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path: root/OpenSim/Region/ScriptEngine/Shared/CodeTools/Compiler.cs (follow)
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* Always close script linemap file after reading and always dispose of other ↵Justin Clark-Casey (justincc)2014-12-031-25/+24
| | | | streams in the script engine even if exceptions are thrown.
* minor: further cleanup of old vb and yield prolog script engine references ↵Justin Clark-Casey (justincc)2014-07-111-17/+1
| | | | that were removed some time ago
* If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the ↵Justin Clark-Casey (justincc)2014-07-111-19/+20
| | | | | | | existing session use the previous strategy for that script rather than not starting the script at all. We have to do this since we can't unload existing DLLs if they're all in the same AppDomain. But we can still update the underlying DLL which will be used in the next simulator session.
* refactor: use existing Compiler.CreateScriptsDirectory() (renamed to ↵Justin Clark-Casey (justincc)2014-07-101-26/+4
| | | | | | | CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile. Code was identical apart from error logging, but if there are failures creating these directories then you'll be seeing lots of errors anyway, and these will be more informative
* Improved line map heuristics.Aleric Inglewood2014-06-191-16/+40
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | If the C# column can't be found in the positionMap (but the line can), use the map immediately after it while correcting for the offset, unless that results in an LSL position before the previous LSL position in the positionMap. The idea behind this heuristic is that in most, if not all cases C# consumes more characters than LSL (for example LSL_Types.LSLInteger instead of just 'integer'). Thus if the distance between the columns of two markers differ in the C# and LSL file, the distance in the C# file will be larger. Moreover, we can assume that every time this happens we will have a marker at the beginning of the longer 'keyword', because those keywords were generated by us in the first place. For example: C#: LSL_Types.LSLInteger f2(LSL_Types.LSLString s) ^ ^ 1 2 will always have markers at the beginning of the long keywords 'LSL_Types.LSLInteger' and 'LSL_Types.LSLString'. If an error is generated in between (for example at the beginning of the function name 'f2') then the correct position is found by using an offset relative to 2 rather than 1. Note that a case where this isn't working correctly is when the user adds extra spaces. For example: LSL: integer f2( string s) would still use the start of 'string' as reference and then go backwards 3 characters only because the corresponding C# still looks like C#: LSL_Types.LSLInteger f2(LSL_Types.LSLString s) ^ ^ only 3 chars difference and the reported error at 'f2' would be here: LSL: integer f2( string s) ^ This can only be fixed by generating a mapping for 'f2' itself, or generating a mapping whenever the amount of spaces is changed.
* Fix looking up line number and colum when there is no exact match.Aleric Inglewood2014-06-191-18/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a compile error reports a colum/error that is not an exact match in the positionMap dictionary, the last position in the map with a line number and position before the reported error should be returned. The old code had the following problems: 1) It returns l,c - which are line and column of the C# file, not LSL. 2) It doesn't set l to 'line' when the map has an entry with 'line'. 3) It sorts the map without taking columns into account, which may result in a random order of the columns. With my mono implementation the columns were reversed in order. For example, if the map contains the following lines: 99,5,49,10 100,30,50,10 100,40,1,0 101,5,51,10 and a translation of 100,35 was requested, then the old code would compare '100' with the keys in the first column - setting l to that key while it is smaller. Hence, l is set to 99. Then it finds the key 100 and doesn't update l. Because of the reversed sort order, it first compares the column 35 with 40, finding that it is smaller and therefore it stops; returning 99,1 instead of finding the correct 100,30 entry and returning 50,10. This patch causes 50,10 to be returned. The remaining problems after this patch are: 1) The sorting might not be necessary at all. 2) The is code duplication (I fixed both instances, but really there should be no code duplication imho).
* Reactivate regression test TestCastAndConcatString() in CompilerTests.Justin Clark-Casey (justincc)2014-05-231-2/+2
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* Also take YP/commented out JS references from script engine CodeTools.Justin Clark-Casey (justincc)2014-03-261-40/+0
| | | | Fixes build break from d3387d591a2bd496c8315f17b2310d6a6f40a7c3
* refactor: replace verbose checks with String.IsNullOrEmpty where applicable.Justin Clark-Casey (justincc)2013-11-151-1/+1
| | | | Thanks to Kira for this patch from http://opensimulator.org/mantis/view.php?id=6845
* If the LSL state_entry() event definition contains any parameters, then ↵Justin Clark-Casey (justincc)2013-11-021-3/+8
| | | | | | | | generate syntax error as seen on the LL grid This is done through the parser and so generates the same syntax error message if any parameters are wrongly specified for this event. We were already enforcing event names in the parser. This is only for state_entry so far as an initial test of the approach - appears to work correctly.
* Make C# scripts return correct error line and column numbers instead of ↵Justin Clark-Casey (justincc)2013-03-131-3/+8
| | | | | | | failing because they have no linemap. Adapted fix from http://opensimulator.org/mantis/view.php?id=6571 Thanks Nickel Briand
* Remove unnecessary System.Linq reference from Compiler.csJustin Clark-Casey (justincc)2013-01-241-1/+0
| | | | Hopefully will fix windows build via compile.bat
* If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then ↵Justin Clark-Casey (justincc)2013-01-231-12/+18
| | | | | | | | | continue to generate C# that is functionality identical to historical generation This is to eliminate disruption until co-op termination has been well-tested. In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class. Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run. This change also means that scripts which fail to initialize do not still show up as running scripts.
* Implement non-wait co-operative termination of scripts for XEngine in ↵Justin Clark-Casey (justincc)2013-01-171-20/+46
| | | | | | | | | | | | | addition to termination on wait. This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls. These places are for, while, do-while, label, user function call and manual event function call. Call goes through to an XEngineScriptBase which extends ScriptBase. IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler. Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console. Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run. Automatic recompilation may be implemented in a later commit. This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
* Add a reference to OpenMetaverseType.dll to compiled script assemblies.Melanie2012-08-181-0/+2
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* Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than ↵Justin Clark-Casey (justincc)2012-07-111-5/+3
| | | | | | | constructing fresh copies. The encodings are thread-safe and already used in such a manner in other places. This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
* Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman2012-03-151-1/+4
| | | | | | | | | from region modules. The LSL translator is extended to generate the modInvoke format of commands for directly inlined function calls. A region module can register a function Test() with the name "Test". LSL code can call that function as "Test()". The compiler will translate that invocation into modInvoke("Test", ...)
* Add a regression test to compile and start a script. Remove ↵Justin Clark-Casey (justincc)2012-02-071-3/+7
| | | | | | | | Path.GetDirectoryName when getting assembly loading path in Compiler.CompileFromDotNetText(). The Path.GetDirectoryName call in Compiler.CompileFromDotNetText is unnecessary since AppDomain.CurrentDomain.BaseDirectory is always a directory. Later path concatenation is already done by Path.Combine() which handles any trailing slash. Removing Path.GetDirectoryName() will not affect the runtime but allows NUnit to work since it doesn't add a trailing slash to AppDomain.CurrentDomain.BaseDirectory.
* Optionally, don't delete previously compiled scripts on startupOren Hurvitz2011-06-241-5/+14
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* Add configurable path to script engine assembliesBlueWall2010-09-261-2/+3
| | | | | | | | | Adding ability to place script engine assemblies outside the codebase directories. Uses new [XEngine] option: ScriptEnginesPath = "path_to_assemblies" Signed-off-by: Melanie <melanie@t-data.com>
* Comment and remove JScript support. Mono 2.7Dev and 2.8 no longer include theMelanie2010-06-011-19/+19
| | | | needed libraries
* Compiler.cs contained method GetCompilerOutput which, apparently,unknown2010-04-281-4/+7
| | | | | | | was not used, but exactly the same path was calculated inline. This patch does some minor refactoring by replacing inline path calculation with GetCompilerOutput. This doesn't actually affect anything, just minor prettifying of the code
* FINALLY! Script compile errors now appear in the script error pane,Melanie2009-12-221-1/+1
| | | | not in a funky debug window.
