| Commit message (Collapse) | Author | Age | Files | Lines |
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SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep.
A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal.
Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status.
This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep.
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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retake them.
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Conflicts:
OpenSim/Framework/Monitoring/BaseStatsCollector.cs
OpenSim/Region/Application/OpenSim.cs
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
bin/OpenMetaverse.Rendering.Meshmerizer.dll
bin/OpenMetaverse.StructuredData.dll
bin/OpenMetaverse.dll
bin/OpenMetaverseTypes.dll
prebuild.xml
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with other monitoring code from OpenSim.Framework
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to have and confuses the issue.
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Helpers.cs
prebuild.xml
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use with llSensor()
This same constant will later be used with llGetDetectedType().
This constant has a different name from NPC to avoid possible conflict with future LSL changes.
This constant has a different value to try and avoid unnecessary conflict with future constants that may use the same value.
Using the 'NPC' constant with llSensor() will remain valid but is deprecated.
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modInvoke commands.
Thanks SignpostMarv!!!
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if it is a UUID. The function is osIsUUID().
Thanks SignpostMarv!
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back)
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
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GetInventoryItem() method rather than iterate through TaskInventory itself.""
This reverts commit 59a29f5f221a1ffe4e22c63ef9da82270442b213.
The original revert was committed by mistake - it turns out this was not the cause of Mantis 6089
Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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receivers to accept/decline.
This appears to be a regression from back in commit db91044 (Mon Aug 22 2011) where we started to send TaskInventoryOffered msg dialog rather than InventoryOffered dialog.
This is probably correct, but failed because the bucket was too large and because we wouldn't have handled the TaskInventoryDeclined option anyway.
This patch handles both of these and make llGiveInventoryList() use TaskInventoryOffered as well
Fixes http://opensimulator.org/mantis/view.php?id=6089
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method rather than iterate through TaskInventory itself."
This reverts commit 58b13d51a7eddb442e38e6dc6790a9e7cf68bad7.
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
OpenSim/Region/Framework/Scenes/Scene.cs
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This reverts commit 47f7cc9457bfc5c909290ac189b34dd3eceebe7f.
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Undo figuring gain into spinrate in llTargetOmega. In SL, gain has null
effect on nonphysical spinning objects.
This reverts commit df55de5b3d88e241f35217d5c08d02b921991513.
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the thrown exceptions.
Signed-off-by: Melanie <melanie@t-data.com>
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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Signed-off-by: SignpostMarv <github@signpostmarv.name>
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region, implementing parcel prim count check.
Signed-off-by: SignpostMarv <github@signpostmarv.name>
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entry/prim limit/access restrictions.
Signed-off-by: SignpostMarv <github@signpostmarv.name>
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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IClientAPI.RemoteEndpoint.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
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constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
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This currently only does a relatively crude check for a ScriptState node in the serialized xml
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Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
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replace it by a simpler function that should do the same (?) (don't like
much those 10 + 1 bursts)
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