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* Merge branch 'avination' into careminsterMelanie2012-07-111-8/+25
|\ | | | | | | | | Conflicts: OpenSim/Data/MySQL/MySQLSimulationData.cs
| * remove expensive and leaked ( in Xengine at least) SayShout timer andUbitUmarov2012-07-111-5/+23
| | | | | | | | | | replace it by a simpler function that should do the same (?) (don't like much those 10 + 1 bursts)
| * lltargetomega efective spinrate now multiplied by gain ( need check )UbitUmarov2012-07-101-0/+1
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| * more work on llSetAngularVelocity()UbitUmarov2012-07-101-3/+1
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* | Merge branch 'master' into careminsterMelanie2012-07-113-5/+84
|\ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/Watchdog.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | This script allows an object to be attached directly from prim inventory to ↵Justin Clark-Casey (justincc)2012-07-093-5/+43
| | | | | | | | | | | | | | | | | | | | | another avatar in the scene. Very useful in serious game/environment scenarios where its only allowed for trusted creators. Threat level Severe
| * | Mantis 6063 osNpcTouch.Talun2012-07-063-0/+41
| | | | | | | | | | | | Allow NPCS to touch obects.
* | | Merge branch 'avination' into careminsterMelanie2012-07-063-46/+191
|\ \ \ | | |/ | |/| | | | | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceEventArgs.cs OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov2012-07-063-1/+29
| | | | | | | | | | | | this last may need fix) added also some code for llSetAngularVelocity but not working still
| * | Add an EventType enum and Type field to the poll service event args. This allowsMelanie2012-07-051-1/+1
| | | | | | | | | | | | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
| * | Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie2012-07-021-3/+84
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| * | Bring casing of llSHA1String in line with SLMelanie2012-07-011-1/+1
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| * | don't recoil attachments doing llRezObject()UbitUmarov2012-06-291-2/+8
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| * | reactivate physics raycasts on llCastRay() until it's clear what is its ↵UbitUmarov2012-06-281-1/+1
| | | | | | | | | | | | problem if any...
| * | Merge branch 'avination' into ubitworkUbitUmarov2012-06-282-3/+4
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| * | | don't send a lot of avatar data when we are just changing position or ↵UbitUmarov2012-06-171-4/+8
| | | | | | | | | | | | | | | | rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
| * | | split ugly expression in a if making it simpler to readUbitUmarov2012-06-171-3/+5
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| * | | Don't let scripts rotate root part of physical linksets like SL, Update ↵UbitUmarov2012-06-171-35/+66
| | | | | | | | | | | | | | | | client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
* | | | Merge branch 'master' into careminsterMelanie2012-07-054-269/+228
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | | regrade osFormatString, osMatchString and osReplaceString to VeryLow.Justin Clark-Casey (justincc)2012-07-051-3/+3
| | | | | | | | | | | | | | | | I can't see that these present any real hazard to sim functioning.
| * | | Add OSSL function osForceAttachToAvatarFromInventory()Justin Clark-Casey (justincc)2012-07-053-1/+65
| | | | | | | | | | | | | | | | | | | | | | | | | | | | This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first. Still only attaches objects to the owner of the script. This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them. Threat level high.
