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2018-04-04fix the comment about return value of osAngleBetween() its 0 to PIUbitUmarov1-2/+2
2018-04-03add auxiliar functions float osVecMagSquare(a), float osVecDistSquare(vector ↵UbitUmarov4-0/+60
a), float osAngleBetween(vector a, vector b) and float osRound(ffloat value, integer ndigits)
2018-04-01 several changes to materials, add llSet*PrimtiveParams*() support for them. ↵UbitUmarov1-80/+467
They may be very broken now :(
2018-03-05fix some LSL functions to return type Key as they should and not stringUbitUmarov3-39/+39
2018-03-05 make more clear some magic numbers on SOP getnumberofsides(), reduce ↵UbitUmarov1-40/+68
unnecessary calls to it on LSL api
2018-03-04Remove the work around for sphere number of faces since as of commit 846f35 ↵mewtwo06411-9/+1
it initially has the correct number of faces and the workaround returns 2 more than the correct number of faces.
2018-02-18COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov1-2/+3
to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
2018-02-18COmment out relocation of tmp cs source file during compilation. This seems ↵UbitUmarov1-2/+6
to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
2018-02-11Oops... don't leave script source out of compilation in same casesUbitUmarov1-2/+5
2018-02-02 add experimental script engine XMRengine donated by mrieker (DreamNation) ↵UbitUmarov1-13/+15
And our Melanie. ***DANGER*** ***TESTONLY*** ***disable HG*** dont leave running when not looking... tp/crossing to Xengine will reset scripts. i do see a few issues but should be testable, so we can decide if we should invest more on it.
2018-02-02let ossl have its own config sectionUbitUmarov1-5/+10
2018-01-18pesty warningUbitUmarov1-1/+1
2018-01-17remove more xml things no longer needed on .net >4.5.2UbitUmarov1-1/+0
2018-01-16update lsl2c tools and parsing files. This may fix some issues with ↵UbitUmarov2-30478/+30457
precendence of unary operators in same case, hope not break on others :(
2018-01-15shut up some pesty warningsUbitUmarov1-1/+0
2018-01-14 fix a string formatUbitUmarov1-1/+1
2018-01-12fix a string formatUbitUmarov1-1/+1
2018-01-04disable some XmlResolverUbitUmarov1-0/+1
2017-11-14 add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to ↵UbitUmarov2-0/+11
exclude NPCs
2017-10-26Corrected name of function in call to CheckThreatLevel.Kevin Cozens1-1/+1
2017-10-26Whitespace cleanup.Kevin Cozens1-19/+19
2017-10-15add osGetSimulatorMemoryKB(). This allows work around the fact ↵UbitUmarov3-1/+23
osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while
2017-10-01bug fix: add missing stub for osSetInertiaUbitUmarov2-0/+6
2017-08-24change a few more parcel eject code pathsUbitUmarov1-1/+1
2017-08-16fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle()UbitUmarov1-14/+9
2017-07-26avoid leasing issues on lsl_list on domain crossings. This will make their ↵UbitUmarov1-1/+1
use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance
2017-07-25fix lsl group role powers to change parcel passesUbitUmarov1-2/+2
2017-07-12 osSetParcelDetails: add more land update codeUbitUmarov1-5/+21
2017-07-12 osSetParcelDetails: make seeAVs send updates. This is a temporary patch, ↵UbitUmarov1-0/+15
this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now)
2017-07-12 osSetParcelDetails: allow parcel group to be cleared alsoUbitUmarov1-7/+15
2017-07-12 osSetParcelDetails: place hard restrictions on change owner,claimdate (both ↵UbitUmarov3-19/+103
estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS
2017-07-11remove wrong comment on lsl object rez. we can't add delays on async processUbitUmarov1-3/+1
2017-07-11do lsl object rez checks on script thread before wasting time possible ↵UbitUmarov1-19/+21
creating a new poll thread
2017-06-30do calls to m_host.AddScriptLPS() on the right place on osslm this stat is ↵UbitUmarov1-208/+16
of course still wrong LPS does not mean api function calls
2017-06-30put osGetAgentIP() in threat control with level Severe so it can be disabled ↵UbitUmarov1-11/+5
even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
2017-06-28put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov3-0/+24
2017-06-27remove osGetAgentIP() this was not a good idea to have :(UbitUmarov3-32/+2
2017-06-26dont list deleted ones, that still don't know they are goneUbitUmarov1-2/+2
2017-06-26dont list deleted ones, that still don't know they are goneUbitUmarov1-1/+2
2017-06-26add osGetNPCList()UbitUmarov3-0/+25
2017-06-26also on the actual source fileUbitUmarov1-11/+13
2017-06-26add similar restrictions to osObjectTeleport :(UbitUmarov1-2/+41
2017-06-26let osTeleport* always work on script prim ownerUbitUmarov1-17/+15
2017-06-26put back restriction that on osTeleport the target must be on land owned by ↵UbitUmarov1-15/+78
the script owner or this is a estate manager/owner, or target did gave script permission.
2017-06-26some shortcuts on local osTeleport, reduce its time penalty, do it with ↵UbitUmarov1-53/+49
script thread
2017-06-25add respective ossl helper funtion osDrawScaleTransform(string drawList, ↵UbitUmarov3-11/+26
LSL_Float x, LSL_Float y)
2017-06-24add string osDrawTranslationTransform(string drawList, LSL_Float x, ↵UbitUmarov3-16/+60
LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
2017-06-24revert the thread level change; remove unused dynamic texture timer from ↵UbitUmarov1-7/+7
internal code; let blend alpha work if < 255; let blend work with the selected face; etc
2017-06-24change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov1-1/+1
2017-06-24add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ↵UbitUmarov3-1/+15
string data, string extraParams, int timer, int face) to easy only setting a prim face