Commit message (Collapse) | Author | Files | Lines | ||
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2011-12-09 | Fix llGetLinkKey to report avatars properly | Melanie | 1 | -19/+0 | |
2011-12-07 | Fix task inventory giving | Melanie | 1 | -15/+23 | |
2011-12-05 | Add the proper result code as per the LL announcement for ↵ | Melanie | 1 | -1/+1 | |
llTransferLindenDollars | |||||
2011-12-05 | Fix CHANGED_TEXTURE and CHANGED_COLOR. | Melanie | 1 | -18/+18 | |
2011-12-05 | Fix CHANGED_TEXTURE and CHANGED_COLOR. | Melanie | 1 | -20/+20 | |
2011-12-05 | Fix setting seated avatar position and make llSameGroup work as in SL. | Melanie | 1 | -2/+4 | |
2011-12-03 | Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
asking for a new determination | |||||
2011-12-03 | Rename ScenePresenceAnimator.GetMovementAnimation() -> ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
DetermineMovementAnimation() for better code readability | |||||
2011-12-01 | Implement llTransferLindenDollars | Melanie | 3 | -0/+83 | |
2011-11-26 | Add missing property to llGetLinkPrimitiveParams | BlueWall | 2 | -0/+4 | |
2011-11-26 | When removing an LSL sensor for a script (e.g. through llResetScript() or ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
state change), don't also remove sensors for other scripts in the same prim. Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452 | |||||
2011-11-26 | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-11-05 | Remove unused and broken OffsetRotation from ScenePresence | Melanie | 1 | -1/+1 | |
2011-11-03 | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 3 | -11/+11 | |
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence. | |||||
2011-11-03 | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 3 | -15/+14 | |
the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate. | |||||
2011-11-02 | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. | Dan Lake | 1 | -9/+6 | |
UpdateFlag is now referenced/used only within SOP and SOG. Outsiders are using ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule on SOP consistently now. Also started working toward eliminating those calls to ScheduleFullUpdate, ScheduleTerseUpdate or ClearUpdateSchedule from outside SOP in favor of just setting properties on SOP and let SOP decide if an update should be scheduled. This consolidates the update policy within SOP and the client rather than everywhere that makes changes to SOP. Some places forget to call update while others call it multiple times, "just to be sure". UpdateFlag and Schedule*Update will both be made private shortly. UpdateFlag is intended to be transient and internal to SOP so it has been removed from XML serializer for SOPs. | |||||
2011-11-02 | Restore the recursive calling of PRIM_LINK_TARGET because the version I made | Melanie | 1 | -327/+334 | |
breaks LINK_SET et al. | |||||
2011-11-02 | Some positioning fixes from AVN trunk | Melanie | 1 | -1/+42 | |
2011-11-02 | Streamline PRIM_LINK_TARGET, eliminating a recursion and a failure scenario | Melanie | 1 | -4/+3 | |
2011-10-29 | Remove completely unused SOG.Rotation parameter | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
We always use SOP.Rotation instead | |||||
2011-10-27 | Continuation of previous checkin. Found more places where ↵ | Dan Lake | 1 | -15/+9 | |
ForEachScenePresence can be changed to ForEachRootScenePresence. | |||||
2011-10-27 | Added new ForEachRootScenePresence to Scene since almost every delegate ↵ | Dan Lake | 1 | -10/+10 | |
passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors. | |||||
2011-10-26 | Added optional owner classes to existing OSSL agent Permissions | Michelle Argus | 1 | -6/+61 | |
PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes. Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2011-10-26 | Implementation of PRIM_OMEGA, but only for setting | SignpostMarv Martin | 2 | -4/+18 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2011-10-26 | Implementing PRIM_LINK_TARGET, but only for setting params | SignpostMarv Martin | 2 | -4/+14 | |
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
2011-10-22 | Add case to Lightshare/Windlight | BlueWall | 1 | -0/+3 | |
Thanks thomax for a patch to add handling for Sun/Moon pos. | |||||
2011-10-19 | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵ | Dan Lake | 1 | -1/+1 | |
scene presence by client ID. | |||||
2011-10-19 | Fix resume scripts. | Justin Clark-Casey (justincc) | 1 | -8/+32 | |