| * | | Use GetInventoryItem() in llRezAtRoot rather than iterating through a cloned ↵Justin Clark-Casey (justincc)2012-07-041-40/+36
| | | | | | | | | | | | | | | | dictionary
| * | | refactor: In llGetNotecardLine() use existing GetInventoryItem() rather than ↵Justin Clark-Casey (justincc)2012-07-041-10/+4
| | | | | | | | | | | | | | | | inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe
| * | | refactor: In llGetNumberOfNotecardLines() use existing GetInventoryItem() ↵Justin Clark-Casey (justincc)2012-07-041-10/+4
| | | | | | | | | | | | | | | | rather than inspecting a clone of the TaskInventory dictionary that was not cloned thread-safe
| * | | refactor: use existing GetInventoryItem() in GetScriptByName(), itself ↵Justin Clark-Casey (justincc)2012-07-041-13/+9
| | | | | | | | | | | | | | | | renamed from ScriptByName()
| * | | refactor: In llGetInventoryType() use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-11/+5
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| * | | refactor: In llGetInventoryCreator() use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-12/+8
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| * | | refactor: In llGetInventoryPermMask() use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-24/+21
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| * | | refactor: in llGetInventoryPermMask use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-23/+19
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| * | | refactor: In llRemoteLoadScriptPin() use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-20/+5
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| * | | refactor: replace use of LSL_Api.GetTaskInventoryItem() with existing ↵Justin Clark-Casey (justincc)2012-07-041-22/+11
| | | | | | | | | | | | | | | | GetInventoryItem()
| * | | refactor: In llGetInventoryKey() use existing GetInventoryItem()Justin Clark-Casey (justincc)2012-07-041-15/+9
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| * | | In llMessageLinked() use GetInventoryItems() rather than cloning ↵Justin Clark-Casey (justincc)2012-07-041-4/+2
| | | | | | | | | | | | | | | | | | | | | | | | TaskInventory directory GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
| * | | In llRequestInventoryData() use GetInventoryItems() rather than cloning ↵Justin Clark-Casey (justincc)2012-07-041-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | TaskInventory directory GetInventoryItems() returns a new list and so is equivalent, and creates this list under lock whereas Clone() is not thread-safe
| * | | refactor: In llCollisionSound() use existing GetInventoryItem() method ↵Justin Clark-Casey (justincc)2012-07-041-11/+5
| | | | | | | | | | | | | | | | rather than have it iterate through TaskInventory itself.
| * | | refactor: In llRemoveInventory() use existing GetInventoryItem() method ↵Justin Clark-Casey (justincc)2012-07-041-14/+9
| | | | | | | | | | | | | | | | rather than have it iterate through TaskInventory itself.
| * | | refactor: make llGiveInventory() use existing GetInventoryItem() method ↵Justin Clark-Casey (justincc)2012-07-041-24/+11
| | | | | | | | | | | | | | | | rather than iterate through TaskInventory itself.
* | | | Merge branch 'master' into careminsterMelanie2012-06-291-9/+6
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs
| * | | Change AttachmentsModule.DetachSingleAttachmentToInv() to accept a SOG ↵Justin Clark-Casey (justincc)2012-06-281-9/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | directly instead of an item ID to then shuffle through attachments, saving CPU busywork. Almost all callers already had the sog to hand. Still checking that it's really an attachment, but now by inspecting SOG.AttachedAvatar
* | | | Merge branch 'avination' into careminsterMelanie2012-06-292-3/+4
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | Conflicts: OpenSim/Framework/Servers/HttpServer/PollServiceWorkerThread.cs
| * | | Disable physics raycast until it can be seen to. Fix distance calculationMelanie2012-06-261-2/+3
| | | | | | | | | | | | | | | | for some results.
| * | | Correct a wrong error constantMelanie2012-06-261-1/+1
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* | | Revert "Mantis 5977 Corrections to llRegionSayTo"Melanie2012-06-281-6/+4
| | | | | | | | | | | | | | | | | | | | | | | | This reverts commit 679da63da617d031e5e7ae3f2d2a29db1a23ace3. Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
* | | Merge branch 'master' into careminsterMelanie2012-06-281-5/+5
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
| * | Add stub for llCastRayBlueWall2012-06-261-0/+5
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* | | Merge branch 'avination' into careminsterMelanie2012-06-151-92/+579
|\ \ \ | | |/ | |/| | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | Reapply the one change that was in the revert that was actually function, notMelanie2012-06-151-1/+1
| | | | | | | | | | | | form
| * | Revert changes...UbitUmarov2012-06-151-55/+34
| | | | | | | | | | | | This reverts commit c8227e1bb70817351de283fb647ec39f090fc9f1.
| * | SL doesn't let scripts rotate root part of physical linksets also fix ↵UbitUmarov2012-06-151-16/+27
| | | | | | | | | | | | sitting avatars rotations broken in previus commit, forcing send of updates.
| * | only rotation of root part change parts positions, so only call ↵UbitUmarov2012-06-151-21/+31
| | | | | | | | | | | | ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'