* * Misc. formatting cleanup for the previous patchJohn Hurliman2009-10-291-25/+26
| | | | * Added the new AppDomainLoading variable to the [XEngine] section in the example config
* OptimizationsDan Lake2009-10-291-84/+72
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* Add copyright header. Formatting cleanup.Jeff Ames2009-09-291-28/+22
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* Added delay loop to give a newly created assembly time to appear. OnAlan M Webb2009-09-231-32/+71
| | | | | | | | | | | | | | Linux (as an example), it is possible for the existence check to fail because the file is not yet recognized by the file system. Although the loop has a 250mS delay, in practise, the existence test in the for loop is successful and no delay is introduced. Next, this takes care of the two, unpredictable, situations where a script fails to compile. The first is caused by an occasional SEGV in the underlying mono VM while mcs is running, the second is caused by file system latency. Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* Change the return value if the compiler to "object" to allow compilersMelanie2009-08-311-2/+2
| | | | to return dynamic method objects
* Publish a method on ICompiler to generate the CIL assembly pathMelanie Thielker2009-06-211-0/+7
| | | | | | Cause group deeding to apply next owner perms
* Formatting cleanup.Jeff Ames2009-06-101-1/+1
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* Formatting cleanup. Ignore some generated files.Jeff Ames2009-06-091-7/+7
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* Thank you, thomax, for a patch to provide finer-grained access control toMelanie Thielker2009-06-051-1/+9
| | | | | | | scripting. Fixes Mantis #2862
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* Add events to IScriptEngine to notify scripting modules of the removalMelanie Thielker2009-04-101-2/+5
| | | | | | | | | of objects from the scene, and of scripts from objects. This facilitates the development of modules that can register prims with externall servers for inbound email and XMLRPC. Currently implemented in XEngine only. Also applying cmickeyb's compiler locking patch, since it seems risk-free.
* Fix a nullref when compiling non-LSL scriptsMelanie Thielker2009-04-021-5/+8
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* * minor: remove one mono compiler warningJustin Clarke Casey2009-03-271-1/+1
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* Read the .map files in on sim startup. Also clean them up when an assemblyMelanie Thielker2009-03-261-1/+29
| | | | | | is deleted.
* Avoid preprocessing scripts on region restart just to generate the lineMelanie Thielker2009-03-261-11/+23
| | | | | | | | number map. Instead, write the map to a file for later use. That is not yet used, so currently runtime errors after a sim restart will have wrong line numbers
* Thank you, dslake, for a patch that speeds up the Delete Old Files optionMelanie Thielker2009-03-241-13/+19
| | | | | | | in the compiler. Committed with changes. Fixes Mantis #3325
* * Make all coded defaults match settings in OpenSim.ini.exampleJustin Clarke Casey2009-03-111-2/+1
| | | | | | | * In most cases, the setting in OpenSim.ini.example is taken as the canonical one since this is the file virtually everyone ends up using * OpenSim will start up with a blank OpenSim.ini, in which case sqlite is the default database (as before)
* * minor: Remove most mono compiler warningsJustin Clarke Casey2009-02-251-1/+1
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* Fixes Mantis #3187. Thank you kindly, DoranZemlja for a patch that:Charles Krinke2009-02-251-0/+1
| | | | | Deals with the multiple warning side affect introduced earlier.
* Update svn properties, add copyright headers, minor formatting cleanup.Jeff Ames2009-02-231-1/+1
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* Mantis#3187. Thank you kindly, DoranZemlja for a patch that:Charles Krinke2009-02-231-0/+21
| | | | | | | Adds a warning for an LSL construct that exploits a popular list memory saving hack.
* Refactor log4net logger handling in script engine. (#3148)Jeff Ames2009-02-221-23/+21
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* Fix the windows sharing violations on script crossingsMelanie Thielker2009-02-181-1/+43
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* cleanupDr Scofield2009-02-161-6/+0
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* From: alan webb <alan_webb@us.ibm.com> & dr scofield <drscofield@xyzzyxyzzy.net>Dr Scofield2009-02-161-8/+17
| | | | | | | This changeset fixes a rather nasty script compile bug that manifests itself under heavy load.
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-1/+1
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* Remove a line of debug info in XEngine that i missedMelanie Thielker2008-12-031-1/+1
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