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2017-06-24change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov1-1/+1
2017-06-24add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ↵UbitUmarov3-1/+15
string data, string extraParams, int timer, int face) to easy only setting a prim face
2017-06-24osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov3-0/+15
2017-05-28 make use of a rare thing called StringBuilder on LSL_List. LSL_List uses ↵UbitUmarov1-30/+39
may need a revision to make sure they are passed by ref and not by value, with necessary adjustments. This does not have much impact on AppDomains, since if they cross, they are always serialized. Since lists are important parts of LSL, the AppDomainLoading option needs to be replaced by something else
2017-05-28 make LSL_list a CLASS again. Now we need to it allover again. Scripts need ↵UbitUmarov1-1/+1
to be recompiled ( delete contents of bin/ScriptEngines)
2017-05-27minor cleanupUbitUmarov1-73/+28
2017-05-26avoid some wrong watchdog timeoutsUbitUmarov1-2/+1
2017-05-25move assetsconnector threads to whatchdog; Abort all alive threads known to ↵UbitUmarov1-0/+1
watchdog before exit
2017-05-24give up on the code to stop AsyncCommandManager. It fails with many scripts ↵UbitUmarov1-1/+3
running, and its only done deep on exit code. It is a backgroud thread should not block exit and never did
2017-05-23 fix lock position removing a not necessary functionUbitUmarov1-10/+1
2017-05-23allow new thread creation if it was aborted on AsyncCommandManagerUbitUmarov1-3/+6
2017-05-23protect AsyncCommandManager thread from fails on the several things it checksUbitUmarov1-6/+7
2017-05-23only remove AsyncCommandManager thread when last instance is deletedUbitUmarov1-4/+11
2017-05-23 stop a few more threads on exitUbitUmarov1-16/+14
2017-05-20fix a cast that makes LitJson unhappyUbitUmarov1-1/+1
2017-05-20mantis 8172: fix llList2Json() in case of vector or rotation typesUbitUmarov1-4/+18
2017-05-19reWrite lsl json functions, forward slash is not escaped as LitJson spec; ↵UbitUmarov2-139/+650
code can use some cleanup. Scripts need to be recompiled
2017-05-12minor fix on sensorrepeatUbitUmarov1-4/+10
2017-05-04 do the same in the cases we are just moving parts around and not changing ↵UbitUmarov1-1/+1
their caches (ie their taskInventory)
2017-05-02fix LSL_ApiHttpTestsUbitUmarov1-5/+9
2017-04-26 mantis 6738: change parsing of the HTTP_CUSTOM_HEADER parameter and ignore ↵UbitUmarov1-3/+10
entries in excess of 8 on the request
2017-04-24 some fixes on the materials paramenters of llGetPrimitiveParams()UbitUmarov1-8/+48
2017-04-24 add suport for materials parameters PRIM_NORMAL, PRIM_SPECULAR and ↵UbitUmarov1-0/+88
PRIM_ALPHA_MODE of llGetPrimitiveParams(). Im sleeping at this time, this can be very wrong
2017-04-24 fix (or actually break) llList2float() since LSL_Key is same as ↵UbitUmarov1-2/+3
LSL_String, the case of invalid LSL_Key cannot be handle, since most likely it is a string
2017-04-21 mantis 8154 dont let self lResetOtherScript mean harakiriUbitUmarov1-89/+77
2017-04-15several changes for osTeleportObjectUbitUmarov4-9/+8
2017-04-05OSSL CheckThreatLevel() with no arguments only tests if OSSL is enabled. ↵UbitUmarov1-4/+28
Faster test for safe functions that are always allowed with OSSL enabled. other name could be CheckOSSLenabled, but this name preserves functions template.
2017-04-05 give osTeleportObject proper OSFunctionThreatLevel setting on osslEnable.iniUbitUmarov1-2/+2
2017-04-04add a little speedup on repeated requests for same name on osGetLinkNumber.UbitUmarov1-0/+1
2017-04-04 add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the ↵UbitUmarov2-0/+14
string to linknumber map, cache invalidations may still be missing :(
2017-04-04 mantis 8740: rename osObjectTeleport as osTeleportObject, replaced the stop ↵UbitUmarov4-7/+14
parameter by flags, add flags OSTPOBJ_STOPATTARRGET and OSTPOBJ_SETROT
2017-04-03add EXPERIMENTAL osObjectTeleport(LSL_Key objectUUID, LSL_Vector targetPos, ↵UbitUmarov3-0/+52
LSL_Rotation rotation, LSL_Integer stop)
2017-03-31 add OSSL functions to override linksets total mass, center of mass and ↵UbitUmarov3-0/+247
inertia. replacing the crude automatic estimation based on prims known to physics and density. Changed parameters are still not saved, and are lost on region crossings. only suported by UbODE. EXPERIMENTAL feature, only test it for now.. don't try to use in products.
2017-03-31Add the option to link a scene object with a monitoring objectMelanie Thielker1-0/+13
For debugging purposes.
2017-01-26 remove SOP.AttachPoint, redundant( and incoerent) with SOG.AttachmentPointUbitUmarov1-2/+0
2017-01-25fix test setupUbitUmarov1-3/+10
2017-01-21fix llScriptDanger(); don't call old ScriptDamage on ossl health functionsUbitUmarov2-5/+6
2017-01-20change CanObjectEntry() to use a SOGUbitUmarov1-1/+1
2017-01-17add more calls to effective permissions aggregation, some paths may still be ↵UbitUmarov1-0/+1
missing on objects changes, but remove the aggregation on check paths, so all can be tested.
2017-01-08restore argument name material_bitsUbitUmarov2-3/+3
2017-01-08mantis 8117: fix llSetPhysicsMaterial, using proper LSL_float typeUbitUmarov3-6/+6
2017-01-07Revert "Allow OSSL scripts to softfail"Melanie Thielker2-23/+20
This reverts commit e5244fe70830d6c9ece23d26039d5cbabe9ce9ff. Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2017-01-07Fix a compile issue and reintroduce the "GOD" script optionMelanie Thielker2-23/+32
2017-01-07Allow OSSL scripts to softfailMelanie Thielker2-1/+4
2017-01-07rename OSSL enable option GOD as ACTIVE_GOD so its use is more clearUbitUmarov1-2/+2
2017-01-07change OSSL enable option GOD to use IsGod, so it means a active god, as my ↵UbitUmarov1-6/+9
original idea
2017-01-07Correct casing on isGod and isViewerUIGodMelanie Thielker3-7/+7
2017-01-07replace godlevel compares by the new faster bool isViewerUIGodUbitUmarov3-7/+7
2017-01-06Restructure god level and permissionsMelanie Thielker3-8/+8
Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
2017-01-05remove code i started but didn't finishUbitUmarov1-85/+0