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| * refactor: use LSL_Rotation(Quaternion) constructor in lLGetRootRotation()Justin Clark-Casey (justincc)2013-03-141-1/+2
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| * Fix minor race condition in llGetRootPosition() where inconsistent results ↵Justin Clark-Casey (justincc)2013-03-141-2/+2
| | | | | | | | could be returned for moving prims
| * Fix minor race conditions in detecting current parcel for ↵Justin Clark-Casey (justincc)2013-03-141-3/+7
| | | | | | | | llAddToLandPassList(), llSetParcelMusicURL() and llGetParcelMusicURL() for moving prims
| * refactor: use LSL_Vector(Vector3) constructor in llGroundNormal()Justin Clark-Casey (justincc)2013-03-141-1/+1
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| * minor: Reuse ground LSL_Vector in llGroundSlope() rather than creating a new ↵Justin Clark-Casey (justincc)2013-03-141-1/+6
| | | | | | | | one.
| * Fix minor race conditions in llTeleportAgent(), ↵Justin Clark-Casey (justincc)2013-03-141-14/+21
| | | | | | | | llTeleportAgentGlobalCoords(), llEjectFromLand() and llOverMyLand() where the wrong parcel could be identified for very fast moving avatars.
| * refactor: Use LSL_Vector(Vector3) constructor in llGetCenterOfMass()Justin Clark-Casey (justincc)2013-03-141-2/+2
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| * Fix a minor race condition in llInstantMessage() where slightly wrong origin ↵Justin Clark-Casey (justincc)2013-03-141-3/+5
| | | | | | | | co-ordinates could be given for a fast moving prim
| * Fix minor race condition in llGetOmega() where inconsistent results could be ↵Justin Clark-Casey (justincc)2013-03-141-1/+2
| | | | | | | | | | | | returned (accidentally stated that commit 1774c631 was this fix). Commit 1774c631 was actually a fix for a similar minor race condition in llGetAccel()
| * Fix minor race condition in llGetOmega() where a call whilst a prim was ↵Justin Clark-Casey (justincc)2013-03-141-1/+2
| | | | | | | | changing angular velocity could return inconsistent results
| * refactor: Use LSL_Vector(Vector3) constructor in llGetVel()Justin Clark-Casey (justincc)2013-03-141-1/+1
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| * refactor: Use LSL_Vector(Vector3) constructor in llGetTorque()Justin Clark-Casey (justincc)2013-03-141-2/+2
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| * Fix minor race condition in llGetLocalRot() where inconsistent results could ↵Justin Clark-Casey (justincc)2013-03-141-1/+2
| | | | | | | | be returned if the prim was rotating during the call
| * refactor: use cleaner LSL_Rotation quaternion constructor in ↵Justin Clark-Casey (justincc)2013-03-141-3/+4
| | | | | | | | LSL_Api.GetPartRot()
| * Fix sensors, llGetRootRotation(), llGet*Param() and other functions to use ↵Justin Clark-Casey (justincc)2013-03-143-10/+7
| | | | | | | | the world rotation if the avatar to which they are attached is sitting
| * Make llGetObjectDetails() return the correct world rotation for a sitting avatarJustin Clark-Casey (justincc)2013-03-141-1/+1
| | | | | | | | | | | | This addresses http://opensimulator.org/mantis/view.php?id=6567 This creates a ScenePresence.GetWorldRotation() with the same semantics as SOP.GetWorldRotation() SP.Rotation can't be used since it's relative to the sat upon prim if the avatar is sitting.
| * Convert doubles passed back through the MOD interface into LSL_FloatsMic Bowman2013-03-051-0/+4
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| * Fix bug in osGetPrimitiveParams() so that it works for prims with the same ↵Justin Clark-Casey (justincc)2013-03-061-1/+1
| | | | | | | | | | | | owner as the script and not ones with different owners. Addresses http://opensimulator.org/mantis/view.php?id=6560
* | Multiattach, part 1Melanie2013-03-181-2/+2
|/ | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
* Fix potential concurrency issue since the LSL notecard cache was not being ↵Justin Clark-Casey (justincc)2013-02-281-7/+10
| | | | checked for expiry under lock
* Fix bug where simultaneous calls by different scripts to llGetNotecardLine() ↵Justin Clark-Casey (justincc)2013-02-281-12/+14
| | | | | | | or llGetNumberOfNotecardLines() would sometimes not trigger a dataserver event. This was because the notecard asset ID was being used as the request identifier. Now using a random ID, in common with other code using the DataServer
* Removed duplicate 'using' statement.Diva Canto2013-02-271-1/+0
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* Switched to using the other Util function with a default value.Diva Canto2013-02-271-2/+4
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2013-02-271-0/+1
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| * Add regression test for llRequestUrl()Justin Clark-Casey (justincc)2013-02-261-0/+1
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* | Moved the HG default variables out of [Startup] and into their own section ↵Diva Canto2013-02-271-2/+2
|/ | | | [Hypergrid] in *Common.ini.example. Backwards compatible for now.
