|
|
|
| |
- Implemented llMapDestination.
|
| |
|
|
|
|
|
|
|
|
|
| |
A number of the deprecated functions had missing parameters
causing compile errors. These included:
llSound, llMakeExplosion, llMakeFountain, llMakeSmoke,
llMakeFire, llPointAt, llXorBase64Strings, llSetPrimURL
|
|
|
|
|
|
|
|
|
|
| |
OS/SL script conformance, implement llSoundPreload and
llRemoteLoadScript to behave as in SL. In SL
llSoundPreload appears to do nothing. In OS
llRemoteLoadScript shouts an error when invoked
"Deprecated. Please use llRemoteLoadScriptPin instead."
|
|
|
|
|
|
| |
minor fixes to osParseJSON.
|
|
|
|
|
|
|
| |
Fix a null reference exception when the exception thrown by a script
is not a TargetInvocationException
|
|
|
|
|
|
| |
subroutine down through the physics modules through PhysActor
and SceneObjectPart. No connection to the physics simulators.
|
|
|
|
|
|
| |
in the classes between the LSL implementation and the
underlying physics engines.
|
| |
|
|
|
|
|
|
|
| |
to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
|
|
|
|
|
|
|
| |
Thank you, idb, for a patch that addresses hex digits erroneously being
recognized as valid and parsed in a decimal number
|
|
|
|
|
| |
It was a mistake a year ago to add it in.
|
|
|
|
|
|
|
| |
to the various physics engines. No connection to the
underlying physics simulator yet, just plumbing through
the various classes.
|
|
|
|
|
|
|
|
| |
The current llGetLinkName returns an empty string if a prim
with the given link number is not found in the link set. In
SL an empty string is only returned if the prim name is actually
blank, a NULL_KEY is returned instead with a couple of exceptions.
|
| |
|
| |
|
|
|
|
|
|
| |
Patch up a type name change in libomv. Thanks for tracking that down, idb
|