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* Fix merge issue from coreMelanie2012-03-221-1/+1
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* Merge branch 'master' into careminsterMelanie2012-03-221-2/+2
|\ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Land/LandObject.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵Justin Clark-Casey (justincc)2012-03-221-3/+3
| | | | | | | | clarity since non-default animations are handled completely separately from this class
| * Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)2012-03-211-3/+3
| | | | | | | | | | | | | | | | AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
* | Merge branch 'master' into careminsterMelanie2012-03-186-0/+163
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927Justin Clark-Casey (justincc)2012-03-173-0/+30
| | | | | | | | | | This allows one to get description data for a given prim inventory item. Thanks MarcelEdward and GuduleLapointe!
| * Adds a new script command 'modInvoke' to invoke registered functionsMic Bowman2012-03-153-0/+133
| | | | | | | | | | | | | | | | | | from region modules. The LSL translator is extended to generate the modInvoke format of commands for directly inlined function calls. A region module can register a function Test() with the name "Test". LSL code can call that function as "Test()". The compiler will translate that invocation into modInvoke("Test", ...)
* | Allow llTeleportAgent to teleport gods when not in god modeMelanie2012-03-141-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-03-143-0/+20
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * Added osGetGridGatekeeperURI()Diva Canto2012-03-103-0/+20
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* | Implement llSetPrimitiveParams for physics shape and material. AddMelanie2012-03-134-0/+77
| | | | | | | | llSetPhysicsMaterial support.
* | Add AVATAR_MALE flag to return values of llGetAgentInfoMelanie2012-03-122-0/+6
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* | Merge branch 'master' into careminsterMelanie2012-03-091-16/+6
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Use SP.ParentPart instead of ParentID in places where it's more efficient ↵Justin Clark-Casey (justincc)2012-03-091-17/+7
| | | | | | | | | | | | | | (saving extra null checks, etc.) However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null. Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race.
| * FireAndForget scripted rez - port from AvinationMelanie2012-03-091-41/+46
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* | Merge branch 'master' into careminsterMelanie2012-03-075-12/+96
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * Add sensor, dataserver requests, timer and listener counts to "xengine ↵Justin Clark-Casey (justincc)2012-03-065-12/+96
| | | | | | | | | | | | status" command. This is for diagnostic purposes.
* | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-062-5/+27
|\ \ | | | | | | | | | careminster
| * | Allow NPC to be removed by the owner of the parcel they're over.Melanie2012-03-051-2/+9
| | | | | | | | | | | | Don't allow NPC creation unless the prim owner has rez rights.
| * | Teleport users to the cornfield when they are teleported withMelanie2012-03-051-3/+13
| | | | | | | | | | | | llTeleportAgentHome(). Don't try to teleport NPCs.
| * | SL compatibility - return only points on segemtn, not ray in llCastRayMelanie2012-03-051-0/+5
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* | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-03-044-3/+188
|\ \ \ | |/ / | | | | | | careminster
| * | Fix and hook up llTeleportAgentMelanie2012-02-283-1/+7
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| * | Implement llTeleportAgentMelanie2012-02-281-0/+22
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| * | Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie2012-02-261-11/+11
| | | | | | | | | | | | other way because SOG doesn't technically exist in the DB
| * | Fix deserialization of Buoyancy, Force and Torque. Remove debug from the newMelanie2012-02-261-2/+2
| | | | | | | | | | | | code.
| * | Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.Melanie2012-02-264-1/+158
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* | | Merge branch 'master' into careminsterMelanie2012-03-035-6/+40
|\ \ \ | | |/ | |/| | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/VersionInfo.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Move SenseRepeaters.Count check inside the SenseRepeatListLock.Justin Clark-Casey (justincc)2012-03-021-4/+4
| | | | | | | | | | | | No methods in the List class are thread safe in the MS specification/documentation
| * | lock SenseRepeatListLock when added a new sensor during script reconstitution.Justin Clark-Casey (justincc)2012-03-021-1/+3
| | | | | | | | | | | | | | | This is already being done in the other place where a sensor is added. Adding a sensor whilst another thread is iterating over the sensor list can cause a concurrency exception.
| * | Adds an OSSL command for regular expression-based string replacement. ParametersMic Bowman2012-03-013-0/+32
| | | | | | | | | | | | | | | | | | are osReplaceString(string source, string patter, string replace, integer count, integer start) The count parameter specifies the total number of replacements to make, -1 makes all replacements.
| * | Fix indexing on string trimBlueWall2012-03-011-1/+1
| | | | | | | | | | | | | | | | | | Thanks to zadark for pointing this out, smxy for deciphering the ?: operator and Plugh for the fix \o/ yay for IRC
* | | Merge branch 'master' into careminsterMelanie2012-02-253-31/+111
|\ \ \ | |/ / | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Stub.cs
| * | PRIM_SCULPT_FLAG_INVERT, PRIM_SCULPT_FLAG_MIRROR implementedPixelTomsen2012-02-252-4/+8
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5763
| * | llGetLinkMedia, llSetLinkMedia, llClearLinkMedia implementation mantis: ↵PixelTomsen2012-02-243-27/+105
| | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5756 http://opensimulator.org/mantis/view.php?id=5755 http://opensimulator.org/mantis/view.php?id=5754
* | | Merge branch 'master' into careminsterMelanie2012-02-245-7/+39
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| * Stop spurious scene loop startup timeout alarms for scenes with many prims.Justin Clark-Casey (justincc)2012-02-241-1/+3
| | | | | | | | | | | | | | | | On the first frame, all startup scene objects are added to the physics scene. This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame. This commit also slightly changes the behaviour of timeout reporting. Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check. Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
| * In osSetSpeed(), if no avatar for a uuid is found then don't attempt to set ↵Justin Clark-Casey (justincc)2012-02-241-1/+3
| | | | | | | | speed.
| * llLinkSitTarget implementation http://wiki.secondlife.com/wiki/LlLinkSitTargetPixelTomsen2012-02-243-5/+33
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* | Add permission checks to scripted object movements, which didn't respect bansMelanie2012-02-233-1/+59
| | | | | | | | | | and parcel settings until now. Add llSetRegionPos() function according to LL spec
* | Count agents for LSL instead of relying on SceneGraph to have the correctMelanie2012-02-221-1/+7
| | | | | | | | value. Fixes a reported glitch.
* | Adjust sit target and the llSetLinkPrimitiveParams sit position hackMelanie2012-02-221-14/+46
| | | | | | | | to match SL.
* | Merge branch 'master' into careminsterMelanie2012-02-211-1/+1
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| * Fix:LINK_ROOT flag for llGetLinkName() by SinglePrimPixelTomsen2012-02-211-1/+1
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* | Merge branch 'master' into careminsterMelanie2012-02-181-1/+1
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
| * Make osNpcStopAnimation() call AvatarStopAnimation() rather than ↵Justin Clark-Casey (justincc)2012-02-171-1/+1
| | | | | | | | AvatarPlayAnimation()
* | Merge branch 'master' into careminsterMelanie2012-02-162-2/+17
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
| * Fix some logic mistakes where firstly osNpcCreate() without options was ↵Justin Clark-Casey (justincc)2012-02-162-3/+18
| | | | | | | | | | | | creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect. Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
* | Prevent object loss and positioning outside the region with failed object simMelanie2012-02-141-3/+9
| | | | | | | | crossings
* | Merge branch 'master' into careminsterMelanie2012-02-101-9/+20
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