* Added new Util function for reading config vars that's more generic than the ↵Diva Canto2013-02-221-2/+2
| | | | one I added yesterday -- this is for helping move config vars out of [Startup]
* Simplification of HG configs: HomeURI and GatekeeperURI now are defined as ↵Diva Canto2013-02-211-2/+10
| | | | default under [Startup]. They can then be overwritten in the other sections (but probably shouldn't). I kept the existing code for backwards compatibility, so this should not cause any breaks from people's current configurations. But people should move to have these 2 vars under [Startup] -- see OpenSim.ini.example and Robust.HG.ini.example. And yes, both names now end with "URI" for consistency.
* Deleted all AssemblyFileVersion directivesDiva Canto2013-02-191-1/+1
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* Fix a very unlikely-to-occur NullReferenceException race condition in ↵Justin Clark-Casey (justincc)2013-02-141-2/+7
| | | | llPushObject() where the code assumed that the physics actor it null-checked would still be null when it invoked a method on it
* Rename "Bounciness" to "Restitution"Melanie2013-02-071-1/+1
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* Partial port of Avination's support for the new physics parameters.Melanie2013-02-062-0/+27
| | | | | | | | Implements the parameters as properties, the serialization and database storage (MySQL only). Implements llSetPrimitiveParams for prim physics shape and the other 4 extra params. Only the prim shape type "None" is currently functional. No support for the Viewer UI (yet), that will be ported in due course. Lots more to port, this is a large-ish changeset.
* refactor: Move functions that lookup asset ids from task inventory or pass ↵Justin Clark-Casey (justincc)2013-02-061-89/+15
| | | | | | | them through to ScriptUtils class in OpenSim.Region.Framework.dll Renames functions to better reflect what they do. This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
* Fix bug where viewers would not see the "Module command functions not ↵Justin Clark-Casey (justincc)2013-02-051-2/+62
| | | | | | enabled" error if these were disabled and a viewer attempted to call one. This was not working because the shouter was wrongly signalled as an agent rather than a prim
* Bump version and assembly version numbers from 0.7.5 to 0.7.6Justin Clark-Casey (justincc)2013-02-053-3/+3
| | | | | | | | This is mostly Bluewall's work but I am also bumping the general version number OpenSimulator 0.7.5 remains in the release candidate stage. I'm doing this because master is significantly adding things that will not be in 0.7.5 This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names and so the exact version match requirement is not in force.
* Correct spelling mistake in new RayFilterFlags, LSLPhanton -> LSLPhantomJustin Clark-Casey (justincc)2013-02-021-1/+1
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* Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun2013-01-261-3/+10
| | | | Correction so that scripts can turn Flexi off as well as on.
* * This makes the non-physics llCastRay 'better'. It's not 'correctly ↵teravus2013-01-231-4/+17
| | | | working', and if you look deep enough, you see that the results are not really stable depending on the direction of the ray.
* Merge branch 'master' into coopterminationJustin Clark-Casey (justincc)2013-01-245-51/+288
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| * Add the Avination physics raycast glue so Core Physics can implement raycastMelanie2013-01-231-13/+77
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| * Remove the return value from llGiveMoney and add llTransferLindenDollars. AlsoMelanie2013-01-233-33/+114
| | | | | | | | | | make llGiveMoney async so the script thread is not held up waiting for comms to an external server.
| * Have SOP and LSL_Api call the proper GetCenterOfMass and GetGeometricCenterRobert Adams2013-01-211-1/+1
| | | | | | | | | | routines on the physics engine. Won't make a difference for any existing scripts since ODE always returned Vector3.Zero.
| * New constants for llGetObjectDetailsTalun2013-01-192-0/+92
| | | | | | | | | | | | | | New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetails
| * Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun2013-01-191-2/+2
| | | | | | | | The type of the keys returned by llGetAgentList corrected to LSL_Key
| * Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)2013-01-182-2/+2
| | | | | | | | | | | | | | | | | | default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
* | Pass narrower WaitHandle rather than EventWaitHandle as co-op termination ↵Justin Clark-Casey (justincc)2013-01-234-5/+5
| | | | | | | | | | | | wait handle to script APIs. APIs don't need to reference any methods on EventWaitHandle
* | Implement non-wait co-operative termination of scripts for XEngine in ↵Justin Clark-Casey (justincc)2013-01-171-1/+11
|/ | | | | | | | | | | | | addition to termination on wait. This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls. These places are for, while, do-while, label, user function call and manual event function call. Call goes through to an XEngineScriptBase which extends ScriptBase. IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler. Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console. Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run. Automatic recompilation may be implemented in a later commit. This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled.
* Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)2013-01-164-19/+43
| | | | | | | | | | script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. This commit, unlike 1b5c41c, passes the wait handle as an extra parameter through IScript.Initialize() instead of passing IScriptInstance itself.
* Revert "Implement co-operative script termination if termination comes ↵Justin Clark-Casey (justincc)2013-01-161-24/+7
| | | | | | | | during a script wait event (llSleep(), etc.)" Doing this as a favour to Melanie. This will be back with passing the wait handles directly to the api. This reverts commit 1b5c41c14ad11325be249ea1cce3c65d4d6a89be.
* Implement co-operative script termination if termination comes during a ↵Justin Clark-Casey (justincc)2013-01-161-7/+24
| | | | | | | | | script wait event (llSleep(), etc.) This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability. If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread. This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period. Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.