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path: root/OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs (unfollow)
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2019-10-17add LSL_Integer osIsNotValidNumber(LSL_Float v)UbitUmarov1-0/+5
2019-05-19Dump OpenSim 0.9.0.1 into it's own branch.onefang1-38/+38
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-38/+38
2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-0/+513
2015-01-26On a multi-region simulator when AppDomain = true, make sure the DLL from ↵Justin Clark-Casey (justincc)1-1/+2
the appropriate script engines subdir is loaded rather than always that of the first engine to load the DLL. This resolves a DLL load failure on my Linux box when an attachment script was present on another region before the avatar arrived.
2014-11-25refactor: consistently put all test classes in the OpenSim.Tests.Common ↵Justin Clark-Casey (justincc)1-1/+0
package rather than some in OpenSim.Tests.Common.Mock the separate mock package was not useful and was just another using line to always add
2013-02-27minor: remove some mono compiler warnings in script regression testsJustin Clark-Casey (justincc)1-1/+0
2013-01-30Fix issue where lsl -> c# generation in co-operative termination mode did ↵Justin Clark-Casey (justincc)1-13/+150
not correctly handle single statement versions of for, while and do-while loops. Add regression tests to validate the fix. This problem will not affect the default abort termination mode.
2013-01-29minor: remove EnableLogging() left over in CoopTerminationTestsJustin Clark-Casey (justincc)1-1/+1
2013-01-24Disable the not very useful infinite recursion co-op termination tests for ↵Justin Clark-Casey (justincc)1-2/+6
now as they appear to cause failures with testing in jenkins. These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack
2013-01-23If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then ↵Justin Clark-Casey (justincc)1-1/+1
continue to generate C# that is functionality identical to historical generation This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.
2013-01-22Add co-op termination regression test for infinite recursive manual call on ↵Justin Clark-Casey (justincc)1-0/+22
event function. Such code would normally terminate quickly with a stack overflow exception anyway.
2013-01-22Set script delay factor to 0 in co-op termination testsJustin Clark-Casey (justincc)1-0/+3
This is to ensure loops aren't actually terminating from a wait on an LSL function. This was not the case with any of the existing tests.
2013-01-22Add regression test for co-op termination on infinite user function call ↵Justin Clark-Casey (justincc)1-0/+30
regression. Such a script would probably run out of stack pretty quickly anyway.
2013-01-22Add regression test for co-op stop of an infinite jump loopJustin Clark-Casey (justincc)1-8/+41
Also fixes bug in do-while test Improves detection of failure due to invalid script in test Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests. Stop listening for chat after the first 'script is running' chat is received to reduce test run time.
2013-01-22Add do-while co-op termination testJustin Clark-Casey (justincc)1-2/+30
Minor changes to scripts in other tests.
2013-01-22Add single and comound while loop co-op termination testJustin Clark-Casey (justincc)1-0/+44
2013-01-22Fix bug in generating termination checks in compound statement for loop.Justin Clark-Casey (justincc)1-2/+26
Add regression test for this case.
2013-01-22factor out common code in existing co-op termination regression testsJustin Clark-Casey (justincc)1-55/+24
2013-01-22Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the ↵Justin Clark-Casey (justincc)1-0/+4
co-op setting is active in its regression tests.
2013-01-22Add regression test TestStopOnLongForLoop()Justin Clark-Casey (justincc)1-0/+59
2013-01-16Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)1-16/+43
script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
2012-11-24Consistenly make NUnit test cases inherit from OpenSimTestCase which ↵Justin Clark-Casey (justincc)1-1/+1
automatically turns off any logging enabled between tests
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ↵teravus1-8/+2
master. This reverts commit dfac269032300872c4d0dc507f4f9062d102b0f4, reversing changes made to 619c39e5144f15aca129d6d999bcc5c34133ee64.
2012-10-31Make "show object part" command correctly display script status.Justin Clark-Casey (justincc)1-2/+8
Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
2012-07-11Allow XEngine StartDelay to be configured in the [XEngine] config section.Justin Clark-Casey (justincc)1-0/+1
This is only currently meant for use by regression tests that don't have any issues if XEngine is started up quickly, since no other operations will be occuring simultaneously. Therefore, this is not yet documented externally.
2012-07-11Remove WorldComm module from the regression TestCompileAndStartScript() ↵Justin Clark-Casey (justincc)1-4/+1
since the infrastructure no longer fails if this module isn't present, at least on the tested codepaths
2012-04-27Add regression test for teleporting an agent between separated regions on ↵Justin Clark-Casey (justincc)1-1/+1
the same simulator. This involves a large amount of change in test scene setup code to allow test scenes to share shared modules SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static May split these out into separate classes in the future.
2012-02-07Add a regression test to compile and start a script. Remove ↵Justin Clark-Casey (justincc)1-20/+76
Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
2011-05-21Get rid of OpenSim.Tests.Common.Setup subpackage in favour of just ↵Justin Clark-Casey (justincc)1-1/+0
OpenSim.Tests.Common instead
2009-08-15* whoops, missing a /Teravus Ovares (Dan Olivares)1-1/+1
2009-08-15* Comment out XEngineTest that doesn't appear to test anything. It just ↵Teravus Ovares (Dan Olivares)1-0/+3
creates a scene named 'My Test' which just happens to be the last scene displayed in the nunit log before it goes boom.
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-04-15Convert both script engines to new region module format. Add proper unloadMelanie Thielker1-2/+2
handling to XEngine. Add needed stubs to DotNetEngine.
2009-02-13Fix some compiler warnings. Minor formatting cleanup.Jeff Ames1-2/+2
2009-02-12* Added XEngine tests and gathered other ScriptEngineSean Dague1-31/+28
Tests together From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-02-10this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield1-0/+0
NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-2/+2
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
2008-05-20Add copyright notices.Jeff Ames1-3/+28
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-11* Added NPCModule and NPCAvatar classes for NPCs. Primitive, but we can grow ↵Adam Frisby1-2/+0
them out. * Fix for Scene.Inventory.cs - It assumes every entity at startup is a SceneObjectGroup. (Actually, this shouldn't have compiled[!] without a warning.) * Fix for LandManager at startup - it assumes there's a land channel when perhaps there isnt. (Bug that needs another refactor to fix. [Mike - I've assigned a ticket to you about this])
2008-05-09Update svn properties.Jeff Ames1-48/+48
2008-05-08* Some refactorings.Adam Frisby1-0/+48
* Added shell of new Python scripting engine. Similar in design to the one used by Rex, but will be structured at a region rather than object level, also is a region module.