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* Merge branch 'master' into careminsterMelanie2009-12-221-1/+0
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| * Glue code for a couple of new LSL function implementationsMelanie2009-12-221-2/+4
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* | Merge branch 'master' into careminsterMelanie2009-12-211-7/+20
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| * Fixes some incorrect values returned by llGetPrimitiveParams() and ↵Jeff Lee2009-12-211-7/+20
| | | | | | | | | | | | osGetLinkPrimitiveParams(). Signed-off-by: Melanie <melanie@t-data.com>
* | Merge branch 'master' into careminsterMelanie2009-12-201-2/+2
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| * random drive-by minor math optimization. No need for concern, bitshed was ↵dahlia2009-12-151-2/+2
| | | | | | | | within acceptable limits
* | Add cmSetWindlightSceneTargeted. Add restrictions on windlight script use.CasperW2009-12-173-180/+229
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* | Merge branch 'master' into careminsterMelanie2009-12-151-3/+3
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| * Prevent OSSL from crashing if the sim was loaded from a remote config andMelanie2009-12-151-3/+3
| | | | | | | | osGetGridName, osGetGridNick or osGetGridLoginURI is used.
* | Merge branch 'master' into careminsterMelanie2009-12-143-0/+26
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| * * Mistaken ThreatLevel classification on osGetSimulatorMemory - should have ↵Adam Frisby2009-12-131-1/+1
| | | | | | | | been MODERATE.
| * * Implements OSSL function: osGetSimulatorMemory - returns the current ↵Adam Frisby2009-12-133-0/+25
| | | | | | | | | | | | | | | | amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData
| * Eliminate multiple updates on link/unlinkMelanie2009-12-061-0/+8
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* | Merge branch 'tests' of kitto@tor.k-grid.com:/home/kitto/opensim into ↵Melanie2009-12-101-0/+2
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* | | Move osFunctions into a new Careminster script interfaceCasperW2009-12-098-387/+597
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* | | Enable scripting interface for windlightunknown2009-12-094-1/+387
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* | | Eliminate multiple updates on link/unlinkMelanie2009-12-061-0/+8
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* | | Convert multiple lock()s which directly hinder script performance in ↵CasperW2009-11-301-1/+10
| | | | | | | | | | | | linksets to ReaderWriterLockSlim.
* | | Merge branch 'master' into careminsterMelanie2009-11-283-9/+22
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| * | Add some conditionals to references to the WorldComm module, so that theMelanie2009-11-282-8/+18
| | | | | | | | | | | | module can be disabled without crashing the sim
| * | Make locking of timers and listeners in script related functions consistentJustin Clark-Casey (justincc)2009-11-271-1/+4
| | | | | | | | | | | | | | | See http://opensimulator.org/mantis/view.php?id=4316 Thanks KittyLiu!
* | | Merge branch 'master' into careminsterMelanie2009-11-271-1/+1
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| * Make llDie virtual, since it's functionality is engine specificMelanie2009-11-271-1/+1
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* | Merge branch 'master' into careminsterMelanie2009-11-265-0/+52
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| * Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-261-1/+8
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| * Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-265-0/+45
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* | Merge branch 'master' into careminsterMelanie2009-11-261-0/+12
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| * * Re-enable the AbsolutePosition = AbsolutePosition in the LSL_Api in the ↵Teravus Ovares (Dan Olivares)2009-11-261-0/+12
| | | | | | | | | | | | | | | | | | SetRot method if the object is not active physical. This is important for scripted rotating doors. without AbsolutePosition = AbsolutePosition, the door won't rotate. It's also important that we do not use AbsolutePosition = AbsolutePosition if the object is active physical because that would cause a complete rebuild of the object which would break vehicles. This is the best of both worlds right now. Doors as child prim should work again so long as you don't check the Physical box. * Thanks talentraspel * Thanks NixNerd * Thanks KittoFlora * Thanks lockd
| * Change osTeleportAgent parameters from long to int. That numerical range isMelanie2009-11-253-5/+5
| | | | | | | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply.
* | Change osTeleportAgent parameters from long to int. That numerical range isMelanie2009-11-253-5/+5
| | | | | | | | | | not even supported by the underlying type, so there is no need to ask for a type the script can not even supply.
* | Drop all locking of part.TaskInventory in favour of a ReaderWriterLockSlim ↵CasperW2009-11-242-245/+323
| | | | | | | | | | | | | | | | lock handler. This gives us: - Faster prim inventory actions. Multiple threads can read at once. - Fixes the known prim inventory thread locks - In the event of a thread lock occurring, it will usually self heal after sixty seconds with an error message in the console
* | Added some [DebuggerNonUserCode] modifiers to functions that throw ↵CasperW2009-11-233-0/+8
| | | | | | | | EventAbortException() to ease debugging on Visual Studio
* | Merge branch 'master' into careminsterMelanie2009-11-231-3/+3
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| * Formatting cleanup.Jeff Ames2009-11-231-3/+3
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* | Merge branch 'careminster' into testsKittoFlora2009-11-192-15/+20
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| * refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-1/+2
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| * refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-172-14/+18
| | | | | | | | ScenePresenceAnimator class
* | Merge branch 'careminster' into testsKittoFlora2009-11-169-42/+341
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| * Apply patch http://opensimulator.org/mantis/view.php?id=4369Justin Clark-Casey (justincc)2009-11-123-32/+81
| | | | | | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids
| * Add IScriptModuleComms interface and region module to handle dispatch ofMelanie2009-11-101-3/+16
| | | | | | | | | | | | | | | | script messages to region modules and sending back replies. Hook IScriptModuleComms.OnScriptCommand to see commands and use DispatchReply to reply to the script. It is recommended to pass the "id" parameter from the event as the "k" parameter of the reply. The script will receive the reply as a link message from link -1.
| * Add modSendCommand function (note, this is a new API module, using the APIMelanie2009-11-104-0/+234
| | | | | | | | extension mechanism, it's not a osFunction!
| * Changing the AssetBase constructors to avoid initializing assets with an ↵John Hurliman2009-11-051-5/+2
| | | | | | | | unknown asset type, and log an error if it ever does happen
| * Removing EntityBase.RotationJohn Hurliman2009-11-041-1/+8
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| * Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-2/+1
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| * Patch + minor formatting fixes.Diva Canto2009-10-311-1/+1
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| * http://opensimulator.org/mantis/view.php?id=4337Douglas R. Miles2009-10-311-1/+1
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| * OptimizationsDan Lake2009-10-291-1/+1
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* | Merge branch 'vehicles' into testsKittoFlora2009-10-273-30/+38
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Physics/Manager/PhysicsActor.cs OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
| * Experimental change of PhysicsVector to Vector3. UntestedJohn Hurliman2009-10-261-4/+4
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| * Inconsistent locking of SenseRepeaters in Script Engine.unknown2009-10-231-8/+11
| | | | | | | | | | | | When I attempt to 'save oar' on a region with thousands of scripts with timers, I get a NullReferenceException every time. The problem comes from inconsistent locking in SensorRepeat.cs of the SenseRepeaters List. It is iterated and modified in many places and these places are all wrapped in a lock except in the GetSerializationData(). This is the function throwing the exception because an item in the list becomes null during iteration. The attached patch locks SenseRepeatListLock in GetSerializationData()