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path: root/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs (follow)
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* Fix resume scripts.Justin Clark-Casey (justincc)2011-10-191-8/+32
| | | | | On resume, we need to place requeue the script for event processing if there are any events on the queue. Also need to do this under m_Script lock in order to avoid a race
* Add "scripts suspend" and "scripts resume" commands.Justin Clark-Casey (justincc)2011-10-191-2/+4
| | | | | These aim currently to suspend and resume all scripts. However, resume isn't currently working due to what looks like a bug in resume functionality itself.
* add current script status to "scripts show" command (running, suspended, etc.)Justin Clark-Casey (justincc)2011-10-191-4/+5
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* When shutting down XEngine, log how many scripts are being shutdown so the ↵Justin Clark-Casey (justincc)2011-10-121-1/+1
| | | | user knows why they are waiting.
* Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-2/+2
| | | | | The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database. At all other times it's not possible for a SOP not to have a SOG parent.
* refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-261-1/+1
| | | | This does a tiny bit to reduce code complexity, memory requirement and the cpu time of pointlessly setting this field to the same value in every SOP
* Deal with possibly un-initialized scripts in object transfers. Mantis #5310Diva Canto2011-01-061-1/+4
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* Trigger changed event with CHANGED_TELEPORT when teleporting to another region.Marck2010-11-261-7/+10
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* Thank you, thomax, for a patch making changed events CHANGED_REGION_RESTART ↵Marck2010-11-221-2/+4
| | | | | | and CHANGED_REGION work. Fixes Mantix #5214.
* Change XEngine to use the new constantMelanie Thielker2010-08-061-1/+1
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* Correct some script constants.Melanie2010-08-061-2/+2
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* Stopgap measure. Disable the recent script startup changes until I can cure theMelanie2010-04-191-1/+1
| | | | race condition.
* All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+14
| | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* FINALLY! Script compile errors now appear in the script error pane,Melanie2009-12-221-1/+1
| | | | not in a funky debug window.
* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-5/+0
| | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* Formatting cleanup.Jeff Ames2009-11-231-12/+12
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* More performance improvements to XEngine script loadingJohn Hurliman2009-10-291-12/+12
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* * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-291-3/+5
| | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config
* OptimizationsDan Lake2009-10-291-10/+18
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* Add support for display of the script compilation errors in the script editor'sMelanie2009-10-171-7/+6
| | | | | | debug pane. This will still use DEBUG_CHANNEL currently, since it is not fully implemented. This also removes the "Compiled successfully" message that pops up in the viewer.
* Formatting cleanup.Jeff Ames2009-10-011-4/+4
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* fix to preserve UTF8 encoding in saved script state.dr scofield (aka dirk husemann)2009-09-141-4/+4
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* remove warningJustin Clark-Casey (justincc)2009-09-061-1/+2
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* Remove one more sponsor referenceMelanie2009-08-141-1/+1
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* Remove the script sponsor logic because scripts are timing out again.Melanie2009-08-141-6/+1
| | | | | | This needs to be looked into. This commit, unfortunately, reinstates a memory leak in regions that see significant script fluctuation, e.g. lots of scripted attachments, or script development.
* Experimental! Implement ISponsor in ScriptInstanceMelanie2009-08-071-12/+7
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* Another stab at cmickeyb's patch for script GC.Melanie2009-08-071-7/+14
| | | | | Moved the Close() for the appdomain-hosted parts into a new destructor on ScriptInstance.
* Revert the XEngine memleak patch, it causes premature GC.Melanie2009-08-071-18/+7
| | | | | This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
* |From: James J Greensky <jame.j.greensky@intel.com>Melanie2009-08-061-7/+18
| | | | | | | | | | | | | | | | | | | |Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
* Slight change to state management for attach scheduling.Alan Webb2009-08-041-10/+7
| | | | Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* This change adds support for the attach event in scripts.Alan Webb2009-08-041-0/+16
| | | | | | | | | | | | | | | | | | | [1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* Add plumbing for the SceneObjectDeleter to wait for the script engine toMelanie2009-08-041-0/+5
| | | | allow final deletion of objects. Meant to support the attach(NULL_KEY) event,
* Correct an error where the config file name was always considered to be aMelanie Thielker2009-06-061-0/+1
| | | | | | | local file. This caused llHttpRequest and llSetInventoryPermsMask to fail on regions that load their config from a web server
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* cleaning out warnings.Dr Scofield2009-05-221-9/+12
| | | | | | NOTE: we currently have a gazillion warnings caused stuff flagged as "obsolete" (OGS1 stuff) --- what's up with that?
* From: Alan Webb <alan_webb> & Dr Scofield<drscofield@xyzzyxyzzy.net>Dr Scofield2009-05-181-20/+20
| | | | | Disable use of log4net in script domains to avoid mono 2.4 aborts.
* Convert both script engines to new region module format. Add proper unloadMelanie Thielker2009-04-151-0/+7
| | | | | | handling to XEngine. Add needed stubs to DotNetEngine.
