| Commit message (Collapse) | Author | Age | Files | Lines |
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them usable in tests with no scene present
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valid set pin in a destination prim rather than the unset no pin state
Adds regression test for this case.
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package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
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valid set pin in a destination prim rather than the unset no pin state
Adds regression test for this case.
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PERMISSION_CHANGE_LINKS
As per http://wiki.secondlife.com/wiki/LlBreakAllLinks
Same as existing llCreateLink() and llBreakLink()
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change, not just those outside the usual tolerances.
This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work
This is another fix for http://opensimulator.org/mantis/view.php?id=7044
Extends regression test for this case.
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the global rotation rather than the local rotation
Functionally the same as the patch in http://opensimulator.org/mantis/view.php?id=7044, thanks Aleric.
This commit also extends the regression test
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bytes in utf8
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(e.g. link number then PRIM_ROTATION) would not return the parameter
Extended regression test for this case
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when it encounters an invalid link number, rather than throwing an exception
Addresses http://opensimulator.org/mantis/view.php?id=6768
Thanks to talun for the patch on that commit - in the end I took a different approach that also deals with invalid PRIM_LINK_TARGET
However, not yet generating the same warning on invalid PRIM_LINK_TARGET as seen on LL grid
This commit also adds regression tests for some cases of llGetLinkPrimitiveParams()
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These were genuine failures caused by ScenePresence.CompleteMovement() waiting for an UpdateAgent from NPC introduction that would never come.
Instead, we do not wait if the agent is an NPC.
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Forgot to add file for llRequestUrl() test in commit b8a7c8b
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script wait event (llSleep(), etc.)
This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
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pass down IScriptInstance instead.
This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
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properly calling to OpenSimTestCase.SetUp()
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automatically turns off any logging enabled between tests
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appearance notecard does not exist, rather than returning UUID.Zero or silently failing.
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notecard name is invalid. Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception.
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OSSL_ApiNpcTests
This is a more intuitive location.
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constant component in the source list.
Adds regression test for this case.
Based on http://opensimulator.org/mantis/view.php?id=6156
Thanks SignpostMarv.
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another avatar in the scene.
Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
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This is always done later on in SceneGraph.AddSceneObject() if the call hasn't failed due to sanity checks.
There's no other purpose for this method to exist and it's dangerous/pointless to call in other conditions.
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This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
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This is always available from m_host.LocalId
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in self item on initialization.
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the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
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AllowInventoryDrop, not the source.
This allows llAllowInventoryDrop() to work.
Regression test added for this case.
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owned by the same user.
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they're running
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TestOsNpcRemoveOwned()
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formatting/doc changes.
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The original function suffered from unexpected results due to rounding
errors. An error of only 1 or 2 ulps would cause the code to not detect
a singularity at Y rotation +/- PI/2 and take the non-singularity code
path. The replacement code does not suffer from wildly inaccurate
results at the +/- PI/2 singularity. The check in the code for the
singularity isn't strictly needed, but gives more consistent results
At the singularity, the X and Z rotations add. The if check simply
forces the X rotation to be zero so the entirety of the X+Z rotation is
carried by Z.
Additionally, the test code has been updated to include test cases that
caused the old code to fail. The test algorithm is also updated to
perform a more meaningful test. The original code checked if the values
against expected values. This could fail at +/- PI rotations since a
rotation around an axis by PI causes the identical effect as a rotation
by -PI. The new test code checks that the returned angles can be used
to recreate a quaternion that causes the same rotation.
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