| Commit message (Collapse) | Author | Age | Files | Lines |
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This patch allows an object to directly message another object given its
key using the method osMessageObject(key objectUUID,string message).
to communicate with an object it must implement the dataserver listener
method. The dataserver method is passed the key of the calling object
and a string message.
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translating from LSL to C#. Thanks idb for the patch. Fix issue 2546.
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The attached patch changes the casts from explicit to implicit.
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Thank you, idb, for a patch that fixes the conflicts of lsl identifiers
with c# keywords
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* The attached patch changes the LSLInteger operator overrides for == and != to return LSLIntegers 1 or 0 instead of a bool and adds similar operator overrides for >, <, >= and
<=
* Thanks idb!
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* Fix not tests in LSL which require implicit casting (see mantis for an example)
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SOP.IsAttachment
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Here's the patch that clamps llGround to using sane values avoiding
runtime errors.
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for llSetHoverHeight() and llStopHover(). I believe
this gets is to less then 50 LSL functions left to
implement.
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* object_rez event should now be sent to all scripts in the prim
* Thanks idb!
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* Introduces missing casts for float, integer, vector, quaterion and string to list
* Thanks idb
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Thank you, nlin, for a patch that fixes serialization of vector and
quaternion types for script state.
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LSL - Bitwise operators OR and XOR do not work
on integer variables
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llGetRot and llGetRootRotation return the wrong
values when the object is attached
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The following should silently fail when attached,
llBreakAllLinks, llBreakLink, llCreateLink.
The following should be restricted to avatars in the same sim,
llGetAgentInfo, llSameGroup, llGetAgentSize, llGetAnimationList.
Comment added to the following unimplemented functions,
llGetAgentLanguage, llGetAnimation.
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llGetBoundingBox is completely unimplemented. The attached
patch contains a partial implementation for single prim
objects and standing, flying and ground sitting avatars.
In the case of an avatar sat on an object or multi-prim
objects only the bounding box of the root prim is returned.
llRezObject and llRezAtRoot ignored any velocity parameter.
The attached patch makes use of it if it is not a zero vector.
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m_ScriptDelayFactor and m_ScriptDistanceFactor are
being read from XEngine settings not the settings
for the scriptengine being used
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* Implements the rest of llGetAgentInfo() with the exception of AGENT_BUSY.
* Thanks nlin
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Added AGENT_ATTACHMENTS and AGENT_SCRIPTED to llGetAgentInfo
Added to llGetAgentSize to include shoes in avatar height calculation.
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Attached patch adds detection of AGENT_WALKING
status to LSL function llGetAgentInfo()
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chat relaying via private channels, and old IRCBridgeModule
behaviour. also cleaning up IRCBridgeModule's OpenSim.ini
configuration variable names (still supporting "old" variable
names). refactored IRCChatModule into IRCConnector and incorporating
watchdog from IRCBridgeModule into IRCConnector.
enabling ChatModule to be used as a super-class and utilizing it in
ConciergeModule.
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Fix llSetVehicleFloatParam to accept LSL_Float
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lsl conformity, llPushObject incorrectly
restricts the pushing of objects based
on region and parcel flags
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llWind always returns a zero vector. In the attached
patch the WindModule has been changed slightly to
make wind data available for llWind
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* Implement the linear impulse portion of llPushObject. We should have a lsl compatible implementation of that portion of the push. Angular.. well. still have yet to implement a torque accumulator.
* llPushObject respects the region and parcel settings for Restrict Push, it also respects GodMode as is defined in the LSL spec.
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* Removes spacers that are also separators in llParseString2List
* Thanks idb
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* Implement llGetRegionFPS()
* Thanks idb
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llSensor() range ignored with AGENT.
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llGetAgentInfo (AGENT_FLYING, AGENT_ALWAYS_RUN, AGENT_AWAY, AGENT_MOUSELOOK, AGENT_TYPING).
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* Calculate an agents height in LLGetAgentSize() from apperance parameters rather than physics avatar numbers
* Another good looking patch from idb - thanks!
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sliding doors
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module, thus including estate owners and gods.
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using << and >> in scripts, this will fix it.
rm bin/*.dll ; rm bin/ScriptEngines/*.dll ; rm bin/ScriptEngines/*/*.dll
then rebuild and reinstall
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* Add missing PARCEL_MEDIA_COMMAND_* constants
* Fix a copy/paste error in SendParcelMediaUpdate
llParcelMediaCommandList should work now
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you have expressions with strings.
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* Many llSensor() improvements, though sensoring isn't perfect yet
* thanks idb!
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* Refactor lLMessageLinked() to use internal method GetLinkParts
* thanks ralphos
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If prim is part of SOG, then ask the SOG to update the
position, rather than asking the part itself.
Ghosted child prims should no longer result from llSetPos.
Not sure if this is the right approach for all cases ,
would appreciate feedback on the patch.
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Removed cache accesses to obtain sensed object/avatar
name, it is already available.
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