On resume, we need to place requeue the script for event processing if there are any events on the queue. Also need to do this under m_Script lock in order to avoid a race | |||||
2011-10-19 | Add "scripts suspend" and "scripts resume" commands. | Justin Clark-Casey (justincc) | 1 | -2/+4 | |
These aim currently to suspend and resume all scripts. However, resume isn't currently working due to what looks like a bug in resume functionality itself. | |||||
2011-10-19 | add current script status to "scripts show" command (running, suspended, etc.) | Justin Clark-Casey (justincc) | 1 | -4/+5 | |
2011-10-19 | Add "show scripts" command to show all scripts currently known to the script ↵ | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
engine in the current region. Also added synonym of "scripts show" | |||||
2011-10-17 | refactor: Use SOP.SitTargetAvatar instead of calling a special ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
GetAvatarOnSitTarget() which returned exactly the same thing | |||||
2011-10-17 | rename OS_NPC_SIT_IMMEDIATE to OS_NPC_SIT_NOW since it's shorter and more ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
understandable This makes something like osNpcSit(npc, llGetKey(), OS_NPC_IMMEDIATE) now become osNpcSit(npc, llGetKey(), OS_NPC_SIT_NOW); This is why it's in development :) | |||||
2011-10-17 | Implement osNpcStand(<npc-id>) | Justin Clark-Casey (justincc) | 3 | -0/+17 | |
Allows you to stand an NPC that has sat. | |||||
2011-10-17 | Implement osNpcSit(). This is still in development so don't trust it | Justin Clark-Casey (justincc) | 4 | -0/+19 | |
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :) | |||||
2011-10-12 | Get rid of some traces of the old pre-ROBUST grid architecture config | Justin Clark-Casey (justincc) | 1 | -2/+0 | |
2011-10-12 | When shutting down XEngine, log how many scripts are being shutdown so the ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
user knows why they are waiting. | |||||
2011-10-11 | osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE | Pixel Tomsen | 2 | -21/+32 | |
this new flag set parcels claim date value 0 for this flag set current unixstamp http://opensimulator.org/mantis/view.php?id=5725 | |||||
2011-10-10 | Convert getLastReportedSimFPS() and getLastReportedSimStats() into more ↵ | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter | |||||
2011-10-10 | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵ | Justin Clark-Casey (justincc) | 2 | -2/+2 | |
than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods | |||||
2011-10-04 | Removed all refs to IClientAPI from IAttachmentsModule. Separated client ↵ | Dan Lake | 1 | -1/+1 | |
handlers for attachments to call public interface and rearranged module file into sections | |||||
2011-10-03 | Removed redundant code in AttachmentsModule and simplified interfaces which ↵ | Dan Lake | 1 | -2/+1 | |
converted back and forth between ScenePresence and IClientAPI. More to be done still. | |||||
2011-10-04 | trival tweak to trigger the continuous integration system | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
2011-10-04 | Return NULL_KEY from llGetTexture if a non-existent face is indicated, ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
rather than "" As per http://wiki.secondlife.com/wiki/LlGetTexture | |||||
2011-10-04 | For llGetTexture(), if the face texture asset is in the inventory, return ↵ | Justin Clark-Casey (justincc) | 1 | -1/+16 | |
the inventory name rather than the asset UUID This is as per http://wiki.secondlife.com/wiki/LlGetTexture Applied patch in http://opensimulator.org/mantis/view.php?id=4552 with an additional break statement if an inventory item is found to exit early. Thanks Michelle Argus! | |||||
2011-10-01 | llGetLinkKey, llGetLinkName Fix for sitting Avatar | Pixel Tomsen | 1 | -0/+41 | |
when an avatar sits on a prim, we get now his key & name ;-) http://opensimulator.org/mantis/view.php?id=4476 | |||||
2011-09-29 | llAvatarOnLinkSitTarget Implementation | Pixel Tomsen | 3 | -0/+20 | |
http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget | |||||
2011-09-15 | refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to ↵ | Justin Clark-Casey (justincc) | 1 | -1/+1 | |
reflect what it actually does This also makes it consistent with some other methods that send data to the client. | |||||
2011-09-14 | Merge fixes, and fix the build | Tom | 1 | -5/+7 | |
2011-09-09 | llSetPrimitiveParams Prim type params precision errors | Micheil Merlin | 2 | -44/+90 | |