* Actually remove the script if it tries to remove itself.Melanie Thielker2009-04-121-4/+10
| | | | | | Fixes Mantis #2929
* Thanks BlueWall for a patch that adds Hypergrid dynamic linking to ↵diva2009-04-051-0/+1
| | | | osTeleportAgent. Fixes mantis #3408.
* Avoid writing script state to the filesystem if the state has not changed.Melanie Thielker2009-03-261-14/+19
| | | | | | | Remove the unneccessary double check that was only used to provide a meaningless warning message for a corner case.
* Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-221-4/+3
| | | | | | | | | * Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
* Refactor log4net logger handling in script engine. (#3148)Jeff Ames2009-02-221-18/+18
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* * Consistently lock part.TaskInventory as pointed out in ↵Justin Clarke Casey2009-02-201-7/+21
| | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3159 * Not locking causes enumeration exceptions as described in this matis * part.TaskInventory needs to be locked for every access as it's a dictionary * Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is cloned instead
* Force plugin state update when region crossingMelanie Thielker2009-02-191-0/+4
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* Try this, then :) remove just one line from script serialization, Melanie Thielker2009-02-191-1/+0
| | | | | | hunting the bug
* Refix the fix, adding a forgotten lineMelanie Thielker2009-02-191-0/+1
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* Attempt to fix a Windows only race in thread terminationMelanie Thielker2009-02-191-1/+8
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* this is step 2 of 2 of the OpenSim.Region.Environment refactor.Dr Scofield2009-02-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | NOTHING has been deleted or moved off to forge at this point. what has happened is that OpenSim.Region.Environment.Modules has been split in two: - OpenSim.Region.CoreModules: all those modules that are either directly or indirectly referenced from other OpenSim packages, or that provide functionality that the OpenSim developer community considers core functionality: CoreModules/Agent/AssetTransaction CoreModules/Agent/Capabilities CoreModules/Agent/TextureDownload CoreModules/Agent/TextureSender CoreModules/Agent/TextureSender/Tests CoreModules/Agent/Xfer CoreModules/Avatar/AvatarFactory CoreModules/Avatar/Chat/ChatModule CoreModules/Avatar/Combat CoreModules/Avatar/Currency/SampleMoney CoreModules/Avatar/Dialog CoreModules/Avatar/Friends CoreModules/Avatar/Gestures CoreModules/Avatar/Groups CoreModules/Avatar/InstantMessage CoreModules/Avatar/Inventory CoreModules/Avatar/Inventory/Archiver CoreModules/Avatar/Inventory/Transfer CoreModules/Avatar/Lure CoreModules/Avatar/ObjectCaps CoreModules/Avatar/Profiles CoreModules/Communications/Local CoreModules/Communications/REST CoreModules/Framework/EventQueue CoreModules/Framework/InterfaceCommander CoreModules/Hypergrid CoreModules/InterGrid CoreModules/Scripting/DynamicTexture CoreModules/Scripting/EMailModules CoreModules/Scripting/HttpRequest CoreModules/Scripting/LoadImageURL CoreModules/Scripting/VectorRender CoreModules/Scripting/WorldComm CoreModules/Scripting/XMLRPC CoreModules/World/Archiver CoreModules/World/Archiver/Tests CoreModules/World/Estate CoreModules/World/Land CoreModules/World/Permissions CoreModules/World/Serialiser CoreModules/World/Sound CoreModules/World/Sun CoreModules/World/Terrain CoreModules/World/Terrain/DefaultEffects CoreModules/World/Terrain/DefaultEffects/bin CoreModules/World/Terrain/DefaultEffects/bin/Debug CoreModules/World/Terrain/Effects CoreModules/World/Terrain/FileLoaders CoreModules/World/Terrain/FloodBrushes CoreModules/World/Terrain/PaintBrushes CoreModules/World/Terrain/Tests CoreModules/World/Vegetation CoreModules/World/Wind CoreModules/World/WorldMap - OpenSim.Region.OptionalModules: all those modules that are not core modules: OptionalModules/Avatar/Chat/IRC-stuff OptionalModules/Avatar/Concierge OptionalModules/Avatar/Voice/AsterixVoice OptionalModules/Avatar/Voice/SIPVoice OptionalModules/ContentManagementSystem OptionalModules/Grid/Interregion OptionalModules/Python OptionalModules/SvnSerialiser OptionalModules/World/NPC OptionalModules/World/TreePopulator
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-2/+2
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* From: Christopher Yeoh <yeohc@au1.ibm.com>Dr Scofield2009-01-281-33/+49
| | | | | | | | | | | | | | | | | | | This changeset fixes a race condition where a script (XEngine run) can startup before a reference is added to it in all of the required places in the XEngine class. The effect of this is that a script can sometimes on startup miss script events. For example a script which starts up and initialises itself from a notecard may never receive the dataserver event containing the notecard information. The patch isn't as clean as I'd like - I've split the constructor of ScriptInstance up so it does everything it did before except call Startup and post events like state_entry and on_rez. An Init function has been added which is called after the ScriptInstance object has been added to the necessary data structures in XEngine. Happy to rework it if someone suggests a better way of doing it.