| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
|
|
|
|
|
| |
same state
|
|
|
|
|
|
| |
touch, pay, etc script states correctly.
|
|
|
|
|
|
|
|
|
| |
Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
|
|
|
|
|
|
|
|
|
| |
duplicate delivery of state_entry if a region is restarted just after
saving the script. Changes script state saves to no longer abort long-
running event handlers. Queues the save instead. Adds shutdown handler
to save script state on irderly shutdown
|
|
|
|
|
|
|
| |
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
|
| |
|
|
|
|
|
|
|
| |
Prevent a null reference exception when reset is pressed on a script
while it's being compiled.
|
|
|
|
|
|
|
|
| |
1000 chars to avoid the exception thrown by libomv at 1100 chars.
Change string->int conversion so it copes with non-numeric chars
after the number and no longer uses a float to parse the value.
|
|
|
|
|
|
|
|
|
| |
which is a thin wrapper around a IWorkItemResult from the SmartThreadPool.
However, it is very easy to reimplement on top of basic threading and therefore
makes the IScriptInstance class independent of the specific threading
implementation.
|
|
|
|
|
|
|
| |
llDetectedLink(). Also a small refactor to remove an interface member
from IScriptEngine.
|
|
engines that want to use the XEngine's instance handling and state
persistence can do so. IScriptInstance is optional, but it does
require the SmartThreadPool if it is used.
|