| Commit message (Collapse) | Author | Age | Files | Lines |
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check could succeed but then the npc removed before the subequent npc check.
The resulting null would cause an exception. We now check for null before looking at SenseAsAgent.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
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Conflicts:
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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eventually be used by llCastRay(), though OpenSim does not use these yet.
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Many thanks to WhiteStar for doing the research on this.
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llGetLinkNumber().
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It already existed in LSL_Api but it also needs to exist in these two other places for a script to be able to see it.
Hopefully resolves http://opensimulator.org/mantis/view.php?id=5489
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
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Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script
in the root.
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
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mantis: http://opensimulator.org/mantis/view.php?id=5867
Signed-off-by: nebadon <michael@osgrid.org>
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http://opensimulator.org/mantis/view.php?id=5865
Signed-off-by: nebadon <michael@osgrid.org>
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This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
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belongs to an NPC in the region. FALSE if not or if the NPC module isn't present.
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NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
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Conflicts:
OpenSim/Framework/EstateSettings.cs
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http://wiki.secondlife.com/wiki/LlManageEstateAccess
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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RezNewScript() and rename one RezScript() to RezScriptFromPrim()
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http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
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into the script engine if the script was suspended inside an event.
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Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
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Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
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The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
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microthread. A stab at fixing exceptions.
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no need for these checks just use Allow_osTeleportAgent = PARCEL_OWNER
also increased function to severe threat level to make it harder to
accidently enable it for everyone.
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
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rotating physical objects. This does not use physics. Currently the rate
of change is determined as 1 / (PI * Strength).
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with Melanie and Nebadon, SL behavior seems to be that non physical
objects snap to the request rotation.
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