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* add high level code suport for SetHoverHeight() called from a attachment, ↵UbitUmarov2015-09-301-12/+5
| | | | so in future physics engines can also suport it
* add several options for NPC creation so abusive use can be reduced ↵UbitUmarov2015-09-301-10/+43
| | | | (restrictive by default) UNTESTED
* remove some restrictions on NPCs creationUbitUmarov2015-09-291-41/+19
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* clean some spacing issuesUbitUmarov2015-09-291-1/+1
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* ... ossl merge issueUbitUmarov2015-09-283-5/+9
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* bug fix, let ubODE see more than one mesh on cast rayUbitUmarov2015-09-241-14/+1
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* replace LSL reference to sog GetLinkedAvatarsUbitUmarov2015-09-211-3/+5
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* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-14/+9
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* add missing llSetVelocity stubUbitUmarov2015-09-081-0/+6
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* Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-1/+1
|\ | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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| * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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* | minor change, add a lock we had at avnUbitUmarov2015-09-061-2/+4
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* | add missing stub for llSetVelocityUbitUmarov2015-09-061-0/+1
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* | fix CM_api compile errorUbitUmarov2015-09-031-3/+3
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* | minor cleanUbitUmarov2015-09-031-48/+0
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* | seems to compile ( tests comented out)UbitUmarov2015-09-024-1069/+165
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* | bad merge?UbitUmarov2015-09-0117-876/+3581
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| * Merge branch 'mbworkvar2' into ubitvarUbitUmarov2015-08-193-18/+19
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| | * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-293-18/+19
| | | | | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| * | Add WhiteCore's LL Json functionsMelanie Thielker2015-05-264-0/+279
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| * | Taking a reference to the value collection is not thread safe. Change thisMelanie Thielker2015-03-231-3/+3
| |/ | | | | | | | | to create a shallow copy instead and then iterate it's values to avoid the "out of sync" error.
| * Merge branch 'ubitworkmaster'Melanie Thielker2014-11-211-5/+7
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| | * some steps to rez center or root of prim inventory object at requestedUbitUmarov2014-11-191-5/+7
| | | | | | | | | | | | position ( does nothing diferent still )
| * | Remove braindead "fix" that messed up intersim scripted giving.Melanie Thielker2014-11-211-1/+14
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| * dont do recoil on llRezObject called from attachments, as seem to happenUbitUmarov2014-11-181-8/+13
| | | | | | | | at sl
| * n llPushObject if pushed object is a avatar use its rotation, not pusherUbitUmarov2014-11-141-1/+2
| | | | | | | | rotation
| * remove LockItemsForRead(false) without previus call with trueUbitUmarov2014-09-212-3/+1
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| * *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov2014-09-101-13/+17
| | | | | | | | | | SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits
| * it its a default ( internal ) animation return its name in lower caseUbitUmarov2014-09-091-1/+1
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| * remove the check animState == anim for same reasonsUbitUmarov2014-09-091-16/+10
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| * look for animation on part inventory before default animations, soUbitUmarov2014-09-091-4/+7
| | | | | | | | | | user can use same name. Search directly on default animations using uppercase.
| * Plumb the rest of the serverside AOMelanie Thielker2014-09-093-0/+108
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| * Add some case magic and send an anim pack when an override is setMelanie Thielker2014-09-091-1/+1
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| * Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-091-4/+19
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| | * Add perms checkMelanie Thielker2014-09-091-0/+3
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| | * Also check standard anim namesMelanie Thielker2014-09-091-4/+16
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| * | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-094-1/+52
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| | * make PERMISSION_OVERRIDE_ANIMATIONS implicit for attachmentsMelanie Thielker2014-09-091-1/+2
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| | * Plumb llSetAnimationOverrideMelanie Thielker2014-09-094-0/+50
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| * | limit number of prims on physical objects. Not all cases covered stillUbitUmarov2014-09-081-0/+11
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| * Merge branch 'ubitworkmaster'Melanie Thielker2014-08-111-1/+10
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| | * make sensors detect sitting avatars also by the distance to the root primUbitUmarov2014-08-101-1/+10
| | | | | | | | | | | | of the object as sl does (as sl avatar needs to be in the arc)
| * | LSL llListFindList fix: check types as well as content. Items must be same typeMelanie Thielker2014-08-101-2/+10
| |/ | | | | | | to be found.
| * change how sounds work. May be bad.. needs testingUbitUmarov2014-07-271-5/+6
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| * Remove some already commented linesMelanie Thielker2014-07-201-11/+0
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| * Fix LSL portions of sit positioningMelanie Thielker2014-07-201-36/+12
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| * replace old Attachoffset by AttachedPos. Comented out possible mergeUbitUmarov2014-07-201-1/+1
| | | | | | | | artifacts
| * Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie Thielker2014-06-2112-249/+460
| |\ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| | * Merge branch 'master' into careminsterMelanie2014-01-284-12/+68
| | |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/RegionSettings.cs OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs OpenSim/Region/Framework/Interfaces/IInterregionComms.cs OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs