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2016-11-03Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel1-117/+0
2014-03-26Also take YP/commented out JS references from script engine CodeTools.Justin Clark-Casey (justincc)1-117/+0
Fixes build break from d3387d591a2bd496c8315f17b2310d6a6f40a7c3
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames1-1/+1
LICENSE.txt.
2009-02-22Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke1-4/+4
* Added log4net dependency to physxplugin in prebuild.xml. * Added missing m_log fields to classes. * Replaced Console.WriteLine with appropriate m_log.Xxxx * Tested that nant test target runs succesfully. * Tested that local opensim sandbox starts up without errors.
2008-11-17fixing warnings in YProlog language supportDr Scofield1-2/+2
2008-08-18Formatting cleanup.Jeff Ames1-1/+1
2008-07-16Mantis#1753. Thank you kindly, Kinoc for a patch that:Charles Krinke1-0/+4
Brings Yield Prolog up to date with sourceforge version 0.9.10 Patched applies to both DotNet and XEngine.
2008-06-30properly explaining each #pragma warning disableDr Scofield1-4/+5
massaging OSHttpRequestPump to not abort on exceptions...
2008-06-27last round of warning squashing. calling it a day now.Dr Scofield1-1/+5
2008-06-24* Applied patch from Melanie, mantis issue #1581 - "Refactor LSL language, ↵lbsa711-2/+2
api and compiler out of XEngine" "First stage in a major Script Engine refactor, that will result in the LSL implementaions ebing reconverged. Not there yet, but one major part is done." Thank you, Melanie!
2008-06-04Formatting cleanup, minor refactoring, svn properties.Jeff Ames1-1/+1
2008-06-01Update svn properties.Jeff Ames1-85/+80
2008-05-31* minor: Add copyright statementJustin Clarke Casey1-0/+28
2008-05-31* Remove rogue ? to get things compiling againJustin Clarke Casey1-1/+1
2008-05-31Mantis#1314. Thank you kindly, Kinoc for YieldProlog.Charles Krinke1-0/+85
I have added everything *except* the patch to .../LSL/Compiler.cs. The Compiler.cs patch has a namespace issue. Lets make a second patch to close the gap.