| Commit message (Expand) | Author | Files | Lines |
2013-01-16 | Implement co-operative script termination if termination comes during a scrip... | Justin Clark-Casey (justincc) | 14 | -49/+291 |
2013-01-16 | Revert "Implement co-operative script termination if termination comes during... | Justin Clark-Casey (justincc) | 4 | -248/+10 |
2013-01-16 | Implement co-operative script termination if termination comes during a scrip... | Justin Clark-Casey (justincc) | 4 | -10/+248 |
2013-01-15 | Instead of passing separate engine, part and item components to script APIs, ... | Justin Clark-Casey (justincc) | 12 | -68/+88 |
2013-01-14 | refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart i... | Justin Clark-Casey (justincc) | 1 | -72/+55 |
2013-01-11 | BulletSim: add osGetPhysicsEngineType() LSL function and update | Robert Adams | 3 | -11/+54 |
2013-01-10 | Add "show script timers" command to show script timers. For debug purposes. | Justin Clark-Casey (justincc) | 2 | -32/+38 |
2013-01-10 | Add "show sensors" command to show script sensor information for debug purposes. | Justin Clark-Casey (justincc) | 1 | -32/+62 |
2013-01-04 | Set default particle burst count to 1 instead of 0 in any set particle system... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2013-01-04 | Fix build break caused by missing ) from dce2809. | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2013-01-04 | Automatically grant sit-related llRequestPermissions() for subsequent avatars... | Justin Clark-Casey (justincc) | 1 | -15/+1 |
2013-01-04 | refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar... | Justin Clark-Casey (justincc) | 1 | -7/+1 |
2013-01-04 | Fix llGetLinkName() to return the name of the last avatar sat as the last lin... | Justin Clark-Casey (justincc) | 1 | -41/+35 |
2013-01-04 | Fix llGetLinkKey() to return the last sat avatar as the last link number. | Justin Clark-Casey (justincc) | 1 | -17/+31 |
2013-01-03 | Scipt modules get the OpenMetaverse types, so lists passed as arguments to sc... | SignpostMarv | 1 | -2/+27 |
2013-01-03 | Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs b... | SignpostMarv | 1 | -8/+15 |
2013-01-02 | Fixed several problems with the Sun: some settings didn't work, or were incon... | Oren Hurvitz | 1 | -6/+4 |
2013-01-02 | If an NPC is unowned, then always auto-grant permissions requested via llRequ... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-12-31 | Resolve Mantis 6480 (http://opensimulator.org/mantis/view.php?id=6480) | Robert Adams | 1 | -2/+11 |
2012-12-18 | Replace axis rotation numeric constants (STATUS_ROTATE_XYZ) with symbols. Als... | Robert Adams | 1 | -3/+4 |
2012-12-17 | Extend default 1 second wait for event completion to other thread script rese... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-12-12 | Log situations where workitem event threads are aborted on stop request becau... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2012-12-12 | Add "debug script log" command to allow setting a numeric debug level on indi... | Justin Clark-Casey (justincc) | 1 | -8/+29 |
2012-12-06 | Instead of printing script errors out to console, put to debug log so that we... | Justin Clark-Casey (justincc) | 1 | -1/+11 |
2012-12-05 | Remove some mono warnings in script tests, chiefly where SetUp() wasn't prope... | Justin Clark-Casey (justincc) | 5 | -7/+13 |
2012-12-05 | Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking c... | Justin Clark-Casey (justincc) | 1 | -0/+9 |
2012-12-05 | Add IScriptInstance.EventsProcessed stat so that we can record this informati... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2012-12-03 | XmlRpcGridRouter | BlueWall | 1 | -0/+7 |
2012-11-24 | Consistenly make NUnit test cases inherit from OpenSimTestCase which automati... | Justin Clark-Casey (justincc) | 11 | -11/+11 |
2012-11-14 | Added AssemblyInfos to every dll in the OpenSim.Region namespace. | Diva Canto | 6 | -0/+198 |
2012-11-09 | llSetLinkCamera implementation | PixelTomsen | 3 | -0/+36 |
2012-11-05 | Change user message on TeskInventoryAccepted to let the viewer format it | Melanie | 1 | -5/+5 |
2012-10-31 | Also add the additional ScriptException constructor necessary to get [Seriali... | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-10-31 | Mark ScriptException as [Serializable] for when it has to cross AppDomains | Justin Clark-Casey (justincc) | 1 | -0/+1 |
2012-10-29 | refactoring llCollisionSound to use new KeyOrName method | SignpostMarv | 1 | -10/+1 |
2012-10-29 | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L... | SignpostMarv | 1 | -6/+3 |
2012-10-29 | refactoring llTriggerSoundLimited to not use the LSL methods, since that will... | SignpostMarv | 1 | -2/+2 |
2012-10-29 | refactoring llGetPos() to take advantage of implicit converter | SignpostMarv | 1 | -2/+1 |
2012-10-29 | shifting from two instances of typecasting to one instance of typecasting in ... | SignpostMarv | 1 | -4/+4 |
2012-10-29 | 80-character width terminal formatting of recent commits to llPlaySound, llPl... | SignpostMarv | 1 | -7/+15 |
2012-10-29 | shuffling code around so that the interface for ISoundModule.SendSound() spec... | SignpostMarv | 1 | -4/+40 |
2012-10-29 | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 1 | -5/+17 |
2012-10-29 | deduplicating code into a single LoopSound method | SignpostMarv | 1 | -21/+7 |
2012-10-29 | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 1 | -1/+1 |
2012-10-29 | transposing LoopSoundMaster to Sound Module | SignpostMarv | 1 | -25/+3 |
2012-10-29 | transposing preload sound onto sound module | SignpostMarv | 1 | -1/+2 |
2012-10-29 | transposing stop sound into sound module | SignpostMarv | 1 | -37/+5 |
2012-10-29 | moving comment for llStopSound inside the method block prior to transposition... | SignpostMarv | 1 | -1/+1 |
2012-10-29 | Immediately setting gain to zero as a workaround for code not stopping sound ... | SignpostMarv | 1 | -0/+1 |
2012-10-26 | Separate LSL's notion of the default anim from the actually playing anims. | Melanie | 1 | -3/+3 |